New Interaction Partners: perspectives on the pervasive media world for pets

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    New Interaction Partners: perspectives on the pervasive media world for pets - Presentation Transcript

    1. new interaction partners perspectives on the pervasive media world for pets nicolas nova / media and design lab (EPFL) september 2007 - picnic Good morning, my name is Nicolas Nova, I am a User Experience and Foresight researcher at the “media and design lab” (Swiss Institute of Technology) also working with Julian Bleecker for the “near future laboratory”. My talk today about the near future of pervasive media experiences will be derived from my work at these both operations. Part of my research is about studying people’s behavior with technology, the other part is about bringing insights and foresights to designers based on a critical review of weak signals. This talk is about the latter. (Picture is Tomy “Wonderful Shot dog camera”)
    2. the cute ubiquitous computing dream (ubiquitous computing as portrayed by W3C) The picture = ubiquitous computing as portrayed by W3C: http://www.w3.org/2006/Talks/10- ERCIM/BigPicture.jpg IMO, it exemplifies the technological dream of engineers: a seamless and omnipresent computing system. It’s like fancy pictures from architects: buildings with light but no real humans. Pervasive gaming actually took the technologies from ubicomp as well as the assumptions coming from that field: seamlessness, technology that is “pervasive” (everywhere, every moment)... BUT, and yes there’s a “but”, the world is not like that.
    3. ...but reality is like this: dirty, messy and with other beings than humans! The reality is like this: it’s dirty, messy, accidents happened, technology sometimes fails, interoperability fails, etc. and above all: there are other beings that humans and technological artifacts. If we think about with whom we have most of our playful interactions, it’s simple: the environment (parks, sport areas, etc) and animals. My previous work has focused on the environment, I am now interested in animals as a way to renew the visions of pervasive gaming. What about having “new interaction partners”, i.e. including new beings such as pets?
    4. project examples: augmenting animals or devices 3 examples: \"Cockroach Controlled Mobile Robot\" (by Garnet Hertz) is an experimental mechanism that uses a living Madagascan hissing cockroach atop a modified trackball to control a three-wheeled robot. If the cockroach moves left, the robot moves left. Infrared sensors also provide navigation feedback to the cockroach, striving to create a pseudo-intelligent system with the cockroach as the CPU. (http://www.conceptlab.com/roachbot/)Float-a-pet (http://people.artcenter.edu/~berk/ t_floatapet.html) by Jed Berk is an illuminated inflatable pet collar with smart sensor and locative technology. Auger-Loizeau “Augmented Animals” (http://www.auger-loizeau.com/projects/augani/ pro_augani.html) describes some technologies that has been adapted for animals. Poultry Internet project (http://137.132.165.250/index.php? option=com_content&task=view&id=26&Itemid=60) that allows people to touch/hug their pets remotely and have a feeling of presence
    5. project examples: playing against animals Animal-controlled video game: by Wim Van Eck (http://pong.hku.nl/~wim/bugman/ animal_controlled_computer_games.pdf) or the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. MICE Arena (Researchers at Emerging Art and Architecture Research Group, or RASTER, and Singapore's Mixed Reality Lab ): computerized movements in Mice Arena are mapped to and from the real world, where an actual predator (your hamster) gives chase to a digital avatar (you) by pursuing a real piece of bait. See also the Metazoa Ludens project (Chicken Petman, Jellyfishthrone) at http:// www.mixedreality.nus.edu.sg/index.php?option=com_content&task=view&id=25&Itemid=58
    6. playing MMORPGs with pets Julian Bleecker and myself are working on this project: we have a dwarf on World of Warcraft that is played by a dog (sensors track its physical activities). So this little character is running around and it has a very basic grammar of interactions in the game. What is interesting here is to study the implications for participants. There will be a new type of characters, which won’t be played by a human nor by and Artificial Intelligence (Non-Playable Character).
    7. twitter communication with your cat This is another project that we work on with Julian Bleecker. This toy is meant to be employed by cats: when the cat touches the raddish, it sends a message on Twitter, when the owner sees it there, he/she ca reply and the toy would vibrate or glow. A two way relationship of some sort.
    8. provocation but... this is not the point we don’t want that not about trivializing our relationship to pets A provocation... simply to state that other partners (pets, animals, plants, weather) can be a path for pervasive gaming innovation. What I am describing here is not about trivializing animals, making fun of them. These “beedog” picture are sad attempts to turn them into partners. What I am thinking about here is that pets are just pets, so we don’t want them to act like humans or weird beings. And if they act like pets, they will offer novel types of interactions: not as humans, not as AI. However, at the same time, the biggest challenge is to design the reward for the animal!
    9. animals, plants, weather as new interaction partners? different desires, not always technologically mediated (Picture from http://www.flickr.com/photos/l0z/491124459) This provocation is just meant to show that other sensations or desire could be mediated in a pervasive game. It’s not only about pets or even plants but also the weather, the environment, data feeds extracted from contextual events. The point is that to be rich and playful, pervasive gaming should benefit from other things than just human or computers actions.
    10. thank you nicolas.nova@epfl.ch This is a work-in-progress, feel free to share ideas. And above all, don’t take that too seriously, the point is to widen the vision of ubiquitous computing actors.

    + nicolas novanicolas nova, 3 years ago

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