Tangible@Home

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    Tangible@Home - Presentation Transcript

    1. tangible@home nicolas nova - liftlab / near future laboratory MAS834 tangible interfaces course (MIT Medialab) October 7th, 2008
    2. The ecosystem observed
    3. Through ethnography-based user research
    4. Place visited, material collected
    5. 5 usage patterns (among others)
    6. 1. Home tinkering: relying on people’s creativity?
    7. 2. Gestural affordance: what gesture for what interaction?
    8. 3. Gestures names: ease players’ expectations through naming common gestures “The Form Baton - The Balance Stone - players experience The Remote Control - The Umbrella - The Handlebar - The Sketch Artist - The Chauffeur - The Samurai- The Tug-of- War -The Waiter - The Elephant - The Thumb Wrestler - The Discard -The Big Cheese - The Janitor - The Dumbbell - The Mohawk - The Finger Food - The Boxer -The Mortar and Pestle - The Diner“ WarioWare
    9. 4. Inert interfaces and gestures: even clickr leads to gestures!
    10. 5. Gestures+in-game interactions: combining both
    11. Take aways • Reveals the complexity: context, gestures, mental model, technological limits, in-game interactions, etc. • UX research to feed game design: inform versus inspire. • How this information is used? Workshop with designers and developers to draw implications, recommendations, constraints.

    + Nicolas NovaNicolas Nova, 9 months ago

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    Quick talk at MIT Medialab this afternoon, during t more

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