The Net Generation is Here: Get ready or get out of the way! Don Tapscott, Marc Prensky, Ian Jukes As channelled by: Norm Friesen cc: Wayan Vota
Who is this generation?
What have they experienced?
How do they use media? (esp. texting and Facebook)
E.g. Facebook; Rin, author of Moshimo Kimi ga
Media use leads to learning preferences
Media use affects the net gen brain
Who is this Generation?
the generation of people born between the early 1980s and the early 2000s
A generation that is being schooled, and entering higher education
At the end of the “echo” of the baby boom: the kids of boomers
Generation Z, Net Generation, Generation @ and Generation 9/11, digitial natives
What this Generation Experiences
Access all information via a searchbox (Google)
Go to school with a cellphone; always in touch
Don’t read newspapers
Home is a place with an Internet-connected computer, an X-box, a flatscreen TV
From: Tapscott, 2008
From: Tapscott, 2008
Moshimo Kimi ga - Rin
Written over a six month stretch while Rin was attending high school.
20 million readers; turned into a 142-page hardcover that was the fifth-bestselling novel in Japan in 2007.
“ My mother didn’t even know that I was writing a novel. So when I told her, I’m coming out with a novel, she was like, what? She didn’t believe it until it appeared in bookstores.” —RIN, JAPANESE NOVELIST
½ of Facebook users are students (2008)
½ of Facebook are between the ages of 18 and 24 (2008)
Facebook is: “student space – developmental-ly and generationally specific”
“ almost 60 percent of students who use social networking talk about education topics online and, surprisingly, more than 50 percent talk specifically about schoolwork” (NSBA, 2007).
Net Gen; Millennials
Have characteristics corresponding to technologies/media
participatory rather than consumerist “engagement with multimedia” ( Hartman, Moskal, and Dziuban, 2005; 6.3 ).
Receiving information quickly from multiple multimedia sources
Processing pictures, sounds, color, and video before text
Random access to hyperlinked multimedia information
To network simultaneously with many others
Learning "just in time"
Instant gratification with immediate and deferred rewards
Learning that is relevant, active, instantly useful, and fun
Slow and controlled release of information from limited sources
To provide text before pictures, sounds, color, and video
To provide information linearly, logically, and sequentially
Students to work independently before they network and interact
Teaching "just in case"
Deferred gratification and delayed rewards
Teaching memorization in preparation for standardized tests
The Net Gen Brain
“ Digital immersion has given the Net Gen visual skills that make them superior scanners”
Jenkins argues that video game playing may help people tap into a collective form of intelligence—“distributed cognition.”
“ there is emerging evidence suggesting that exposure to new technologies may push the Net Gen brain past conventional ‘capacity limitations.’ ”
Digital Generation / iBrain
The nineteenth-century French psychologist Jean Piaget... made observations on a child’s cognitive development well over one hundred years ago that have been very useful in understanding what is going on inside a child’s brain as he or she ages. However, the rapid evolution of the brain that is occurring today is making many reconsider the validity of traditional thought on cognitive development.