• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Virtual Reality Radar Chart Q1 2014
 

Virtual Reality Radar Chart Q1 2014

on

  • 1,670 views

The KZero Virtual Reality Radar Chart shows the key growth areas for consumer take-up of VR. We have identified 12 key sectors and show the adoption years for each sector.

The KZero Virtual Reality Radar Chart shows the key growth areas for consumer take-up of VR. We have identified 12 key sectors and show the adoption years for each sector.

Statistics

Views

Total Views
1,670
Views on SlideShare
1,300
Embed Views
370

Actions

Likes
2
Downloads
0
Comments
0

2 Embeds 370

http://www.kzero.co.uk 349
http://kzero.ideasbyeden.co.uk 21

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Virtual Reality Radar Chart Q1 2014 Virtual Reality Radar Chart Q1 2014 Presentation Transcript

    • Virtual  hart  eality     R for  Q1  2014   Sector  Radar  C 12  Key  Segments  for  consumer  VR  adoption
    • About  KZero   Consulting,  Analytics,  Insight
    • KZero  services Sectors:  Virtual  reality,  virtual  worlds/MMOs,  virtual  goods,  casual   gaming,  augmented  reality   Start-­‐ups  /  Pre-­‐launch:  Business  planning,  market  sizing,  financial   modelling,  strategic  guidance,  launch  planning   Operational  companies:  Marketing  strategy,  product   development,  user  analysis,  market  entry  planning,  partnerships/ busdev   Brands:  Media  planning,  campaign  creation,  virtual  brand  strategy   For  VC’s/Investors:  Deal-­‐flow,  investment  analysis,  market  sizing
    • Clients
    • Media  References
    • Virtual  Reality  Radar  Chart  Explained Sectors:  We  have  identified  12  key  consumer  sectors  where  we   believe  there  will  be  commercial  activity.  Each  sector  shows  the   year  when  they’ll  be  initial  consumer  take-­‐up  /  product  launches.   VW  /  MMO  Ports:  Existing  browser/monitor  based  virtual  worlds   and  MMOs  ported  over  to  virtual  reality.   Gambling:  Casinos  and  other  gambling  activities.   Sports:  Passive  and  active  sports  simulates  in  virtual  reality.   Social  Worlds:  Avatar-­‐based  virtual  worlds  based  around   socialisation.   LifeLogging:  Virtual  reality  being  used  as  the  output  channel  with   augmented  reality  being  the  input.  
    • Virtual  Reality  Radar  Chart  Explained Adult  Themes:  Virtual  reality  concepts  for  adult  users.   Education  /  Training:  Virtual  reality  applications  for  consumer   training  and  education  purposes.   UGC:  Virtual  reality  worlds  based  on  User  Generated  Content.   Casual    /  Puzzle  Games:  Simple  games  based  around  casual  and   puzzle  games.   Simulation  Games:  Non-­‐VW  based  first  person  simulation  games.   New  Concept  MMOs/VWs:  Brand-­‐new  VW  and  MMO  concepts   created  specifically  to  exploit  the  features  of  virtual  reality.   Mirror  Worlds:  Virtual  reality  applications  based  on  re-­‐creating  real-­‐ world  places.
    • Virtual  Reality:     Key  Sectors  with  Launch  Timings
    • New'Concept'MMOs'/'VWs VW/MMO/FPS'Ports kzero.co.uk Consumer' Virtual'Reality' Sectors:'' Q1'2014'Radar 30yrs&old+ Simulation'Games Gambling Commercial'Launch'in 20yrs&old+ 2014 2015 2016 Casual'/'Puzzle' Games Sports 10yrs&old+ Sponsored by 30yrs old+ 20yrs&old+ 10yrs&old+ UGC 10yrs&old+ 20yrs&old+ 30yrs&old+ Social'Worlds 10yrs&old+ 20yrs&old+ Education''/' Training 30yrs&old+ Adult'Themes LifeLogging Mirror'Worlds
    • Virtual  Reality:     Early  Stage  Game  Demos  &  Prototypes  etc.
    • Further  Information Virtual  Reality  News  Weekly:  Read  our  weekly  email   covering  the  Consumer  Virtual  Reality  marketplace.  Sign-­‐ up  at  kzero.co.uk/virtual-­‐reality/.   State  of  the  Market  full  report:  Order  the  full  KZero   consumer  virtual  reality  report    from  kzero.co.uk/insight-­‐ research/   Virtual  Reality  Market  Sizing  presentation.  Order  the  full   KZero  consumer  virtual  reality  market  sizing  and  revenue   report    from  kzero.co.uk/insight-­‐research/   Twitter:  twitter.com/KZeroWorldswide   Facebook:  facebook.com/KZeroWorldswide