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Mobile and location-based serious games?
 

Mobile and location-based serious games?

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My presentation at the Serious Game Expo in Lyon, November 22, 2011.

My presentation at the Serious Game Expo in Lyon, November 22, 2011.

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Mobile and location-based serious games? Mobile and location-based serious games? Presentation Transcript

  • mobile and location- based serious games? @nicolasnova SGE Lyon, November 2011
  • mobile 1. Anywhere/anytime 2. Users can personalize their learning experience to their schedule/context
  • CellID GPS WiFi Camera Sound detector Accelerometer Compass ... a mobile is more than a phone
  • GPS technology
  • reverse geocache puzzle box (mikal hart)
  • mogi (newt games)
  • shadow cities
  • even before the “serious game” meme a long (R&D) story
  • access learning material in context (gbanga zoo)
  • field data collection AIR (Preemptive Media)
  • field data collection AIR (Preemptive Media)
  • field data collection AIR (Preemptive Media)
  • stimulate physical activity On the Run (Matt Donahoe)
  • enhance the use of public transport Chromaroma (Mudlark)
  • field simulation:firefighter Crysis Wars (Brian Quinn)
  • building platforms...
  • building platforms...
  • user experience issues:privacy
  • user experience issues:technology
  • user experience issues:technology
  • take-aways ‣ Location-based platforms can lead to significant benefits for learners. ‣ Challenges in terms of technology (positioning accuracy, interoperability) and user issues (privacy). ‣ Bottom up approach (based on small- scale experiments) is recommended
  • thank you nicolas@nearfuturelaboratory.com