• Save
Structured curiosities
Upcoming SlideShare
Loading in...5
×
 

Structured curiosities

on

  • 2,854 views

Slides from a presentation for a brownbag/lunch seminar at Nokia Design in Calabasas/LA, California

Slides from a presentation for a brownbag/lunch seminar at Nokia Design in Calabasas/LA, California

Statistics

Views

Total Views
2,854
Views on SlideShare
1,058
Embed Views
1,796

Actions

Likes
3
Downloads
0
Comments
0

8 Embeds 1,796

http://nearfuturelaboratory.com 1699
http://journal.olishaw.com 71
http://feeds.feedburner.com 16
http://stream.olishaw.com 6
http://www.newsblur.com 1
http://www.twylah.com 1
http://translate.googleusercontent.com 1
http://107.22.196.6 1
More...

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Structured curiosities Structured curiosities Presentation Transcript

  • NOKIA DESIGNSTRUCTURED CURIOSITIESNICOLAS NOVA, 14.02.2012, LOS ANGELES WWW.NEARFUTURELABORATORY.COM
  • 2MY INTEREST 18investigate the trajectory of innovations/products/services... to feed the design processnot about predicting... rather about creating the(near) future or making informed decisionsabout itbased on different filters/approaches
  • 3I FIELD STUDIES (INSPIRED BY ETHNOGRAPHY) 18
  • 4I PROJECT: HEAD-MOUNTED DISPLAYS ADOPTION 18
  • 5I PROJECT: FROM ELECTRICITY USAGE TO NEW UI 18
  • 6I PROJECT: INVESTIGATING GESTURAL INTERACTIONS 18
  • 7I OBSESSION: “YOU ARE HERE” 18
  • 8I OBSESSION: TOUCH INTERFACES 18
  • 9I OBSESSION: KEYBOARD REPURPOSING 18
  • 10I OBSESSION: A PEAK INTO PEOPLE’S CREATIVITY 18
  • 11II ART/DESIGN PROJECTS AS WEAK SIGNALS 18
  • 12II ART/DESIGN PROJECTS AS WEAK SIGNALS 18
  • 13III ARTIFACT ANALYSIS 18
  • 14III ARTIFACT ANALYSIS > TEAR DOWN APPROACH 18
  • 15III ARTIFACT ANALYSIS (PROJECT WITH L.BOLLI) 18
  • 16 III ARTIFACT GENEALOGY TREES (PROJECT WITH L.BOLLI) 18DIRECTION PADS SHAPE EVOLUTION 1994 1996 1998 1987 1988 1990 1991 1993 1994 1995 2001 2005 1986 2001 19901982 1983 1983 2003 1986 1991 1995 1997 1998 2000 2005/6 2010 1983 1985 1990 1993 1995 1996 1998 2001 2006 2006
  • 17III ARTIFACT GENEALOGY TREES (PROJECT WITH L.BOLLI) 18
  • GAME PADS SHAPE EVOLUTION brick 18 III MAPPING SHAPE EVOLUTION (PROJECT WITH L.BOLLI) 18 mask 1991 1990 the original brick shape 2006 is deformated 1990 1995 1987 1994 1986 1994 1993 the “boomerang” shape leads to prongs affirmation 1985 1993 new geometric shapes 1998 1996 are added to the original brick to form bone-like pad 1983 1988 1983 2 prongs dog-bone 1982 1993 1990 1990 1995 1995 1997 1998 2001 2001 2000 2005 2005/6 1990 1993 the pads become full 3D shaped ergonomics objects 1994 1996 2006 the pads face becomes bigger and the prongs are 1998 integrated in the shape 2010 2001 1 prong 3 prongs round (remote) the brick is rotated 90° 2003
  • 19IV CULTURE: OBJECTS FROM SCIENCE-FICTION 18
  • 20IV CULTURE: IDIOM ANALYSIS 18 ...Ziploc Computing,digital oxytocin, foam hacking, KB10 rumour millun, ghost milk, Gameboy toting offspring, bluetopianism, USB inhaler, dumpster diving, Beta-knowledge, 10-15 Robot Dice, one time Console Cowboy, sensorslang, attaboy tokens, storybricks, epizoic media, electrocompatibility,information parkour, Placebook, Bitizen Configurator, code turgidity, smellavision-absence, inner- devicings, hypnagogic pop, blue-glow face, amplification probability, future-proof, avatar diameter, gonzo design, vocabugap...
  • 21V GREY LITERATURE, ESPECIALLY ABOUT FAILURES 18
  • 22VI TECHNOLOGY ADOPTION 18
  • 23VI TECHNOLOGY ADOPTION 18 quantity of users time s-curve (model of technology adoption)
  • 24VI WEAK SIGNALS: SPOTTING THE BEGINNING OF THE TAIL 18 “become attuned to things that don’t fit, things people can’t classify or will even reject” Paul Saffo “the future is already here, it’s just not evenly distributed” William Gibson
  • 25VI TRENDS: SPOTTING THE TIPPING POINT 18 weak signals: art, speculative design, sci-fi, ethnography, conversations with ‘experts’, extreme business press users bank report scientific press scientific literature (conferences), patents
  • 26VI TRENDS: SPOTTING THE TIPPING POINT 18 when things become serious statistics, ethnography, literature review
  • 27VI UNDERSTAND THE DIVERSITY OF USAGE 18 repurposing standard usage no usage (failure)
  • 28VII OUTCOMES: FRAMEWORK OR NARRATIVE 18 Mapping the design space Project conducted for Nokia research (drawings by Etienne Guerry)
  • 29OUTCOMES: LOW-FI PROTOTYPES 18
  • 30OUTCOMES: DESIGN FICTIONS 18
  • 31VII SPREADING THE MEME + STARTING THE CONVERSATION 18
  • 32SPREADING THE MEME: EVENTS/WORKSHOPS 18
  • 33SPREADING THE MEME: BOOK 18
  • THANK YOU MERCI GRACIAS DANKE GRAZIENICOLAS NOVAnicolas@nearfuturelaboratory.comwww.nearfuturelaboratory.com