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Designing CALL
Group  4
RAHMATIA HANAFI
WASHLURACHIM SAFITRI
YAYAH MAKIYAH
DEDE
Steps in Designing CALL
OBJECTIVE
CHOOSING TYPES OF PROGRAMS
SELECTING MATERIALS
STRUCTURING PROGRAM DESIGN
DETERMINING TA...
DETERMINING OBJECTIVES
As a guide to the nature of the structure of the program
Choosing Types of Programs
Drill & Practice
Demons-tration
Games
Computer Based-Programs in Language Learning
Tutorials
Problem Solving
Simula- t...
Tutorials
Linear
Branching
Linear(Criswell, 1989:9)
Presents to every student
Instruction presented is the same for every student
The time taken to c...
Panel Button facilities
Objective: to enable students to understand the objectives of particular topic they were learning
...
Selecting Materials
Materials Were compiled and justified through discussion and consultation with supervisors, English te...
ToolBook 3.0
A Hyper system
Has potential ability to create an interactive tutorial program
Mainly run on PCs  (IBM)
Cho-o...
Determining Tasks
Wilson (1994)“ Before designers can build CALL systems that ‘understand’ their users, they must be able to analyze what le...
Structuring Program Design
Information/Explanation the Tutorial Program
The Materials Highlighted
A Set of Exercises
A Break Screen
Study Record
Teacher’sRecord
Panel Buttons Facilities:
OBJECTIVE
HELP
NEXT
PREVIOUS
MAIN MENU
Enable learners to navigate to a particular page or secti...
Thank You
Designing call
Designing call
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Designing call

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Transcript of "Designing call"

  1. 1. Designing CALL Group 4 RAHMATIA HANAFI WASHLURACHIM SAFITRI YAYAH MAKIYAH DEDE
  2. 2. Steps in Designing CALL OBJECTIVE CHOOSING TYPES OF PROGRAMS SELECTING MATERIALS STRUCTURING PROGRAM DESIGN DETERMINING TASKS CHOOSING SOFTWARE
  3. 3. DETERMINING OBJECTIVES As a guide to the nature of the structure of the program
  4. 4. Choosing Types of Programs
  5. 5. Drill & Practice Demons-tration Games Computer Based-Programs in Language Learning Tutorials Problem Solving Simula- tion
  6. 6. Tutorials Linear Branching
  7. 7. Linear(Criswell, 1989:9) Presents to every student Instruction presented is the same for every student The time taken to complete a program varies from student to student Branching(Criswell, 1989:9) Permit interaction with parts of the program without requiring formal completion of all prior program Example: Hartoyo’s CALL Tutorial Program Intended to assist students in learning EFL in their spare time without reducing their classroom contacts for other subject
  8. 8. Panel Button facilities Objective: to enable students to understand the objectives of particular topic they were learning Help: to solve technical problems in using the tutorial
  9. 9. Selecting Materials Materials Were compiled and justified through discussion and consultation with supervisors, English teachers and other native speakers
  10. 10. ToolBook 3.0 A Hyper system Has potential ability to create an interactive tutorial program Mainly run on PCs (IBM) Cho-osing Soft-ware
  11. 11. Determining Tasks
  12. 12. Wilson (1994)“ Before designers can build CALL systems that ‘understand’ their users, they must be able to analyze what learning tasks should be provided to stimulate interaction between the user and the computer”
  13. 13. Structuring Program Design
  14. 14. Information/Explanation the Tutorial Program
  15. 15. The Materials Highlighted
  16. 16. A Set of Exercises
  17. 17. A Break Screen
  18. 18. Study Record
  19. 19. Teacher’sRecord
  20. 20. Panel Buttons Facilities: OBJECTIVE HELP NEXT PREVIOUS MAIN MENU Enable learners to navigate to a particular page or section
  21. 21. Thank You
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