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Musical works in computer games<br />Anne Sophie Schrøder<br />Legal Consultant at KODA<br />30 September 2010<br />
What kind of rights?<br /><ul><li>Synchronisation
Copying
Public performance</li></ul>Same type of rightsonline/off line – theyare just mixed in new ways online<br />
What kind of licenses?<br />Synchronisation		NCB or the 							rightsholder<br />Copying  			NCB<br />Public performance		...
Traditionalway of handling musical rights<br /><ul><li>Members of KODA transfer the management of public performance right...
Theybecomemembers of NCB as well and transfer the management of theirmechanicalrigthts to NCB
KODA/NCB manage the rightsexclusively – memberscan not decide to transfer thoserights to a third party</li></li></ul><li>W...
Competitionwith the industry in USA, UK etc.</li></li></ul><li>What has KODA done?<br /><ul><li>Possible to license musica...
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Musical works in computer games

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Transcript of "Musical works in computer games"

  1. 1. Musical works in computer games<br />Anne Sophie Schrøder<br />Legal Consultant at KODA<br />30 September 2010<br />
  2. 2. What kind of rights?<br /><ul><li>Synchronisation
  3. 3. Copying
  4. 4. Public performance</li></ul>Same type of rightsonline/off line – theyare just mixed in new ways online<br />
  5. 5. What kind of licenses?<br />Synchronisation NCB or the rightsholder<br />Copying NCB<br />Public performance KODA<br />
  6. 6. Traditionalway of handling musical rights<br /><ul><li>Members of KODA transfer the management of public performance rights to KODA
  7. 7. Theybecomemembers of NCB as well and transfer the management of theirmechanicalrigthts to NCB
  8. 8. KODA/NCB manage the rightsexclusively – memberscan not decide to transfer thoserights to a third party</li></li></ul><li>Why is that a problem in the computer game industry?<br /><ul><li>The industrywears all the hats at the same time - theyare producers - theyaredistributors</li></ul> - theymake the public performance<br /><ul><li>A tradition that all rightsarehandled at once
  9. 9. Competitionwith the industry in USA, UK etc.</li></li></ul><li>What has KODA done?<br /><ul><li>Possible to license musical works for computer games individually under certainconditions
  10. 10. The musicneeds to becomposed for the computer game
  11. 11. It only covers use in
  12. 12. Electronical games
  13. 13. Teasers for such games
  14. 14. Freeringtonesused as promotion for the games
  15. 15. Soundtracks whendistributedtogetherwith the electronical games</li></li></ul><li>What has KODA done (2)<br /><ul><li>If thoseconditionsaremet the individual handling of the rights covers
  16. 16. Synchronisation
  17. 17. Copying
  18. 18. Public performance
  19. 19. Regardless of wheter the use is online or offline
  20. 20. All territories in the world
  21. 21. Unlimitedperiod of time</li></li></ul><li>The future?<br /><ul><li>The ”giving back of rights” shallbeeconsidered a pilot project
  22. 22. So far KODA has no intention of terminating the project
  23. 23. Difficult and expensive to administerwithin the existing systems
  24. 24. Limitedamount of moneyconnected to thisarea
  25. 25. However – KODA/NCB adminster the rightsiftheyare not withdrawn and monitor the areacontinuously</li></li></ul><li>Musical works in computer games<br />Anne Sophie Schrøder<br />Legal Consultant at KODA<br />30 September 2010<br />
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