NCompass Live: Tech Talk with Michael Sauers: The Evolve Project


Published on

In this month’s Tech Talk, Michael speaks with Brian Pichman and Dave Hesse of the Digital Innovation Department at the Mokena (IL) Community Public Library District about the Evolve Project, their innovative redesign of the Children's Library which brings interactive and collaborative spaces into the children's areas of the library.
NCompass Live - April 25, 2012.

  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

NCompass Live: Tech Talk with Michael Sauers: The Evolve Project

  1. 1. TECH TALK WITH MICHAEL SAUERS: THE EVOLVE Presented by: Brian Pichman & Dave Hesse
  2. 2. Future of Libraries Dangers Facing Libraries  Books  People are able to get “e-books” from local resources and subscription based services starting at $10.  Free e-book content out there as well.  Internet Ican access this from home, get a $30 subscription to the internet.  Reference Help Ican access this from home using free blogs and other tools.So why would I want go to the library?
  3. 3. Create a Public VALUE Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories
  4. 4. EVOLVE Into Your Future
  5. 5. Evolve Project’s Themes Innovation Interactivity Collaboration  Discovery  Adventure  Engaging  Exploration  Educational
  6. 6. Themes: Innovation Innovation [in the public sector] must be an original disruptive act Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services Innovation generally refers to the creation of better or more effective products, processes, technologies, or ideas Innovation signifies a substantial positive change compared to incremental changes.
  7. 7. Themes: Interactivity /Collaboration Interactivity and collaboration leads to discovery of new ideas and processes. Both create engaging environments, which is necessary and paramount for a child’s development and educational needs. These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information
  8. 8. Evolve: A Library Playground Fab Lab / “Hackerspace” A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.
  9. 9. Evolve Project Intro Video
  10. 10. Current “New Technology”*Smart Tables*Multimedia Room*Laser Tag
  11. 11. Smart Tables Two Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  12. 12. Multimedia Room Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System) We use this rooms for :  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night
  13. 13. Laser Tag (Yes inside thelibrary) Ubisoft Laser Tag System  Up to 8 children can play  Multiple different game scenarios
  14. 14. What makes up the new “Childrens Area”Read up on the project’s progress at
  15. 15. Outcomes of Demo Design Sifteo Cubes  Children loved them  All understood  No need to show them, most got it right away  Eager to check out Sphero Balls  Beyond amazed  Wanted to know when they could check them out and be first on the list.
  16. 16. Creation Station Area includes (oh, this can all be checked out too)  Lego Education  Interactive Motorized Lego’s  Sifteo Cubes  Interactive cubes that sense when other cubes are nearby  ScienceKits  Sphero Balls
  17. 17. Creation Station - Why Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children Design Concept  Five Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  18. 18. Gaming Stations Have Kiosks setup with:  Xbox 360 Kinect and Wii No Time Limits  This will encourage kids to learn to share and maintain the open environment Gaming Stools next to the Kiosk so children can make it their own friendly environment “Sound Proof” Felt Barriers
  19. 19. Gaming Stations - Why Involvement and communication Attract new target audiences Economy makes it hard for kids to experience gamification  Gamificationis the use of game design techniques and mechanics to solve problems and engage audiences Video Games are actually “stories” with a plot and theme. Encourages kids to come to the library  familiarity.
  20. 20. The Menageri-E A “Digital Petting Zoo” or “E-Bar” Containing:  Tablets (Andriod and Windows)  Ipads  E-Readers (Kindle, Nook, Sony…) Have Fact Sheets about each technology
  21. 21. The Menageri-E – Why? Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person Leads to discovery of new technology and ability to make comparisons A great way to offer training and learning of existing devices so patrons can decide what best technology suits their needs A great community addition
  22. 22. The Open Play Coliseum Imagination Board  Allow children to submit reviews of books using a giant white board / green screen as the backdrop.  Kids can draw on white board / tell a story Play A Movie…All Day.  Include related books -> with a “map” to find them All day activities that are related to the playing movie / related books…a story hour all day Display a child driven art gallery – children can opt to make them “circulating”
  23. 23. The Open Play Coliseum – Why? Encourages creativity The review board allows children to tell other children (in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s development (telling a story) The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  24. 24. Computer Lab Remodel the desks of the computer lab To Flip-It Desks. Allows for more space and can be used as a desktop or a worktop. We have a laptop training lab in the works, we can use those as usable mobile stations for the children to use.  Kidsare more capable to using a laptop correctly since most families don’t own desktops
  25. 25. Music Station Music Pods – Relax and play music off computer Tablet Devices to play and stream music from our self- hosted music system  Ampjuke
  26. 26. Music Station - Why Interactive and Fun Schools are cutting music programs Promoting the Arts – recorded music can be saved and shared Music is an exploration, and listening to new music genres/styles expands their knowledge Reflects the interest of the community
  27. 27. Children’s Collection Rotating Collection  Provides an “always new” environment Child Friendly Shelves  Bin style shelving, so children can “flip” through books Props to show collection (not books) Interactive Book Ends  Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf Merging Easy Readers with Junior Books  Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
  28. 28. Workflow Environment Self Check Out Units  Children are highly receptive to the ability to do things on their own and utilize technology Mobile Check Out / Catalog Units  Allow people to use an iPad to either search or check out material Standing “Help Desk”  Either a single Circulation Clerk or one Page that can man it while circulating the floor.  Offer suggestions, help, and guidance Head of department will be on floor in an accessible area so children can interact comfortably
  29. 29. Contact UsBrian Pichman Dave Hesse @bpichman  @dhesse75 815.534.0403  815.534.0402 bpichman@mokena.lib.i 