What's on the Horizon? Future Technologies and NCS


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This presentation was created for faculty and staff members of the National Cathedral School to bring them up to date with the Horizon Report, which lists future technologies that will affect the way we teach our students.

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What's on the Horizon? Future Technologies and NCS

  1. 1. What’s on the Horizon ? New Technology and NCS
  2. 2. The Horizon Report <ul><li>Six emergent technologies and practices </li></ul><ul><li>Organized by date of adoption </li></ul><ul><li>2 Reports Generated </li></ul><ul><ul><ul><ul><li>One Global report </li></ul></ul></ul></ul><ul><ul><ul><ul><li>One for K-12 Education </li></ul></ul></ul></ul><ul><li>Horizon Report Wiki </li></ul><ul><li>Horizon Report - Global </li></ul><ul><li>Horizon Report K-12 </li></ul>
  3. 3. The Horizon Report <ul><li>Global Edition Near Horizon (1 year or less) </li></ul><ul><li>Mobile Computing </li></ul><ul><li>Open Content </li></ul><ul><li>Second Adoption (2-3 years) </li></ul><ul><li>Electronic Books </li></ul><ul><li>Simple Augmented Reality </li></ul><ul><li>K-12 Edition Near Horizon (1 year or less) </li></ul><ul><li>Collaborative Environments </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Second Adoption (2-3 years) </li></ul><ul><li>Game-based Learning </li></ul><ul><li>Mobile Computing </li></ul><ul><li>Far-term Horizon (4-5 years) </li></ul><ul><li>Gesture-Based Computing </li></ul><ul><li>Visual Data Analysis </li></ul><ul><li>Far-term Horizon (4-5 years) </li></ul><ul><li>Simple Augmented Reality </li></ul><ul><li>Flexible Displays </li></ul>
  4. 4. The Near Horizon <ul><li>Global </li></ul><ul><li>Mobile Computing </li></ul><ul><li>Open Content </li></ul><ul><li>K-12 </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Collaborative Environments </li></ul>One Year or Less
  5. 5. The Near Horizon <ul><li>Mobile Computing </li></ul><ul><li>Integrated devices allow constant access </li></ul><ul><li>Services like CourseSmart </li></ul>
  6. 6. Sample Uses of Mobile Technologies
  7. 7. The Near Horizon <ul><li>Integrating Mobile Technologies </li></ul><ul><li>at NCS </li></ul><ul><li>Possible Scenarios </li></ul><ul><li>Polling software in class </li></ul><ul><li>Course info on phones </li></ul><ul><li>Podcasts on field trips </li></ul><ul><li>Issues to Consider </li></ul><ul><li>Equity </li></ul><ul><li>Policy for in-school phone usage </li></ul>
  8. 8. The Near Horizon <ul><li>Open Content </li></ul><ul><li>Free content available over the Internet repurposed for education </li></ul><ul><li>Saves money (in theory) </li></ul>
  9. 9. Sample Uses of Open Content
  10. 10. The Near Horizon <ul><li>Integrating Open Content </li></ul><ul><li>at NCS </li></ul><ul><li>Possible Scenarios </li></ul><ul><li>Continue to use free resources </li></ul><ul><li>Create class-specific textbooks </li></ul><ul><li>Issues to Consider </li></ul><ul><li>Copyright issues involved in creating textbooks </li></ul><ul><li>It may take time to compile sources </li></ul>
  11. 11. The Near Horizon <ul><li>K-12 </li></ul><ul><li>Collaborative Environments </li></ul><ul><li>Online spaces that allow for collaboration and group-work </li></ul><ul><li>Expands beyond physical boundary of school </li></ul>
  12. 12. Sample Collaborative Environments Skype Moodle Wikis
  13. 13. The Near Horizon <ul><li>K-12 </li></ul><ul><li>Integrating Collaborative Environments at NCS </li></ul><ul><li>Possible Scenarios </li></ul><ul><li>Become a Moodle super-user </li></ul><ul><li>Video conferencing </li></ul><ul><li>Wikis </li></ul><ul><li>Issues to Consider </li></ul><ul><li>Time to setup online collaborative environments </li></ul><ul><li>Security concerns </li></ul>
  14. 14. The Near Horizon <ul><li>K-12 </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Not a specific application, but a way of implementing technology </li></ul><ul><li>Using the processing power of multiple computers to run apps </li></ul><ul><li>Saves money </li></ul>
  15. 15. Sample Cloud-based Services
  16. 16. The Near Horizon <ul><li>K-12 </li></ul><ul><li>Integrating Cloud Computing Technology at NCS </li></ul><ul><li>Issues to Consider </li></ul><ul><li>How does cloud computing fit in the Tech Plan? </li></ul><ul><li>Is it secure enough? </li></ul>
  17. 17. Second Adoption Horizon <ul><li>Global </li></ul><ul><li>Electronic Books </li></ul><ul><li>Augmented Reality </li></ul><ul><li>K-12 </li></ul><ul><li>Game-Based Learning </li></ul><ul><li>Mobile Computing </li></ul>Two to Three Years
  18. 18. Second Adoption Horizon <ul><li>Electronic Books </li></ul><ul><li>Convenient access to multiple books in one device </li></ul><ul><li>The ideal ebook will have: </li></ul><ul><li>Copy and paste </li></ul><ul><li>Personal & collaborative note-taking & highlighting </li></ul><ul><li>Search </li></ul><ul><li>Text manipulation </li></ul>
  19. 19. <ul><li>Integrating Electronic Books at NCS </li></ul>Second Adoption Horizon <ul><li>Possible Scenarios </li></ul><ul><li>Lend ebook readers </li></ul><ul><li>Have a cart of ereaders </li></ul><ul><li>Require students to purchase ereaders </li></ul><ul><li>Issues to Consider </li></ul><ul><li>Ereaders are designed to be personal devices. </li></ul><ul><li>There are legal and management issues. </li></ul>
  20. 20. Second Adoption Horizon <ul><li>Simple Augmented Reality </li></ul><ul><li>Using the camera and screen of mobile technology, and adding information </li></ul><ul><li>Can be triggered by markers, or GPS </li></ul><ul><li>Educational Immersion </li></ul><ul><li>ZooBurst </li></ul>
  21. 21. <ul><li>Integrating Augmented Reality at NCS </li></ul>Second Adoption Horizon <ul><li>Possible Scenarios </li></ul><ul><li>Use augmented reality during field trips </li></ul><ul><li>Have students use a service to “Tag” places - historical markers, etc. </li></ul><ul><li>Issues to Consider </li></ul><ul><li>equity (cell phone) </li></ul><ul><li>Mobile-use policy </li></ul><ul><li>Privacy concerns with augmented reality services that use GPS </li></ul>
  22. 22. <ul><li>K-12 </li></ul><ul><li>Game-based Learning </li></ul>Second Adoption Horizon <ul><li>Educational Immersion </li></ul><ul><li>Success in military and industrial training </li></ul><ul><li>From paper and pencil word searches to MMOs (massive multiplayer online games) </li></ul>
  23. 23. <ul><li>K-12 </li></ul><ul><li>Integrating Game-based Learning </li></ul><ul><li>at NCS </li></ul>Second Adoption Horizon <ul><li>Issues to Consider </li></ul><ul><li>How could gaming be successfully integrated into a curriculum? </li></ul>
  24. 24. Second Adoption Horizon <ul><li>Why 2-3 years for K-12, not in the 1-2 year phase? </li></ul><ul><li>A resource or policy problem? </li></ul>K-12 Mobile Computing
  25. 25. <ul><li>Global </li></ul><ul><li>Gesture-Based Computing </li></ul><ul><li>Visual Analysis </li></ul><ul><li>K-12 </li></ul><ul><li>Augmented Reality </li></ul><ul><li>Flexible Displays </li></ul>Four to Five Years Far-Term Horizon
  26. 26. <ul><li>Moving beyond a keyboard and mouse </li></ul><ul><li>Teaching and training simulations that will look like real-world counterpart </li></ul><ul><li>Will take time to reach full potential </li></ul>Gesture-based computing Far-Term Horizon
  27. 27. <ul><li>Find patterns in data simply by looking - great for University-level scholarship </li></ul><ul><li>“ Creative inquiry is benefiting from a wide range of new tools that are exposing trends and relationships among both qualitative and quantitative variables in real time, and making longitudinal relationships easier to find and interpret than ever.” </li></ul>Visual Analysis Far-Term Horizon
  28. 28. <ul><li>Why not sooner for K-12? </li></ul><ul><li>Education not the focus - consumer sector and university level </li></ul>K-12 Simple Augmented Reality Far-Term Horizon
  29. 29. <ul><li>Thin flexible display screens that can be attached to other surfaces </li></ul><ul><li>Adaptable and low cost </li></ul><ul><li>Display in a school notebook, displays on lab equipment, video in textbook </li></ul>K-12 Flexible Displays Far-Term Horizon
  30. 30. <ul><li>These technologies represent a possible future, not a requirement for future instruction. </li></ul><ul><li>Many of these technologies will take a long while for adoption. </li></ul><ul><li>By considering them now, you can be better prepared. </li></ul>Final Thoughts
  31. 31. What Can We Do Now? <ul><li>Use Open Content available for free from the Cloud </li></ul><ul><li>Consider using blogs, wikis, video conferences or Moodle discussions to create Online Collaborative Environments </li></ul><ul><li>Begin discussions on whether NCS should consider promoting Mobile Computing , </li></ul><ul><li>Begin thinking about how instruction might change with far-off technologies like Augmented Reality , Electronic Books , Game-based learning , Flexible Displays , and Gesture-based computing </li></ul>Final Thoughts