TIME-IFIPTM 2008 Workshop

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TIME-IFIPTM 2008 Workshop - Presentation Transcript

  1. learning to trust on the move TIME: workshop on trust in mobile environments neal lathia
  2. (about us) neal lathia (2nd yr phd): stephen hailes & licia capra department of computer science university college london
  3. why do we need trust?
  4. trust enables interaction in environments that are characterised by uncertainty
  5. a mobile world: how many dogs?
  6. … but what is trust?
  7. “ trust (or, symmetrically, distrust) is a particular level of the subjective probability with which an agent will perform a particular action, both before [we] can monitor such action (or independently of his capacity of ever to be able to monitor it) and in a context in which it affects [our] own action.” [Gambetta]
  8. “ trust (or, symmetrically, distrust) is a particular level of the subjective probability with which an agent will perform a particular action, both before [we] can monitor such action (or independently of his capacity of ever to be able to monitor it) and in a context in which it affects [our] own action.” [Gambetta]
  9. “ trust (or, symmetrically, distrust) is a particular level of the subjective probability with which an agent will perform a particular action, both before [we] can monitor such action (or independently of his capacity of ever to be able to monitor it) and in a context in which it affects [our] own action.” [Gambetta] four characteristics of trust emerge
  10. 1. predictability
  11. 2. learning and confidence
  12. 3. knowledge propagation
    • 4. behavioural enforcement and incentives
  13. … is this how we trust each other?
  14. 1. predictability…? 2. learning and confidence…? 3. propagation…? 4. incentives…?
  15. =?
  16. does this matter?
  17. mobile trust = machine learning problem (semi-supervised, …mechanism design)
  18. machine learning problem is limited by how much we can learn: quantity and how well we can learn from it: quality
  19. machine learning problem is limited by how much we can learn: quantity and how well we can learn from it: quality
  20. quality: (design) 1. system objectives 2. resource availability
  21. quality: (design) 1. system objectives 2. resource availability (context) 3. behavioural homogeneity 4. mobility
  22. learning in the reality mining dataset quantity: mobility – learning strategy OM: only me NR: neighbour recommendations RS: reputation server
  23. learning in the reality mining dataset ~250 i.d.s OM: only me NR: neighbour recommendations RS: reputation server peer A peer B
  24. peer A peer B
  25. peer A peer B how much we can learn from is affected by how we learn
  26. learning in the reality mining dataset quantity: cooperation binary model: fully cooperate never cooperate
  27. there is still a lot to gain when majority do not cooperate
  28. machine learning problem is limited by how much we can learn: quantity and how well we can learn from it: quality
  29. machine learning problem is limited by how much we can learn: quantity and how well we can learn from it: quality “ I trust the farmer to feed me every day!”
  30. machine learning problem is limited by how much we can learn: quantity and how well we can learn from it: quality
  31. learning to trust on the move TIME: workshop on trust in mobile environments n.lathia@cs.ucl.ac.uk neal lathia http://mobblog.cs.ucl.ac.uk some images: flickr creative commons

+ Neal LathiaNeal Lathia, 2 years ago

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