The Life Cycle Of A Wireframe: LOL Cats Style

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Dive deep into the process used to create wireframes, a key deliverable for user experience designers. Hear about the principles that guide this process, how to create great wireframes (all the way down to the nitty-gritty page or screen level), and how to identify and deliver solutions that meet your clients' business goals and solve their problems. Walk away with a better understanding of what delivering awesome wireframes entails - from methodology, to process, to delivery - and how to do it yourself. If you're an information architect, interaction designer, visual designer, or regular old user experience-curious creature: this one's for you.

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The Life Cycle Of A Wireframe: LOL Cats Style

  1. 1. The Life Cycle of a Wireframe Nick Finck March 17, 2010 MIX10 - Las Vegas
  2. 2. The Life Cycle of t y l e a Wireframe t S C a Nick Finck March 17, 2010 L O L MIX10 - Las Vegas
  3. 3. ? Who the f#@k is this dude?
  4. 4. Nick Finck Blue Flavor ‣ Principal & Director of User Experience ‣ Over 15 years of experience working in the web field ‣ Has worked with Adobe, Boeing, CBS, Cisco, CitiGroup, Comcast, FDIC, HP, IBM, and, yes, Microsoft ‣ Co-organized and curated more than 10 national and international web conferences & events ‣ BlueFlavor.com ‣ Judged the Webby’s and several other web awards ‣ NickFinck.com ‣ Former publisher of Digital Web Magazine ‣ Expertise in information architecture, interaction design, and user research
  5. 5. 3 IA is a Three-Step process
  6. 6. Step One: Understanding the Problem
  7. 7. Finding the sweet spot Tec s tive hn ica je c lR Ob equ ess Sweet irem sin Spot Bu ent s Customer (or User) Needs
  8. 8. Step Two: Finding a Solution
  9. 9. Photo by DrJoanne - http://www.flickr.com/photos/drjoanne/10026716/
  10. 10. Step Three: Presenting the Solution
  11. 11. ? What makes a good Wireframe?
  12. 12. There are many Types of Wireframes
  13. 13. 4 Wireframes in four parts
  14. 14. Part One: Navigation & Wayfinding
  15. 15. Questions
  16. 16. Where iz I? Photo by Adrian Campfield - http://www.flickr.com/photos/adrians_art/90598537/
  17. 17. Haz no content? Photo by Jimmy Leo - http://www.flickr.com/photos/babykailan/375532425/
  18. 18. Where do I want to go to next? Photo by Chris Straight - http://www.flickr.com/photos/logwater/1976472604/
  19. 19. We haz been here b 4 Photo by kat_cat - http://www.flickr.com/photos/sumidog/384096174/
  20. 20. Inputs
  21. 21. Content Inventory
  22. 22. Content Audit
  23. 23. Content Strategy
  24. 24. Sitemap About SXSW Contact Market at SXSW Tools History SXSW SMS SXSW.com Gydget Sponsors Sustainability Facebook News & Register Getting Around Trade Shows Merchandise Interactive Film Music Information Opera Mini Glossary Brochures and Hotels for Utterz Austin Map Music Exhibition Forms (PDFs) SXSWeek 2008 Music Music Player Conference Mailing Lists Travel Discounts iF! Exhibition Center News & Flatstock Poster Schedule Talks Shows Parties & Play Getting Around Press Information Show Subscribe International Carver Center The Daily Chord Talks Speakers Artists Austin Map Press Releases SXSWorld Online Reg Day Stage Cafe Magazine Directory Keynote Conference FAQ Shows SXSW Live Press Kit Auditorium Center My SXSWorld Mentor Sessions Shores Stage Stories Video Parties & Play Quickies Sessions FAQ Any additional Demo Listening venues Podcasts Sessions Press Credentials CLE Photo Policy Interactive News & ScreenBurn Schedule Talks Parties & Play Web Awards Getting Around Press Information Gaming Fest Interactive Hub Talks Speakers Winners Austin Map Press Releases Opening Remarks Conference FAQ Parties & Play Finalists Press Kit Center Keynotes Video Ceremony FAQ Book Readings Film Core Podcasts Dewey Award Press Credentials Conversations News & Schedule Talks FIlms Parties & Play Global Doc Days Getting Around Press Information Speaking Opportunities Photo Policy The News Reel Talks Speakers Film Trailers Austin Map Press Releases Panel Picker Speaking Conference FAQ Films Past Winners Press Kit Opportunities Center Key Video Parties & Play FAQ Panel Picker Primary navigation Podcasts Press Credentials a Secondary navigation a Link to separate section Photo Policy a Separate sub-site a Future navigation
  25. 25. Process Flow
  26. 26. Navigation Principals
  27. 27. Higher Priority Reading Pattern Written english is read left to right, top to bottom. The top left is the first location the reader looks. Lower Priority
  28. 28. Fitts’s Law The time to acquire a target is a function of the distance to and size of the target.
  29. 29. The Scent of Information The organization of information to reassure a user they are are on the right path for locating the information they are looking for. Jared Spool User Interface Engineering
  30. 30. ! The Navigation Schema
  31. 31. Global Navigation Navigation Schema GiantCampus.com Information Architecture Navigation Schema 888-904-2267 | Live Help | Contact | Sign In / Sign Up Search Primary Navigation Home Courses Programs Locations Our Difference Community About Home Courses Programs Locations Our Difference Community About Secondary Navigation Game Design Game Design Game Design 3D Modeling 3D Modeling 3D Modeling Digital Photography & Graphics Digital Photography & Graphics Digital Photography & Graphics Flash Animation & Web Design Flash Animation & Web Design Flash Animation & Web Design Video Production Video Production Video Production Programming & Robotics Programming & Robotics Programming & Robotics General Computing General Computing General Computing Our Approach Our Approach Our Approach Breadcrumb Navigation Home > Courses > Flash Animation & Web Design > Web Design with Dreamweaver Footer Navigation Feedback | Legal | Careers | Press Room 888-904-2267 | Live Help | Contact
  32. 32. Part Two: Layout & Page Structure
  33. 33. Questions
  34. 34. What do I notice first? Photo by marloez - http://www.flickr.com/photos/passaatsail2005/47464445/
  35. 35. I haz organize skillz! Photo by Eric Hart - http://www.flickr.com/photos/eqqman/2817270561/
  36. 36. i da samez! Photo by Dave Morris - http://www.flickr.com/photos/davemorris/5165181/
  37. 37. Inputs
  38. 38. Personas
  39. 39. Page Description Diagram Sample Company Name Home Page Page Description Diagrams 1 2 3 Main call to action Search About company Notes Gets users thinking about the brand A useful site search should always be An outline of what your company is all The homepage has been shifted to and specific actions they can make. available on the page to allow users an about. emphasize content that’s currently alternative method for finding your buried elsewhere in your site. The pro- Sign-up content. Privacy, Terms of Use, Etc. posed navigation structure reinforces A call to action that encourages peo- Most of the information that is cur- this goal. ple to sign up for recently added con- Link list rently listed in the footer should re- tent on the site. A list of semi-recently added link con- main there. The contact and address The home page should provide a tent. This list should contain 5-7 links information can easily be moved to clean path to the various sections of Featured article or essay with date and comment meta infor- the contact page, though. We also the site. Shows the first paragraph of an article mation for each. recommend adding in some naviga- with associated image, as well as the tional links, where possible. day it was published and the number of comments made. Latest entries A short listing of the latest articles or essays that have been posted. There should be between 5-7 shown on the home page. The featured article should not be displayed in this list. Highest Priority Lowest Priority Monday, September 24, 2007
  40. 40. Layout Principals
  41. 41. Common Location of web Objects Michael L. Bernard Software Usability Research Laboratory, Wichita State University
  42. 42. Law of Closure The mind may experience elements it does not perceive through sensation, in order to complete a regular figure (that is, to increase regularity).
  43. 43. Law of Similarity The mind groups similar elements into collective entities or totalities. This similarity might depend on relationships of form, color, size, or brightness.
  44. 44. Law of Proximity Spatial or temporal proximity of elements may induce the mind to perceive a collective or totality.
  45. 45. [ ][ ][ ] Law of Symmetry Symmetrical images are perceived collectively, even in spite of distance.
  46. 46. Law of Continuity The mind continues visual, auditory, and kinetic patterns.
  47. 47. Law of Common Fate Elements with the same moving direction are perceived as a collective or unit.
  48. 48. Law of Common Fate Elements with the same moving direction are perceived as a collective or unit.
  49. 49. ! The Zone Diagram
  50. 50. Zone Diagram
  51. 51. Part Three: Page Detail & Content Integration
  52. 52. Questions
  53. 53. What is here? Photo by Nick Finck - http://www.flickr.com/photos/digitalweb/16122964/
  54. 54. What is here? Photo by Nick Finck - http://www.flickr.com/photos/digitalweb/16122964/
  55. 55. I escapez! Photo by Shawn - http://www.flickr.com/photos/missypatt811/2473186183/
  56. 56. Inputs
  57. 57. Content Strategy
  58. 58. Sitemap About SXSW Contact Market at SXSW Tools History SXSW SMS SXSW.com Gydget Sponsors Sustainability Facebook News & Register Getting Around Trade Shows Merchandise Interactive Film Music Information Opera Mini Glossary Brochures and Hotels for Utterz Austin Map Music Exhibition Forms (PDFs) SXSWeek 2008 Music Music Player Conference Mailing Lists Travel Discounts iF! Exhibition Center News & Flatstock Poster Schedule Talks Shows Parties & Play Getting Around Press Information Show Subscribe International Carver Center The Daily Chord Talks Speakers Artists Austin Map Press Releases SXSWorld Online Reg Day Stage Cafe Magazine Directory Keynote Conference FAQ Shows SXSW Live Press Kit Auditorium Center My SXSWorld Mentor Sessions Shores Stage Stories Video Parties & Play Quickies Sessions FAQ Any additional Demo Listening venues Podcasts Sessions Press Credentials CLE Photo Policy Interactive News & ScreenBurn Schedule Talks Parties & Play Web Awards Getting Around Press Information Gaming Fest Interactive Hub Talks Speakers Winners Austin Map Press Releases Opening Remarks Conference FAQ Parties & Play Finalists Press Kit Center Keynotes Video Ceremony FAQ Book Readings Film Core Podcasts Dewey Award Press Credentials Conversations News & Schedule Talks FIlms Parties & Play Global Doc Days Getting Around Press Information Speaking Opportunities Photo Policy The News Reel Talks Speakers Film Trailers Austin Map Press Releases Panel Picker Speaking Conference FAQ Films Past Winners Press Kit Opportunities Center Key Video Parties & Play FAQ Panel Picker Primary navigation Podcasts Press Credentials a Secondary navigation a Link to separate section Photo Policy a Separate sub-site a Future navigation
  59. 59. Global Navigation Navigation Schema GiantCampus.com Information Architecture Navigation Schema 888-904-2267 | Live Help | Contact | Sign In / Sign Up Search Primary Navigation Home Courses Programs Locations Our Difference Community About Home Courses Programs Locations Our Difference Community About Secondary Navigation Game Design Game Design Game Design 3D Modeling 3D Modeling 3D Modeling Digital Photography & Graphics Digital Photography & Graphics Digital Photography & Graphics Flash Animation & Web Design Flash Animation & Web Design Flash Animation & Web Design Video Production Video Production Video Production Programming & Robotics Programming & Robotics Programming & Robotics General Computing General Computing General Computing Our Approach Our Approach Our Approach Breadcrumb Navigation Home > Courses > Flash Animation & Web Design > Web Design with Dreamweaver Footer Navigation Feedback | Legal | Careers | Press Room 888-904-2267 | Live Help | Contact
  60. 60. Personas
  61. 61. Page Description Diagram Sample Company Name Home Page Page Description Diagrams 1 2 3 Main call to action Search About company Notes Gets users thinking about the brand A useful site search should always be An outline of what your company is all The homepage has been shifted to and specific actions they can make. available on the page to allow users an about. emphasize content that’s currently alternative method for finding your buried elsewhere in your site. The pro- Sign-up content. Privacy, Terms of Use, Etc. posed navigation structure reinforces A call to action that encourages peo- Most of the information that is cur- this goal. ple to sign up for recently added con- Link list rently listed in the footer should re- tent on the site. A list of semi-recently added link con- main there. The contact and address The home page should provide a tent. This list should contain 5-7 links information can easily be moved to clean path to the various sections of Featured article or essay with date and comment meta infor- the contact page, though. We also the site. Shows the first paragraph of an article mation for each. recommend adding in some naviga- with associated image, as well as the tional links, where possible. day it was published and the number of comments made. Latest entries A short listing of the latest articles or essays that have been posted. There should be between 5-7 shown on the home page. The featured article should not be displayed in this list. Highest Priority Lowest Priority Monday, September 24, 2007
  62. 62. Zone Diagram
  63. 63. Information Architecture Principals
  64. 64. Magic Number Seven Perceived channel capacity of a number of human cognitive and perceptual tasks. George A. Miller Department of Psychology, Princeton University
  65. 65. Simon’s Law Hierarchical structures reduce complexity - the better you manage to provide users with a sense of visual hierarchy, the easier your content will be to perceive.
  66. 66. Progressive Disclosure Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone. Jakob Nielsen Nielsen Norman Group
  67. 67. The Knowledge Gap Increasing gap between higher and lower educated people Tichenor, Donohue and Olien University of Minnesota
  68. 68. Clear Calls to Action Draw the user to the goal of the page. Encourage the next action to be taken.
  69. 69. Use Patterns First, Innovate Last. Know the rules before you break them.
  70. 70. ! The Wireframe
  71. 71. Wireframe
  72. 72. Part Four: Interaction & Dynamic Elements
  73. 73. Questions
  74. 74. Iz clickzable? Photo by Carol Stohs - http://www.flickr.com/photos/carolmyra/362699219/
  75. 75. How long will this take? Photo by Kimblah - http://www.flickr.com/photos/kimblahg/104059913/
  76. 76. What just happened? Photo by ThinkGeek - http://www.flickr.com/photos/thinkgeekmonkeys/4032424725/
  77. 77. undo? Can I haz Photo by goodwin71 - http://www.flickr.com/photos/85107706@N00/660586487/
  78. 78. Inputs
  79. 79. Process Flow
  80. 80. Wireframe
  81. 81. Interaction Principals
  82. 82. Consistency Interactions that are the same in principal should be consistent in behavior system wise. Be consistent with the user’s expectations.
  83. 83. Latency Reduction Allow for apparent quicker response times. Use AJAX, Cache information, etc. Anticipate the user’s next action.
  84. 84. Show State Always communicate what state the current interaction is at (active/inactive).
  85. 85. Do No Harm Allow users to be able to undo what they have done. Auto-save for the user so information is not lost. Repopulate form fields where appropriate.
  86. 86. ! The Storyboard
  87. 87. Storyboard Manage Account Manage Account Manage Account Manage Account Manage Account Manage Account ! Rename account ! Rename account ! Rename account ! Rename account ! Rename account ! Rename account Home Checking Rename ! Stop check ! Stop check ! Stop check ! Stop check ! Stop check Use this form to place a stop check on a ! Order checks ! Order checks ! Order checks ! Order checks ! Stop check check that has been issued. Amount of the check will be credited back to your account Order new checks for this account? ! Order check card ! Order check card ! Order check card ! Order checks (more info) Order Checks Note: If your card was lost or stolen please ! Manage Statements ! Manage Statements ! Order check card Account #: ...4324 call 800-637-0852 to ensure deactivation. ! Order check card (more info) Paper Statements ! Download ! Manage Statements From Check #: To Check #: ! Manage Statements Reason: Damaged check card Go Paperless Select file format... ! Download Reason: Lost check ! Download Rush Delivery? Note: these changes will impact your Download Now Note you will be chaged a $45.00 fee for a savings account(s) as well. (more info) Note you will be chaged a $8.00 fee for each stop check order. (more info) rush delivery of a check card. (more info) ! Download Stop Check Charge to account: Home checking (5423) Order ! Order checks ! Order check card ! Manage Statements ! Manage Statements ! Download ! Download
  88. 88. ! The Annotated Wireframe
  89. 89. Annotated Wireframe
  90. 90. Thank you!
  91. 91. Photo by Ariel Bo Bariel - http://www.flickr.com/photos/15762702@N02/3056380801/ I haz question
  92. 92. Photo by Kirstie Shanley - http://www.flickr.com/photos/kirstiecat/470689373/ I haz bookz
  93. 93. The Life Cycle of a Wireframe Nick Finck @nickf nick@blueflavor.com http://blueflavor.com
  94. 94. iz sleepy time Photo by Rasmus Rasmussen - http://www.flickr.com/photos/theprint/3903655718/

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