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Designing call

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Transcript

  • 1. Designing CALL Group 4 RAHMATIA HANAFI WASHLURACHIM SAFITRI YAYAH MAKIYAH DEDE
  • 2. Steps in Designing CALL OBJECTIVE CHOOSING TYPES OF PROGRAMS SELECTING MATERIALS STRUCTURING PROGRAM DESIGN DETERMINING TASKS CHOOSING SOFTWARE
  • 3. DETERMINING OBJECTIVES As a guide to the nature of the structure of the program
  • 4. Choosing Types of Programs
  • 5. Drill & Practice Demons-tration Games Computer Based-Programs in Language Learning Tutorials Problem Solving Simula- tion
  • 6. Tutorials Linear Branching
  • 7. Linear(Criswell, 1989:9) Presents to every student Instruction presented is the same for every student The time taken to complete a program varies from student to student Branching(Criswell, 1989:9) Permit interaction with parts of the program without requiring formal completion of all prior program Example: Hartoyo’s CALL Tutorial Program Intended to assist students in learning EFL in their spare time without reducing their classroom contacts for other subject
  • 8. Panel Button facilities Objective: to enable students to understand the objectives of particular topic they were learning Help: to solve technical problems in using the tutorial
  • 9. Selecting Materials Materials Were compiled and justified through discussion and consultation with supervisors, English teachers and other native speakers
  • 10. ToolBook 3.0 A Hyper system Has potential ability to create an interactive tutorial program Mainly run on PCs (IBM) Cho-osing Soft-ware
  • 11. Determining Tasks
  • 12. Wilson (1994)“ Before designers can build CALL systems that ‘understand’ their users, they must be able to analyze what learning tasks should be provided to stimulate interaction between the user and the computer”
  • 13. Structuring Program Design
  • 14. Information/Explanation the Tutorial Program
  • 15. The Materials Highlighted
  • 16. A Set of Exercises
  • 17. A Break Screen
  • 18. Study Record
  • 19. Teacher’sRecord
  • 20. Panel Buttons Facilities: OBJECTIVE HELP NEXT PREVIOUS MAIN MENU Enable learners to navigate to a particular page or section
  • 21. Thank You