INTRODUCINGFLASH“Its more than fancy games”
History   May of 1996   Jonathan Gay   Future Splash Animator
"If you ever think Flash is difficult to use, you   should try drawing with a joystick on an Apple   II before the concept...
   October of 1995 they tried selling the software    technology to John Warnock at Adobe.   of 1996, Macromedia acquire...
Why do people play games?   Core Gamers: main form of entertainment    (maximize gaming time)   Status Gamers: pride   ...
Where is the money?   1.1 billion monthly visitors playing online    games.   by 2013, the online games market will grow...
Flash Business ModelDevelopers   Publishers   End User
Selling Flash Games   1. Fastest Sale Time: 0 days (the same day it    became visible) . A couple games have done this. ...
What can flash do?         Adobe revolutionizes            how the world          engageswithideas           and information
Flash creates Content   Animation   Videos   Websites   Games   Applications
Animation   Frames   Layers   MovieClips
Videos   FLV Format   Interactive Videos
Websites   Interactive Micro sites   HTML based websites(Embedded flash    content)
Games   Single Player   Multiplayer   Social games
Applications   Flex   Why Flex?   Desktop applications   Web based applications
Lets make Games!   MDA frameworks   How to plan your game?   Optimization is the key!
Development process of a game   Graphics     Vectors       Rasters   Sound     wav     mp3   Code (ActionScript 3.0...
Platforms   Web   Mobile   Desktop   Tablets   Touch devices   Consoles   Kinect   Arduino (Micro Controllers)
API are the treasures!!   “Hundreds of API’s that help you do anything    and everything. What makes it more impactful   ...
API demo’s   Box2D Demo   http://www.box2dflash.org/   Flixel   Stage3D Demo   http://www.nissan-stagejuk3d.com/   S...
Programming Practices   Clean and readable code   Reusable code   MVC Frameworks     PureMVC     Robotlegs
Thank you!!
Introducing flash
Introducing flash
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Introducing flash

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AN introduction to flash, its history and what all is there for the future.

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Introducing flash

  1. 1. INTRODUCINGFLASH“Its more than fancy games”
  2. 2. History May of 1996 Jonathan Gay Future Splash Animator
  3. 3. "If you ever think Flash is difficult to use, you should try drawing with a joystick on an Apple II before the concept of undo was invented. That will test your patience." Jonathan Gay, Creator of Flash
  4. 4.  October of 1995 they tried selling the software technology to John Warnock at Adobe. of 1996, Macromedia acquired the company and Future Splash Animator became Macromedia Flash 1.0. 2006, Adobe acquired Flash
  5. 5. Why do people play games? Core Gamers: main form of entertainment (maximize gaming time) Status Gamers: pride Social Gamers: communal experience (play with people they care, forming social link, coordinate social function around gaming) Active Gamers: use gaming as a physical release. Casual Gamers: use gaming as an emotional release and as a way to play different roles.
  6. 6. Where is the money? 1.1 billion monthly visitors playing online games. by 2013, the online games market will grow to $1.6 billion.
  7. 7. Flash Business ModelDevelopers Publishers End User
  8. 8. Selling Flash Games 1. Fastest Sale Time: 0 days (the same day it became visible) . A couple games have done this. 2. Average Sale Time: 19 days after the game has been set to visible to sponsors until the time the bid is accepted. 3. Average Exclusive-License Sale Price: $1960.75 (This number is offset by a few REALLY big exclusive sales) 4. Average Primary-License Sale Price: $939.30 (Again, this is slightly distorted by large sales, but not as much) 5. Total Number of Deals Made: 799
  9. 9. What can flash do? Adobe revolutionizes how the world engageswithideas and information
  10. 10. Flash creates Content Animation Videos Websites Games Applications
  11. 11. Animation Frames Layers MovieClips
  12. 12. Videos FLV Format Interactive Videos
  13. 13. Websites Interactive Micro sites HTML based websites(Embedded flash content)
  14. 14. Games Single Player Multiplayer Social games
  15. 15. Applications Flex Why Flex? Desktop applications Web based applications
  16. 16. Lets make Games! MDA frameworks How to plan your game? Optimization is the key!
  17. 17. Development process of a game Graphics  Vectors  Rasters Sound  wav  mp3 Code (ActionScript 3.0) Compile! (For any platform you want!)
  18. 18. Platforms Web Mobile Desktop Tablets Touch devices Consoles Kinect Arduino (Micro Controllers)
  19. 19. API are the treasures!! “Hundreds of API’s that help you do anything and everything. What makes it more impactful is a well groomed strong community of flashers and flash user groups around the world.”
  20. 20. API demo’s Box2D Demo http://www.box2dflash.org/ Flixel Stage3D Demo http://www.nissan-stagejuk3d.com/ Starling Demo http://gamua.com/starling/demo/ TweenMax Demo http://www.greensock.com/tweenmax/ Flint Demo http://flintparticles.org/blog/examples
  21. 21. Programming Practices Clean and readable code Reusable code MVC Frameworks  PureMVC  Robotlegs
  22. 22. Thank you!!

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