Are you on Twitter? Why not?Join today and participate in the conference backchannel #eldc2011 Taking the next step in lea...
Who is a gamer?
GamersBorn ≥ 1980
Gamers Born ≥ 1980‣ 8-10 1+ hour/day‣ teens 13+ hours  week
Gamers Born ≥ 1980‣ 43% females‣ 5 hours a week
Gamers
Over 10,000 hours Anyone born after 1980 Gamers         • played...
A look back...
1980’s
Welcome to Adventure!! Would you likeinstructions?
Some e-learning is underachieving...
Next
Next    NextNext    NextNext    NextNext    Next Next     Next Next    Next
Read it   Take the Test
Designing    experiences
us.wii.com
How should we Design?
Focus on theAudience
Content     is the key
Transparent              3   Interface
What makes a game    Work?
Goal-oriented
storytelling
Challenging
Contextual
interactive
Engagement
If you have good content,      they will come.
The most effective learningexperience is an engaging one.
Casual Games   • Designed to play over and                 over again, simple to learn,                 short playing time...
Games & Simulations
A look back...
www.marmalademedia.com.au/flashamp/
www.research.att.com/~ttsweb/tts/demo.php
Sims       • Pick a Character       • Roles       • Time       • Mission       • Results       • Fun
An Idea
Games
Select an Assistant
Overview
Patient File
Overview
Character Development
Mission
TextMessagingSMS Integration                  Would you like to sell,                  hold or buy?                  1. Se...
Defining the Game                   What are the learning objectives?                                                      ...
Selecting the Tools
Participation
Collaboration
John        Michael            NickEmily             Rich
LeafSnap
www.seeknspell.com
O              C    AR              T    P       www.seeknspell.com
O              C    AR              T    P       www.seeknspell.com
Gamification
Teach how to solve
Teach how to be creative
Resources
Resources   • Designing for the social web               • Joshua Porter
www.twitter.com
Screencasts 101 Mini-Session              www.jingproject.com
http://www.techsmith.com/camtasia.asp
http://www.adobe.com/products/captivate/
http://www.telestream.net/
Games        1. Play        2. Watch others play        3. Experiment
Resources   • Engaging Learning:              Designing e-Learning              Simulation Games              • Clark Quinn
Resources   • Gadgets, Games and              Gizmos for Learning:             Tools and Techniques for Transferring      ...
www.launchcycle.com
NickFloro.com
Thank You            Nick Floro            nick@sealworks.com            twitter.com/NickFloro            Download the Pre...
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
Games & Simulations for Learning eldc2011 nick floro
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Games & Simulations for Learning eldc2011 nick floro

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Presented at ELDC2011 in Utah 2011.

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Games & Simulations for Learning eldc2011 nick floro

  1. 1. Are you on Twitter? Why not?Join today and participate in the conference backchannel #eldc2011 Taking the next step in learning:Games & Simulations Nick@sealworks.com Twitter: @NickFloro
  2. 2. Who is a gamer?
  3. 3. GamersBorn ≥ 1980
  4. 4. Gamers Born ≥ 1980‣ 8-10 1+ hour/day‣ teens 13+ hours week
  5. 5. Gamers Born ≥ 1980‣ 43% females‣ 5 hours a week
  6. 6. Gamers
  7. 7. Over 10,000 hours Anyone born after 1980 Gamers • played...
  8. 8. A look back...
  9. 9. 1980’s
  10. 10. Welcome to Adventure!! Would you likeinstructions?
  11. 11. Some e-learning is underachieving...
  12. 12. Next
  13. 13. Next NextNext NextNext NextNext Next Next Next Next Next
  14. 14. Read it Take the Test
  15. 15. Designing experiences
  16. 16. us.wii.com
  17. 17. How should we Design?
  18. 18. Focus on theAudience
  19. 19. Content is the key
  20. 20. Transparent 3 Interface
  21. 21. What makes a game Work?
  22. 22. Goal-oriented
  23. 23. storytelling
  24. 24. Challenging
  25. 25. Contextual
  26. 26. interactive
  27. 27. Engagement
  28. 28. If you have good content, they will come.
  29. 29. The most effective learningexperience is an engaging one.
  30. 30. Casual Games • Designed to play over and over again, simple to learn, short playing time, relatively inexpensive to build • Addictive
  31. 31. Games & Simulations
  32. 32. A look back...
  33. 33. www.marmalademedia.com.au/flashamp/
  34. 34. www.research.att.com/~ttsweb/tts/demo.php
  35. 35. Sims • Pick a Character • Roles • Time • Mission • Results • Fun
  36. 36. An Idea
  37. 37. Games
  38. 38. Select an Assistant
  39. 39. Overview
  40. 40. Patient File
  41. 41. Overview
  42. 42. Character Development
  43. 43. Mission
  44. 44. TextMessagingSMS Integration Would you like to sell, hold or buy? 1. Sell 2. Buy 3. Hold
  45. 45. Defining the Game What are the learning objectives? What is the budget? Who is the audience?Who is responsible forcommunity building? What is the timetable?Current technology orsolution?
  46. 46. Selecting the Tools
  47. 47. Participation
  48. 48. Collaboration
  49. 49. John Michael NickEmily Rich
  50. 50. LeafSnap
  51. 51. www.seeknspell.com
  52. 52. O C AR T P www.seeknspell.com
  53. 53. O C AR T P www.seeknspell.com
  54. 54. Gamification
  55. 55. Teach how to solve
  56. 56. Teach how to be creative
  57. 57. Resources
  58. 58. Resources • Designing for the social web • Joshua Porter
  59. 59. www.twitter.com
  60. 60. Screencasts 101 Mini-Session www.jingproject.com
  61. 61. http://www.techsmith.com/camtasia.asp
  62. 62. http://www.adobe.com/products/captivate/
  63. 63. http://www.telestream.net/
  64. 64. Games 1. Play 2. Watch others play 3. Experiment
  65. 65. Resources • Engaging Learning: Designing e-Learning Simulation Games • Clark Quinn
  66. 66. Resources • Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers • Karl M. Kapp
  67. 67. www.launchcycle.com
  68. 68. NickFloro.com
  69. 69. Thank You Nick Floro nick@sealworks.com twitter.com/NickFloro Download the Presentation at: http://www.slideshare.net/nickfloro

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