Gamification In Education

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Why games light up your hippocampus and exams do not. Quotes from researchers and speakers about gamification. Slides from the annual Moodle online conference May 2013. Full recording here: …

Why games light up your hippocampus and exams do not. Quotes from researchers and speakers about gamification. Slides from the annual Moodle online conference May 2013. Full recording here: https://www.youtube.com/watch?v=02nHOIZY7V0

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  • 1. Presenter: Natalie Denmeade @moodlemuse Why games light up your hippocampus, and exams do not iMoot 2013 - Session B-33 Gamification in Moodle- more than just badges
  • 2. Gamification in Moodle a) I will give you a Moodle for Motivation poster if you ask 2 questions during this presentation b) What questions do you have about gamification and education? c) I bet you can't ask me a question about gamification that I can't answer! d) I will feel really sad if no-one asks any questions about gamification :( Which statement most motivates you? It's not what you do .. but why you do it Bartle Player Types
  • 3. Gamification in Moodle Questions about Gamification in Education with Moodle Tweet questions to #m4e http://bit.ly/106ZMmV
  • 4. Gamification in Moodle Interacting Players Acting Killer Socialiser Explorer Achiever
  • 5. Gamification in Moodle Interacting Players Acting http://bit.ly/11XHfOk Write Essay Chat - Interview Database - structured info Forum asynchronous discussion Glossary – define / rate concepts Lesson - pathways of learning Quiz - Multiple choice Wiki - collect info Workshop - peer assessment Forum - online debate Which Moodle Activity BEST suits each player type? Killer Socialiser Explorer Achiever
  • 6. Gamification in Moodle Interacting Players Acting Write Essay Chat - Interview Database – structured info Forum asynchronous discussion Glossary – define / rate concepts Lesson pathways of learning Quiz - Multiple choice Wiki Workshop - peer assessment Forum - online debate Killer Socialiser Explorer Achiever Which Moodle Activity BEST suits each player type?
  • 7. Gamification in Moodle Exam Time!
  • 8. Gamification in Moodle The Hippocampus? http://blog.superbetter.com/show-me-the-science-resilience- games-post-traumatic-growth-and-more/ The hippocampus is the part of our brain used when committing something to long term memory ” “
  • 9. Gamification in Moodle What lights up your hippocampus? http://www.youtube.com/watch?v=AzLjXF--G1w The more the hippocampus is lit up the more likely we are to repeat a new behaviour… 400% improvements in long term behaviour change Jane McGonigal ” “
  • 10. Gamification in Moodle What can we borrow from games? Intheflow Build resilience by balancing positive and negative emotions A feeling of continuous progression Clear goals, rules, feedback and choices Use extrinsic motivation to build intrinsic motivation Offer status, access, power and stuff - in that order
  • 11. Gamification in Moodle Negative vs Positive emotions http://www.mrtoledano.com/gamers/04
  • 12. Gamification in Moodle A feeling of continuous progression
  • 13. Gamification in Moodle What is a game? When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. Jane McGonigal, Reality is Broken “ ” http://janemcgonigal.com/my-book/ 10 million Minecrafters 241,920,000 logins per month 1,000 logins per hour 2,000,000,000 files downloaded
  • 14. Gamification in Moodle Four Common Elements Element Angry Birds Tetris Linked In (a non-game example) Goals Kill Pigs Fill an entire row Online Resume - join discussions Rules Have to fling the birds in the right direction Within the time given turn the blocks to build up rows Only members can see Must get connected to as many people as possible Feedback Pigs die (audio/animation) Points, Score, Game ends when top is reached Progress Bar Leaderboard – Most popular Voluntary Participation Choose your level of achievement within each level Choose to beat your own score eg 12,000 points Log in, optional subscription to discussions
  • 15. Gamification in Moodle Four Elements – applied in Education Element Games 1995 - Paper based Assessment by Distance Learning 2015 – Learning Management Systems Goals Small goals Big Goals ( 1 or 2 major assessments) ?? Rules Clear objectives Too much information (1000 page text books) ?? Feedback Quick feedback on achieving objective - Anonymous Wait for the results (often weeks after the class has finished) - Public Failure ?? Voluntary Participation I can leave at any time – I am in control Teacher centred ??
  • 16. Gamification in Moodle Four elements – applied in Moodle Element Course – eg How to pour a Beer Core Moodle LMS Moodle Plugins Goals What activities do I have to do? (Elements of Competence) • Check boxes • Gradebook Progress Bar Rules/ Challenges/ Obstacles When are they due? How can I submit my work? (Assignments) • Due Dates (My Home) • Lesson • Groups Collapsed Topic Feedback Have I done enough , am I finished yet? Did I pass (Gradebook) • Completion Block • Gradebook • Permissions • Badges Moodle 2.5 Moo Profile Voluntary Participation Self-directed, self- assessment, self- paced (RPL) • Groups • Conditional Activities Self enrol groups based on choice
  • 17. Gamification in Moodle Motivation Loops Motivation Action Reward
  • 18. Gamification in Moodle Pitfalls of Gamification Design The introduction of carefully selected extrinsic rewards, built around a design that speaks to intrinsic motivational states (sometimes not the ones most closely aligned with the behaviour we seek to change), is the most powerful design model we have today. Status – we do it because other people will think we’re cool Access – to something special that other people don’t have Power – able to do certain things Stuff – tangible rewards: Awards, Badges, Certificates, Virtual Goods, Points, Levels, Scores Gabe Zichermann http://www.gamification.co/2011/10/27/intrinsic-and- extrinsic-motivation-in-gamification/ “ ”
  • 19. Gamification in Moodle Insatiable expectations of the caudate and thalamus Since extrinsic incentives will ultimately decrease a person’s intrinsic motivation for the gamified behaviour…. The key realization is that gamification doesn’t have to work long term to create sustainable value. It just has to work long enough for some other processes to take over as the primary driver of value. Michael Wu : The Gamification Backlash + Two Long Term Business Strategies “ ”
  • 20. Gamification in Moodle Relatedness Autonomy Mastery Self-Determination Theory Intrinsic Motivation
  • 21. Gamification in Moodle Intrinsic Motivation Intrinsic - conscious satisfaction  Mastery - achieving something ie. Self-Assessment checkpoints , formative Assessment  Autonomy - I’m in control, doing it by my own free choice. Player’s choice, not game’s ie. Self-directed and self-paced learning pathways  Relatedness - activity is connected to something beyond myself, meaning and purpose ie. Scenarios and simulations experiential/constructivist learning Project Based Learning http://gamifyforthewin.com/
  • 22. Gamification in Moodle Insatiable Expectations A positive feedback loop that ultimately turns the gamified activity into something intrinsically motivating for the player. So even though gamification doesn’t work long term, it doesn’t have to. It just has to work long enough for the player to realize the value he creates. Michael Wu : The Gamification Backlash + Two Long Term Business Strategies “ ”
  • 23. Gamification in Moodle Insatiable Expectations Make it social, make it meaningful and give people some freedom. Then, integrate a well thought out reward system (points, badges etc). If you do it this way around, you are not creating a system that relies on the rewards to run. That way, you get the intrinsically motivated people anyway and those that are there for rewards are catered for. http://marczewski.me.uk/user-types/ Andrzej Marczewski “ ”
  • 24. Gamification in Moodle Insatiable Expectations http://marczewski.me.uk/user-types/
  • 25. Gamification in Moodle Define Business Objectives Delineate target behaviors Describe your players Devise your activity loops Don't forget the fun Deploy the appropriate tools 6 Step Gamification Design Framework (Kevin Werbach) http://gamifyforthewin.com
  • 26. Gamification in Moodle Summary But real gamification lies not in the scattershot application of points (or badges, or whatever) but in the design of a learning experience that engages (and delights!) learners and helps them to see where they are going and how they are doing at any one time (feedback). http://mozuku.edublogs.org/2013/02/08/efl- gamification-1/ “ ”
  • 27. Gamification in Moodle What can we borrow from games? Intheflow Build resilience by balancing positive and negative emotions A feeling of continuous progression Clear goals, rules, feedback and choices Use extrinsic motivation to build intrinsic motivation Offer status, access, power and stuff - in that order
  • 28. Gamification in Moodle Julian Ridden - Moodle Course http://features.demo.moodle.com.au/course/view.php?id=4
  • 29. Gamification in Moodle Natalie Denmeade - Moodle Course http://www.md.moojoo.com.au/ Demo courses in gamification Moodle Gradebook configuration – Custom scales – Custom Totals and categories – Custom links eg Scoreboard Progress Bar with stars download customised version Collapsed topic multi-column layout Group self-selection Profile Block
  • 30. Gamification in Moodle Moodle for Motivation Guide http://bit.ly/106ZMmV
  • 31. Gamification in Moodle Further Information Linked in Group “Moodle For Motivation” Share ideas and resources Natalie Denmeade @moodlemuse natalie@moojoo.com.au Credits Hippo artwork: Gabe Cunnett gabe@klevar.com Photos of gamers: Mr Toledano Unless noted, all images public domain from wikimedia www.moojoo.com.au