Video Games in Your Library
Why Should You Offer Games? <ul><li>Reach a demographic normally  under-served.
Increases young adult circulation.
Lessens behavior problems.
Gain more respect from your teens and tweens.
Makes parents and grandparents happy.
It helps with collection development. </li></ul>
Do You Have Objections? We don't have budget for games What about the violence? Teens are Scary!   I don't know anything a...
Okay, how do I get started? <ul><li>Hold a focus group
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Video Games In Your Library

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Presented by Diane Trinkle on 28 February 2012 as part of the Big Talk From Small Libraries Conference.
http://nlcblogs.nebraska.gov/bigtalk

Published in: Entertainment & Humor
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Video Games In Your Library

  1. 1. Video Games in Your Library
  2. 2. Why Should You Offer Games? <ul><li>Reach a demographic normally under-served.
  3. 3. Increases young adult circulation.
  4. 4. Lessens behavior problems.
  5. 5. Gain more respect from your teens and tweens.
  6. 6. Makes parents and grandparents happy.
  7. 7. It helps with collection development. </li></ul>
  8. 8. Do You Have Objections? We don't have budget for games What about the violence? Teens are Scary! I don't know anything about video games Security is an issue My board won't allow this
  9. 9. Okay, how do I get started? <ul><li>Hold a focus group
  10. 10. Talk with your board, set policy, plan security
  11. 11. Get the word out to your community
  12. 12. Ask teens to get involved
  13. 13. Schedule a game night
  14. 14. Ask for cataloging assistance
  15. 15. Consider systems for use in the library </li></ul>
  16. 16. Show Me The Money <ul><li>Car Wash
  17. 17. Bake Sale
  18. 18. Book Sale
  19. 19. Donations
  20. 20. Sell book bags </li></ul><ul><li>Silent Auction
  21. 21. Raffle
  22. 22. Booth
  23. 23. Plant Sale
  24. 24. Grants </li></ul>$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $
  25. 25. Where Can I Find Inexpensive Games? <ul><li>Consider used games
  26. 26. Ask for donations
  27. 27. Purchase from your community
  28. 28. Game stores
  29. 29. Online resources
  30. 30. Used book stores
  31. 31. Black Friday (Yes, I am insane!) </li></ul>
  32. 32. Popular Games in Our Library <ul><li>Anything LEGO – Batman, Indiana Jones, Star Wars, Harry Potter
  33. 33. Mario – Kart, Olympics, Super Mario, Party
  34. 34. Hunting games – Cabella's
  35. 35. War games – Call of Duty
  36. 36. Sport games – Madden, NCAA, Smack Down vs. Raw
  37. 37. Simpsons – Skateboarding, Hit & Run
  38. 38. Any XBOX 360 or Nintendo DS
  39. 39. Gamecube games have made a comeback
  40. 40. Wii accessories
  41. 41. No longer popular – DDR, Guitar Hero, Band Hero </li></ul>
  42. 42. Educate Yourself <ul><li>Sex, Brains, and Video Games by Jennifer Burek Pierce
  43. 43. Extra Lives: Why Video Games Matter by Tom Bissell
  44. 44. Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages by Scott Nicholson
  45. 45. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
  46. 46. Gamers...In the Library?! By Eli Neiburger
  47. 47. Game On! Gaming at the Library by Beth Gallaway
  48. 48. Finally......
  49. 49. Video Game Collection Development and Management by J.P. Porcaro and Justin Hoenke published in July 2012 (I placed a hold on this item in November!) </li></ul>
  50. 50. Diane Trinkle [email_address]
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