Gaming In Libraries: Who & Why

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Presented by Michael Sauers at the NEBASE Annual Meeting on 9 August 2007.

Presented by Michael Sauers at the NEBASE Annual Meeting on 9 August 2007.

More in: Technology , Design
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  • 1. http://www.flickr.com/photos/pixteca/297504996/
  • 2. http://www.flickr.com/photos/picstever/387307699/
  • 3.
    • see themselves as a hero on a quest.
    • are willing to experiment and keep trying.
    • are willing to seek expertise and ask for help.
    • desire to collaborate.
    • learn from their mistakes and can adapt quickly.
    Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
  • 4.
    • thrive on fast decision-making & good at prioritizing.
    • are willing to take risks.
    • are very good at multitasking and continuous partial attention.
    • are constantly seeking to be challenged.
    • are proactive rather than reactive.
    Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
  • 5.
    • are format-agnostic.
    • want to do their own research and figure things out for themselves (no spoon-feeding).
    • are used to creating content.
    • expect interaction, rewards, customization, and multiple paths.
    • have an inherent distrust of bosses.
    Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
  • 6. Whack Your Boss @ http://www.doodie.com/anger_management.php
  • 7. http://www.flickr.com/photos/buffcorephil/110126492/
  • 8. http://www.theesa.com/facts/gamer_data.php
  • 9. http://www.flickr.com/photos/ovenbird/402211809/ http://www.flickr.com/photos/ovenbird/402181000/
  • 10. http://www.flickr.com/photos/ovenbird/402211830/
  • 11. http://www.flickr.com/photos/melancon/324501885/
  • 12. http://www.flickr.com/photos/alatechsourceblog/366428922/
  • 13. http://www.flickr.com/photos/libraryman/365732115 http://www.flickr.com/photos/libraryman/365732117
  • 14. http://www.flickr.com/photos/informationgoddess29/638529783/
  • 15.
    • a place to store stacks of paper
    • a place where people can take books off of the shelves
    • a collection of fiction
    • a place where children can learn to read
    • a music store
    • a movie theatre/movie rental store
    • a computer lab
    • a café
  • 16.
    • "One kid told us videogames are gateway drugs for libraries.“ ─Eli Neiburger, Ann Arbor District Library author of Gamers… in the Library?!
  • 17. http://www.flickr.com/photos/melancon/336854405/
  • 18. http://www.flickr.com/photos/melancon/336854631/
  • 19. http://www.flickr.com/photos/melancon/336854579/
  • 20. http://www.flickr.com/photos/shifted/464639170/
  • 21. Teen After-Hours Game Night Chatfield Public Library http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/
  • 22. http://www.flickr.com/photos/alaskanlibrarian/531166483/
  • 23. If your library is no place for games and entertainment then you must get rid of all of these… http://www.flickr.com/photos/arahsae/2068258/
  • 24. http://www.flickr.com/photos/adventuresinlibraryschool/380941282/
  • 25.
    • [email_address]
    • www.travelinlibrarian.info
    • del.icio.us/travelinlibrarian/gaming