Nikki macinnescone

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What The Cone of Experience IS and Is NOT.

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Nikki macinnescone

  1. 1. What Edgar Dale’s Cone of Experience IS and is NOT Presented By Nikki (MacInnes) White Tech 573 Multimedia for Instruction UTK
  2. 2. <ul><li>1946, 1st Edition of Audiovisual Methods in Teaching </li></ul><ul><li>1954, 2nd Edition of Audiovisual Methods in Teaching </li></ul><ul><li>1969, 3rd Edition of Audiovisual Methods in Teaching </li></ul>Edgar Dale
  3. 3. The Authentic Cone “ The Cone of Experience is a visual model, a pictorial device that may help you to think critically about the ways in which concepts are developed. Indeed, you may now be able to apply your ideas about the relationships of interesting, meaningful experiences and abstract, highly symbolic representations .” From Dale, 1969, p. 134 “ [ Do] not mistake the Cone device for an exact rank-order of learning processes. You will understand that the Cone classifies instructional messages only in terms of greater or lesser concreteness and abstractness.” From Dale, 1969, p. 128 Abstract Concrete
  4. 4. What are the eleven categories of The Cone of Experience and what are some examples?
  5. 5. Verbal Symbols
  6. 6. Visual Symbols
  7. 7. Recordings Radio Still Pictures
  8. 8. Motion Pictures
  9. 9. Educational Television
  10. 10. Exhibits
  11. 11. Study Trips
  12. 12. Demonstrations
  13. 13. Dramatized Experiences
  14. 14. Contrived Experiences
  15. 15. Direct Purposeful Experiences
  16. 16. “ Instructional materials at all levels of the Cone can help us to extend the web of relationships that our concepts involve. Even the most advanced student, therefore, can deepen his understanding of concepts and his enjoyment of life by participating in experiences all along our Cone. … the Cone of Experience stands for activities that are available, in varying degrees.” From Dale, 1969, p. 132
  17. 17. The cone does NOT include statistics, percentages, or numerical representations. BEWARE of Misinformation.
  18. 18. #1. Computer Strategies, LLC http://www.compstrategies.com/staffdevelopment/4cueadlearn/sld002.htm <ul><li>10/25/1999 </li></ul><ul><li>San Leandro, California </li></ul><ul><li>Reference: Wiman and Meirhenry, 1960. </li></ul>
  19. 19. #4. Office for Distributed & Distance Learning, FSU http://www.fsu.edu/~ids/fac2002/Edgar%20Dale.htm <ul><li>Lower levels of the cone involve the student as a participant and encourage active learning. </li></ul><ul><li>Lower levels include more stimuli and are richer with regard to natural feedback - the consequences of an action. </li></ul><ul><li>Higher levels compress information and provide more data faster for those able to process it. </li></ul><ul><li>Pictures are remembered (recalled) better than verbal propositions. </li></ul><ul><li>Pictures aid in recalling information that has been associated with them </li></ul><ul><li>Upper levels of the cone need more instructional support than lower levels. </li></ul>
  20. 20. #6. Oakland Unified School District Technology Learning Center http://tlc.ousd.k12.ca.us/tlc/sitetech/agendas/documents_81202/Dale's%20Cone.pdf
  21. 21. #13. Why Use Active Learning? http://www.acu.edu/cte/activelearning/whyuseal2.htm <ul><li>Brought to you by the Active Learning Online team at </li></ul><ul><li>the ACU Adams Center for Teaching Excellence </li></ul><ul><li>ACU Box 29201 Abilene, TX 79699-9201 </li></ul>
  22. 22. Rather, The Cone of Experience is a Guide to incorporating multimedia into the learning experience. Remember…It is not a steadfast, perfectly constructed data set.

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