Slideshow transcript
Slide 1: http://www.flickr.com/photos/pixteca/297504996/
Slide 2: http://www.flickr.com/photos/picstever/387307699/
Slide 3: see themselves as a hero on a quest. are willing to experiment and keep trying. are willing to seek expertise and ask for help. desire to collaborate. learn from their mistakes and can adapt quickly. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Slide 4: thrive on fast decision-making & good at prioritizing. are willing to take risks. are very good at multitasking and continuous partial attention. are constantly seeking to be challenged. are proactive rather than reactive. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Slide 5: are format-agnostic. want to do their own research and figure things out for themselves (no spoon- feeding). are used to creating content. expect interaction, rewards, customization, and multiple paths. have an inherent distrust of bosses. Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Slide 6: Whack Your Boss @ http://www.doodie.com/anger_management.php
Slide 7: http://www.flickr.com/photos/buffcorephil/110126492/
Slide 8: http://www.theesa.com/facts/gamer_data.php
Slide 9: http://www.flickr.com/photos/ovenbird/402211809/ http://www.flickr.com/photos/ovenbird/402181000/
Slide 10: http://www.flickr.com/photos/ovenbird/402211830/
Slide 11: http://www.flickr.com/photos/melancon/324501885/
Slide 13: http://www.flickr.com/photos/libraryman/365732117 http://www.flickr.com/photos/libraryman/365732115
Slide 14: http://www.flickr.com/photos/informationgoddess29/638529783/
Slide 15: a place to store stacks of paper a place where people can take books off of the shelves a collection of fiction a place where children can learn to read a music store a movie theatre/movie rental store a computer lab a café
Slide 16: \"One kid told us videogames are gateway drugs for libraries.“ ─Eli Neiburger, Ann Arbor District Library author of Gamers… in the Library?!
Slide 17: http://www.flickr.com/photos/melancon/336854405/
Slide 18: http://www.flickr.com/photos/melancon/336854631/
Slide 19: http://www.flickr.com/photos/melancon/336854579/
Slide 20: http://www.flickr.com/photos/shifted/464639170/
Slide 21: Teen After-Hours Game Night Chatfield Public Library http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/
Slide 22: http://www.flickr.com/photos/alaskanlibrarian/531166483/
Slide 23: If your library is no place for games and http://www.flickr.com/photos/arahsae/2068258/ entertainment then you must get rid of all of these…
Slide 24: http://www.flickr.com/photos/adventuresinlibraryschool/380941282/
Slide 25: msauers@nlc.state.ne.us www.travelinlibrarian.info del.icio.us/travelinlibrarian/gaming






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