Effective Virtual Projects

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    Notes on slide 1

    Virtualization:Can reduce the minimum size of the project office to 2Makes global meetings much easier to organize (shorter timeslots needed)Reduces travel cost drastically, plus the associated time loss

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    Effective Virtual Projects - Presentation Transcript

    1. EffectiveVirtualProjects
      The ability to execute virtual projects – projects where the team members seldom or never meet physically – is becoming an increasingly important capability for international organizations. This paper:
      • identifies five factors that determine the success or failure of virtual projects
      • discusses how to build the capability to execute virtual projects effectively, including those currently thought too small to be viable.
      Nick Fryars, September 2009
    2. Powerful factors driving virtual workinginclude globalization, economic crisis and climate change
      Competition
      Globalization
      Cost reduction
      VIRTUAL WORKING
      Economic crisis
      Travel reduction
      CO2 reduction
      Climate change
      Photo: Tandberg;WebEx screenshot: Cisco Corporation
      © Nick Fryars 2009
      2
    3. No dominant model on the supply sideSignificant activity and competition has not yet led to coherent suites of technology to support virtual projects effectively
      MAJOR ‘FAMILIES’simplified
      Lots of market activity but:
      • Rapidly changing offerings & price levels
      • No truly coherent suites
      • Typically a rigid feature set in mid-market offerings
      Videoconferencing
      Project Information& Document Stores
      Webconferencing
      Common results:
      • Technology and work styles do not match
      • Expensive technology initiatives do not deliver on business case
      • Virtual projects fail
      Microsoft Office suite(and clones)
      Images: Tandberg; Citrix Online; Cisco; Adobe; Microsoft; Sourceforge
      © Nick Fryars 2009
      3
    4. The greatest potential is in smaller projectsThe dominance of traditional approaches to managing projects in large organizations creates an unnecessary ‘cost floor’ for global projects
      Characteristics of Global Projects
      Professionalization & formalization of Project Management
      Cost floortypically €1.5M
      Minimum NPVtypically €5M
      Physical meetings  logistic complexity, long lead times
      Physical meetings,e-mail communications
      $€
      High travel costs
      Minimum project office size typically 4
      Cost floortypically €600k
      Minimum NPVtypically €2.5M
      Virtualization can reduce project expenses drasticallyand thus lower the ‘floor’ at which global projects are viable
      © Nick Fryars 2009
      4
    5. So why isn’t everybody doing it?Recent experiences in several major organizations suggest thatfive factors can ‘make or break’ a virtual project
      © Nick Fryars 2009
      5
    6. Clear criteria that candidate projects must meetFiltering criteria distinguish those projects that are promisingcandidates from those that need a different approach
      © Nick Fryars 2009
      6
      1
    7. Rigorously applied ‘rules of the game’Members of a distributed team have less in common thanmembers of a co-located team and thus need more steering
      © Nick Fryars 2009
      7
      2
      Differentpressures
      Framework for awareness of others’ position, including:
      • Details on context: e.g. organization, role, targets
      • See others as people: photo, video, personal stuff
      • Training on handling cultural differences
      Differentpriorities
      Misinterpretations
      Culturalmismatches
      Conflicts
      Multiple different contexts
      Reliable progress measurement & reporting:
      • Detail & overview
      • To all stakeholders
      • Monitored by Steering Group
      Many stakeholders
      Ease of ignoringcommitments
      Explicit control of team‘rules of engagement’:
      • Make process explicit
      • Confirm decisions clearly
      • Monitor conformance& intervene proactively
      Team developmentmay not be synchronizedacross locations
    8. An adequate and stable toolsetThe toolset should provide good visualization/collaboration capabilities, plus structured information sharing, and above all be stable
      © Nick Fryars 2009
      8
      3
      Mind map example from Biggerplate.com
      • Keep the toolset simple and stable
      • Don’t change a good design for a trivial new feature…
      • …and if you must make a change, tell everybody what, why and when
      Constraint: limitations of communication via computer screen
      Use tools that provide good support for on-line meetings & workshops
      Issue – “yet another” environment for users
      Tailor & structure a project environment to be intuitive and ‘idiot proof’: limit the number of functions to be learned
      Screen shots: Microsoft ® SharePoint, Projectplace
    9. Competences to operate and supportSuccessful deployment of virtual projects requires additionsto the corporate skill set
      © Nick Fryars 2009
      9
      4
    10. Paths to successDemonstration projects ‘show the way’ by giving managers ofvirtual projects examples & practices to follow
      © Nick Fryars 2009
      10
      5
      Any ambitious project managerwants to succeed…
      …by providing lessons learned by others…
      Demonstration projects can help provide a clear path to success…
      …plus proven approaches and templates
      …and not crash and burn
    11. Getting startedA tried and tested approach to developing almost any new capability uses five steps
      © Nick Fryars 2009
      11
      • The above is a standard blueprint and assumes starting from scratch
      • Some organizations will already have some pieces in place, even if not reaping the benefit  tailoring will be required
      • Whatever the start point, building the capability is key to future success
      An international organization that cannot master virtual projects is unlikely to survive long in tomorrow’s globalized, carbon-restricted and low cost world
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