r u game? Game Night @ Perkins Library

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Susan Franklin, Public Services Librarian at Hastings College Perkins Library, will explain how "Game Night @ Perkins Library" went from a trial event to a much-anticipated and supported semester-ly event. We’ll cover what motivated us to experiment with game night; what equipment, supplies, PR and partners we started with and how we grew; how we planned and organized; what benefits game nights bring; and what our gaming future holds.

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  • It all says, GAME
  • So successful so a first venture that several students who attended happened to be on a committee with our Dean of Students. They told him how much fun it was. I agreed and said the library was planning to make it a semesterly event and remarked that, ideally, we needed to figure own our own Wiis… He generously purchased, with remaining grant funds, 2 Wii gaming systems; 2 equipment bags; 4 additional wii remotes; and 3 wii games (Mario Party, Just Dance, and DJ Hero)
  • Caramel bugles and homemade oyster crackers + a survey and tiny cookies
  • Have to set ground rules, occasionally.
  • BUT…they don’t listen.
  • Just Dance is SUCH a hit that by the very second game night, it had devotees. I give to you two Just Dancers who arrive dressed for rhythmic success:
  • and
  • Yes, those are jeans on the floor…
  • DJ Hero
  • Nertz
  • Nertz score card
  • Jenga
  • Pirate bling, pirate photo op, me dressed as a pirate
  • That’s when you whip out research and statistics and studies on how gaming promotes learning, creativity, intellectual pursuit, etc…and then you go challenge someone to a game of paper, scissors, rock!
  • r u game? Game Night @ Perkins Library

    1. 2. <ul><li>Nebraska Library Commission/at conventions </li></ul><ul><li>American Library Association/at conventions and ALA National Gaming Day (November 13, 2010) http://ngd.ala.org/ </li></ul><ul><li>Omaha Public Library’s Board Silly </li></ul><ul><li>Other libraries/colleagues </li></ul><ul><li>Research on “millenials” </li></ul>
    2. 3. <ul><li>2 Wii Gaming Systems </li></ul><ul><ul><li>One Borrowed from Republican Valley Library System </li></ul></ul><ul><ul><li>Second, mine, personally </li></ul></ul><ul><li>Wii Games </li></ul><ul><ul><li>Classic Games (come with system) </li></ul></ul><ul><ul><li>Dance Dance Revolution 3 (mine) </li></ul></ul><ul><ul><li>Cabela’s Big Game Hunter (mine) </li></ul></ul><ul><ul><li>B.Y.O.G. … and they did! </li></ul></ul>
    3. 4. <ul><li>Board Games </li></ul><ul><ul><li>Chutes & Ladders </li></ul></ul><ul><ul><li>Monopoly </li></ul></ul><ul><ul><li>Candy Land </li></ul></ul><ul><li>Card Games </li></ul><ul><ul><li>Slamwich </li></ul></ul><ul><ul><li>Rook </li></ul></ul><ul><ul><li>Playing cards (pitch, anyone?) </li></ul></ul>
    4. 5. <ul><li>“ Other” Games </li></ul><ul><ul><li>Fact or Crap </li></ul></ul><ul><ul><li>Apples to Apples </li></ul></ul><ul><ul><li>In a Pickle </li></ul></ul><ul><ul><li>Jenga </li></ul></ul><ul><ul><li>Connect 4x4 </li></ul></ul><ul><ul><li>Banagrams </li></ul></ul>
    5. 6. <ul><li>One TV—the bigger the better—per Wii. </li></ul><ul><li>LCD Projectors/Screens if TVs aren’t feasible. </li></ul><ul><li>Long extension cords & surge suppressors. </li></ul><ul><li>Buckets of batteries (AA). </li></ul><ul><li>Space for spectators. </li></ul><ul><li>Food (more on that later). </li></ul>
    6. 7. <ul><li>Total saturation on campus: </li></ul><ul><li>> Fliers in every building and dorm. </li></ul><ul><li>> Fliers prominently placed in library. </li></ul><ul><li>> HC Announcements (emailed). </li></ul><ul><li>> Notified all HC media entities (TV, newspaper, radio, website). </li></ul><ul><li>> Word of mouth. </li></ul><ul><li>> Facebook library group page/invitation. </li></ul><ul><li>> Getting student assistant buy-in (roomies) </li></ul><ul><li>> Coercion (fraternity, son + roomie + girlf </li></ul>
    7. 10. PRESIDENT DUDLEY!
    8. 11. <ul><li>“ Freestyle” Gaming was successful; no ref needed. </li></ul><ul><li>Homemade snacks trumped store-bought. (Caramel Bugle recipe to highest bidder?) </li></ul><ul><li>Approximately 50 students, faculty, staff. </li></ul><ul><li>Played range of games (some surprising). </li></ul><ul><li>Starts out slow, but 30-60 participants each event. </li></ul><ul><li>Volunteers and staff need to mingle, even though they are sought after opponents. </li></ul>
    9. 12. [ insert word of mouth buzz about game night here ] [insert discussion with Dean of Students here] [ insert elation at the “money tree:” finally producing fruit for us here ].
    10. 13. Apples to Apples Bananagrams
    11. 14. Connect 4 x 4 Cranium
    12. 15. Fact or Crap Jenga
    13. 16. Giant Chess Puzzle
    14. 18. Wii: Mario Party
    15. 20. Just Dance Most popular game Second version came out October 12…must get hands on it ASAP!
    16. 27. DJ Hero
    17. 29. Nertz
    18. 37. <ul><li>In number of participants (depending on night of week, time of semester, other activities) </li></ul><ul><li>More Wii games , including: Lego Star Wars, Mario Party 8, Scene It </li></ul><ul><li>Outside games : Bocce, Croquet </li></ul><ul><li>More board games : College Days, Cranium, Hometown USA: Hastings, </li></ul><ul><li>More “other” games : Quidditch card game, Spoons, Toss Up! </li></ul>
    19. 38. <ul><li>Noise. </li></ul><ul><li>Monopolization. </li></ul><ul><li>Theft or misuse of games and equipment. </li></ul><ul><li>Mess from snacks. </li></ul><ul><li>Be prepared to answer “WHY?”—expect reactions, questions, comments from your user community. </li></ul>
    20. 39. <ul><li>Batteries: rechargeable v. regular </li></ul><ul><li>Day of Week/Time/Time Span (conflicts, too long/short) </li></ul><ul><li>Games: borrowed, bought, BYOG. </li></ul><ul><li>Freestyle v. Refereed. </li></ul><ul><li>Other? </li></ul>
    21. 40. <ul><li>Relaxation and recreation for all. </li></ul><ul><li>Positive energy in and for the library. </li></ul><ul><li>Library as “more than just books” (multiple types of literacy); work-play balance. </li></ul><ul><li>Connections between students and library staff, students and other students. </li></ul><ul><li>Increased traffic/pulling patrons in. </li></ul><ul><li>Sheer fun of it. </li></ul><ul><li>Doesn’t require bucketloads of money or time to pull off successfully. </li></ul>
    22. 41. <ul><li>Strategically use for: freshman orientation/back to school; stress-reliever before finals week, etc. </li></ul><ul><li>Insight into millennial life; giving them insights into our personalities. </li></ul><ul><li>To brand the library as a real-life social networking place; a relevant place to students. </li></ul><ul><li>Inevitable introduction to library’s spaces, resources, etc. </li></ul><ul><li>Use of other services/resources while attending gaming night. </li></ul><ul><li>Good will generated toward library. </li></ul>
    23. 42. <ul><li>Continue to add games to our collection. </li></ul><ul><li>Continue to hold game nights at least twice per semester. </li></ul><ul><li>Seek partners, such as PEER ED groups or Student Association. </li></ul><ul><li>Listen to our students. </li></ul><ul><li>Try hosting tournaments (Bowling, Golf, etc.) </li></ul><ul><li>KEEP ON HAVING FUN! </li></ul>
    24. 43. <ul><li>To get someone to challenge me to Twister...seriously! </li></ul>
    25. 44. <ul><li>To get “this guy” to take a ten minute study break to join in the fun. </li></ul>
    26. 45. <ul><li>Try hosting an event on 2010’s National Gaming Day (Nov. 13, www.ngd.ala.org) </li></ul><ul><li>Try an intergenerational game night. </li></ul><ul><li>Start with a survey (formal or informal)—would your users be interested in a game night? </li></ul><ul><li>Incorporate library instruction into a game event. </li></ul><ul><li>Start small, grow from there. </li></ul>
    27. 46. <ul><li>“ All the world’s a game…and all the men and women are merely players.” </li></ul><ul><li>Then, if this be true, let’s play on! </li></ul>

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