Mobile Technologies Workshop - Mobile learning and social networks


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  • Situated, personal!
  • 01/19/11
  • What we did! The learning experience designed was a groupwork activity for 4-5 final year students. Support discussion on cases that came into the teaching hospital and associated veterinary procedures The task for the students (co-designed with their tutors) was to take photos of particular veterinary procedures during their training rotations. These would be automatically uploaded to a group photo-sharing website (flickr – password protected). Then, in groupwork sessions, their tutor would scroll through the collected images (representing cases and veterinary procedures) and pick ones he felt were of most interest for further discussion. The would then be used as the basis for further image collection by the students, based on issues that around in the groupwork discussion
  • Mobile Technologies Workshop - Mobile learning and social networks

    1. 1. Mobile learning & social networks Niall Winters Use of mobile technologies to support disease surveillance, education and knowledge sharing in the veterinary sector workshop Kabete Campus, University of Nairobi Vet School, Kenya
    2. 2. Why mobile?
    3. 4.
    4. 5. Online connectivity <ul><li>50% increase in search requests from sub-Saharan Africa </li></ul><ul><ul><li>40% coming from mobile devices </li></ul></ul><ul><li>Facebook is adding 100,000 per month in Senegal </li></ul><ul><li>Number of youtube plays is doubling each year within sub-Saharan Africa </li></ul>
    5. 6. Images from:
    6. 7. Discussion: What is good learning?
    7. 8. Learning design <ul><li>Good learning activities support students to: </li></ul><ul><ul><li>Think about theory when they use it within their work setting to achieve a goal </li></ul></ul><ul><ul><li>Repeatedly practise actions when they receive intrinsic feedback on it </li></ul></ul><ul><ul><li>Reflect on their experience when they are required to produce their own version of this for their teacher </li></ul></ul>
    8. 9. Why mobile? Why mobile learning? Table from: Sharples, M., Taylor, J., & Vavoula, G. (2007) New Learning New Technology Personalised Personal Learner-centred User-centred Situated Mobile Collaborative Networked Ubiquitous Ubiquitous Lifelong Durable
    9. 10. Niall Winters Yishay Mor Kim Whittlestone
    10. 11. Task 1 <ul><li>Discuss the issues in implementing mobile learning for: </li></ul><ul><ul><li>Students (Groups 1 & 6) </li></ul></ul><ul><ul><li>Government Veterinarians (Groups 2 & 7) </li></ul></ul><ul><ul><li>Private Veterinarians (Groups 3 & 8) </li></ul></ul><ul><ul><li>Community Animal Health Workers (Groups 4 & 9) </li></ul></ul><ul><ul><li>Farmers (Groups 5 &10) </li></ul></ul><ul><li>30 minutes + 1 minute presentation </li></ul>
    11. 12. Your mobile design should support learners to <ul><li>Access theory/information on the subject matter </li></ul><ul><li>Share and question ideas with peers </li></ul><ul><li>Reflect on their experience </li></ul>
    12. 13. Task 2 <ul><li>Design a mobile solution considering the issues raised in your group </li></ul><ul><li>Focus on the learning! </li></ul><ul><li>Don ’ t focus exclusively on the technology but on the overarching setting </li></ul><ul><li>Report back in 20 mins </li></ul>
    13. 14. Thank you! <ul><li>[email_address] </li></ul><ul><li> </li></ul><ul><li>@nwin </li></ul><ul><li>http://www.ml4d. org </li></ul><ul><li> </li></ul><ul><li> </li></ul>