[near] futures of digital entertainment in mobile situations
by nicolas nova on Jul 20, 2007
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The talk started by a quick overview of research projects about mobile/pervasive gaming (location-based games, mobile tagging, etc) showing how this is difficult to throw to the markets (hardware/softw...
The talk started by a quick overview of research projects about mobile/pervasive gaming (location-based games, mobile tagging, etc) showing how this is difficult to throw to the markets (hardware/software issues + infrastructure problems…). I then tried to show some hints about what to do with examples that I find interesting and very down-to-earth: using the phone microphone, tv-phone tie in, etc. The point was to show people from the industry that they can do something almost overnight, not using ultra-tech fancy GPS solutions and stuff.
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