Computer Graphics

1,264 views
1,110 views

Published on

Presentation of my own graphical engine with raytracing.

Published in: Technology, Art & Photos
1 Comment
0 Likes
Statistics
Notes
  • awesome sir thank u for your encouragement
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

No Downloads
Views
Total views
1,264
On SlideShare
0
From Embeds
0
Number of Embeds
26
Actions
Shares
0
Downloads
0
Comments
1
Likes
0
Embeds 0
No embeds

No notes for slide

Computer Graphics

  1. 1. Computer Graphics 2 Nils De Moor 15/06/07
  2. 2. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  3. 3. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  4. 4. Shading / Reflection / Refraction / Shadows
  5. 5. Shading / Reflection / Refraction / Shadows
  6. 6. Shading / Reflection / Refraction / Shadows
  7. 7. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  8. 8. Boolean Objects
  9. 9. Boolean Objects
  10. 10. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  11. 11. Solid textures  Simple wood  Random Colored  Particle effects  Perlin noise function  Smoke effects  Fancy color effects  Much, much more
  12. 12. Solid textures
  13. 13. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  14. 14. Flat textures
  15. 15. Flat textures
  16. 16. Flat textures
  17. 17. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  18. 18. Bump mapping  Makes use of Normal Maps  Simple filter (Nvidia normal map filter, crazybump, ...)  Simple algorithm: adjust normals based on rgb components
  19. 19. Bump mapping
  20. 20. Bump mapping
  21. 21. Raytracer  Shading  Reflection & refraction  Shadows  Boolean objects  Solid textures  Flat textures  Bump mapping  Anti Aliasing  Motion blurring
  22. 22. Motion blurring
  23. 23. All together now ...

×