Slideshare.net (beta)

 
Post to TwitterPost to Twitter
Post: 
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons

All comments

Add a comment on Slide 1

If you have a SlideShare account, login to comment; else you can comment as a guest


Showing 1-50 of 6 (more)

Gaming In Libraries: Who & Why

From nebraskaccess, 2 years ago

Presented by Michael Sauers at the NEBASE Annual Meeting on 9 Augu more

1986 views  |  1 comment  |  5 favorites  |  110 downloads
 

Categories

Add Category
 
 

Groups / Events

 
Embed
options

More Info

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License
This slideshow is Public
Total Views: 1986
on Slideshare: 1986
from embeds: 0

Slideshow transcript

Slide 1: http://www.flickr.com/photos/pixteca/297504996/

Slide 2: http://www.flickr.com/photos/picstever/387307699/

Slide 3: see themselves as a hero on a quest.   are willing to experiment and keep trying.  are willing to seek expertise and ask for help.  desire to collaborate.  learn from their mistakes and can adapt quickly. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Slide 4: thrive on fast decision-making & good at  prioritizing.  are willing to take risks.  are very good at multitasking and continuous partial attention.  are constantly seeking to be challenged.  are proactive rather than reactive. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Slide 5: are format-agnostic.   want to do their own research and figure things out for themselves (no spoon- feeding).  are used to creating content.  expect interaction, rewards, customization, and multiple paths.  have an inherent distrust of bosses. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Slide 6: Whack Your Boss @ http://www.doodie.com/anger_management.php

Slide 7: http://www.flickr.com/photos/buffcorephil/110126492/

Slide 8: http://www.theesa.com/facts/gamer_data.php

Slide 9: http://www.flickr.com/photos/ovenbird/402211809/ http://www.flickr.com/photos/ovenbird/402181000/

Slide 10: http://www.flickr.com/photos/ovenbird/402211830/

Slide 11: http://www.flickr.com/photos/melancon/324501885/

Slide 13: http://www.flickr.com/photos/libraryman/365732117 http://www.flickr.com/photos/libraryman/365732115

Slide 14: http://www.flickr.com/photos/informationgoddess29/638529783/

Slide 15: a place to store stacks of paper  a place where people can take books off  of the shelves a collection of fiction  a place where children can learn to read  a music store  a movie theatre/movie rental store  a computer lab  a café 

Slide 16: \"One kid told us videogames are gateway drugs for libraries.“ ─Eli Neiburger, Ann Arbor District Library author of Gamers… in the Library?!

Slide 17: http://www.flickr.com/photos/melancon/336854405/

Slide 18: http://www.flickr.com/photos/melancon/336854631/

Slide 19: http://www.flickr.com/photos/melancon/336854579/

Slide 20: http://www.flickr.com/photos/shifted/464639170/

Slide 21: Teen After-Hours Game Night Chatfield Public Library http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/

Slide 22: http://www.flickr.com/photos/alaskanlibrarian/531166483/

Slide 23: If your library is no place for games and http://www.flickr.com/photos/arahsae/2068258/ entertainment then you must get rid of all of these…

Slide 24: http://www.flickr.com/photos/adventuresinlibraryschool/380941282/

Slide 25: msauers@nlc.state.ne.us www.travelinlibrarian.info del.icio.us/travelinlibrarian/gaming