Developing iPad apps for extension education

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  • Childhood obesity prevention program for 3rd graders in public schoolsGoal is to increase fruit and vegetable consumptionAlabama has high rates of obesity (#2/3 nationally)Comprehensive program including classroom lessons, card decks, vow, f&v tastings, warrior workoutsAmine characters – talk about eachDesigned a research study to compare pedagogies of reinforcement materials – Technology vs. Pencil and paper
  • What Hardware?What OS?Connectivity?Maintenance?
  • iPad – lightweight, minimal updates, but NO FLASH. Wow factor.
  • iPad – lightweight, minimal updates, but NO FLASH. Wow factor.
  • Yes, we can do it. We’ll need a storyboard and content (audio & video) to make it happen.Tough to find affordable developers – this was an initial stumbling block
  • Broke into teams to write storyboards for each lesson.I edited and pulled all elements together.Created images as needed.Tried to work with some user interface elements already available from Apple, such as status bars, sliders, etc.Researched other gaming apps, web based games, and gaming system games for game elements (e.g., Ant Smasher).
  • We needed a “shared space” for working on these projects and we chose SharePoint.
  • Adults vs. kids; beta tested with kids. After those tests, tried to use adults. Began recording in studio, but due to time commitments of audio person, we switched to using Audacity and recording ourselves.
  • Person doing animations had never done so before, but enjoyed learning anything “tech”This software allows for matching images with dialogueSuper Slurper most difficult due to illustrationHigh learning curve with this processGoing back to redo some early animations
  • Soundfx and music – non copyrighted materialImages are combination of original illustrations and stock photos
  • In-house app deployment through iTunesWorking to make them available to the public in the store
  • Tested with high school kids firstBroke into everythingNext tested with 8 year oldsFound problems such as putting 2 directives togetherGoing to fast through the program – added TFC as an “Easter egg”
  • About 18 months from time we bought hardware to time we finished first round of appsWe are now revising and trying to get on iTunes

Transcript

  • 1. DEVELOPING IPAD APPS FOR EXTENSION EDUCATION Sondra M. Parmer, PhD Greg Parmer, MEdAlabama Cooperative Extension System
  • 2. GOALSReinforcement of Body Quest Curriculum Content • 6 lessonsMaintainability • security and app updatesPortability • creating MOBILE classroomsAccessibility • limited internet connectivityLikability • engage kids in technology
  • 3. ORIGINAL PROPOSAL: NETBOOKS 300 Netbooks 24 Kyocera routers 24 Verizon AirCards Flash Enabled Website
  • 4. POSSIBILITY?LightweightReduced MaintenanceBut No Flash! Released Spring 2010
  • 5. CAN WE MAKE IT HAPPEN?What we had: Curriculum Script OutlineWhat we thought we needed: Developer Released Spring 2010
  • 6. TWO PHD STUDENTS IN SOFTWAREENGINEERING AT AUBURN UNIVERSITY
  • 7. STORYBOARDS HAD TO BE DEVELOPED FOR APP
  • 8. TEAM EFFORT: NEEDED SHARED STORAGE
  • 9. AFTER STORYBOARDS,FINDING VOICE TALENT WAS NEXT ON THE LIST
  • 10. ANIMATION OF ARTWORK
  • 11. ALL THE PIECES WERE GATHERED TOGETHER SO THAT APP WRITING COULD BEGIN• Animations with recorded dialogue• Sound effects• Music• Game concepts• Images
  • 12. APP DEPLOYMENT
  • 13. ONE APP PROTOTYPE DEVELOPED AND TESTED WITH KIDS
  • 14. BASED ON PROTOTYPE, CHANGES WERE MADESince the original prototype, there have been: • 2,480 committed changes • More than 70 versions of apps created • And we are not done yet.
  • 15. DISTRIBUTION OF UPDATESCasper Suite from JAMF Software Management (for BQ as well as otherdevices) In-House App Distribution Student device lockdown
  • 16. TIMELINE
  • 17. CHALLENGES OF APP DEVELOPMENT• TIME!• Voice talent• Student software engineers: limited time, limited skills• TIME!• Learning curve• Comfort levels of educators• TIME!• Knowing when enough is enough• Maintenance• Cost (>$500,000)• TIME – TIME – and more TIME !
  • 18. SUCCESSES OF APP DEVELOPMENT• Extension educators, school teachers and school administration love it• Doors opened for us in terms of academic time in public classrooms• Team/Collaborative process
  • 19. GOALSReinforcement of Body Quest Curriculum Content • 6 lessons = 6 Apps plus an Introductory AppMaintainability • security and app updates = Casper Suite (inventory too!)Portability • creating MOBILE classrooms = 10 iPads/storage case (2 per class)Accessibility • limited internet connectivity = Updates/maintenance in officeLikability • engage kids in technology ==========>
  • 20. KIDS LOVE IT!!!