Casual Non-Visual Games (Phase I)

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Nazanin Oveisi's MFA in Design thesis project: Casual Non-Visual Games

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Casual Non-Visual Games (Phase I)

  1. 1. NON- VISUAL EASY THESIS R&D NAZANIN OVEISI GAMESThursday, July 12, 2012
  2. 2. MULTI-SENSORY WORLDThursday, July 12, 2012
  3. 3. SCREENSThursday, July 12, 2012
  4. 4. SCREENSThursday, July 12, 2012
  5. 5. “Most of the current devices are touch screens.. Itʼs very hard for a blind person.. and it takes a lot of effort to learn how to interact with them.” Armond, 30 totally blind & partially deaf TOUCH-Thursday, July 12, 2012
  6. 6. Natural rhythm of life Rhythmic sensory stimulation Intuitive Internal Unconscious (if unaware) Everyone fidgets uniquely Why? To FOCUS FIDGETINGThursday, July 12, 2012
  7. 7. INTERESTED FOCUSED ATTENTION / EXCITEDThursday, July 12, 2012
  8. 8. BORED NO ATTENTION NEED TO FOCUS NEEDS EXCITEMENT (MORE ADRENALINE) FIDGET INTERESTED FOCUSED ATTENTION / EXCITEDThursday, July 12, 2012
  9. 9. WHO FIDGETS? ANYONE (HUMAN) WHO HAS BRAIN Excess Energy ADD / ADHD Bored Easily Short Attention Cycle And evenThursday, July 12, 2012
  10. 10. TOYS VISUAL - GAMESThursday, July 12, 2012
  11. 11. TOYS VISUAL - GAMESThursday, July 12, 2012
  12. 12. TOYS VISUAL - GAMESThursday, July 12, 2012
  13. 13. TOYS VISUAL - GAMESThursday, July 12, 2012
  14. 14. TOYS VISUAL - GAMESThursday, July 12, 2012
  15. 15. TOYS VISUAL - GAMESThursday, July 12, 2012
  16. 16. TOYS VISUAL - GAMESThursday, July 12, 2012
  17. 17. TOYS VISUAL - GAMESThursday, July 12, 2012
  18. 18. TOYS VISUAL - GAMESThursday, July 12, 2012
  19. 19. TOYS VISUAL - GAMESThursday, July 12, 2012
  20. 20. TOYS VISUAL - GAMESThursday, July 12, 2012
  21. 21. TOYS VISUAL - GAMESThursday, July 12, 2012
  22. 22. TOYS VISUAL - GAMESThursday, July 12, 2012
  23. 23. TOYS VISUAL - GAMESThursday, July 12, 2012
  24. 24. TOYS VISUAL - GAMESThursday, July 12, 2012
  25. 25. TOYS VISUAL - NON-VISUAL GAMES GAMESThursday, July 12, 2012
  26. 26. TOYS VISUAL - NON-VISUAL GAMES GAMES EASYThursday, July 12, 2012
  27. 27. "A game is a form of play with goals and structure." Kevin Maroney Social / Individual Goal Challenge Quantifiable outcome Rules Tools Skills Strategy and chance Structure Limiting context Fun GAMESThursday, July 12, 2012
  28. 28. Extremely visual Sometimes have sound Mobile No attention is needed (if pro) Only the sighted can play Mild individual challenge Repetitive and less random Scoring Not complicated Easy to interact withThursday, July 12, 2012
  29. 29. - GAMES Beowulf iSpooksThursday, July 12, 2012
  30. 30. “Audio games are very limited and while playing, you hear lots of sound effects instead of playing and enjoying the game.” Armond, 30 visually impaired & partially deaf. GAMESThursday, July 12, 2012
  31. 31. - GAMESThursday, July 12, 2012
  32. 32. - GAMESThursday, July 12, 2012
  33. 33. - EASY GAME CONTROLLERSThursday, July 12, 2012
  34. 34. Designing non-visual easy games that can be played by the sighted and the visually impaired. STATEMENTThursday, July 12, 2012
  35. 35. DOODLINGThursday, July 12, 2012
  36. 36. • “It is cool to visualize how your brain works and I would like to use these brain doodling as an artwork.” Ava, 28 • Level of attention and meditation can be high at the same time • The best brain state is when we are both focused and relaxed • Meditation level is higher when eyes are not engaged • Vision sense is important for attention DOODLINGThursday, July 12, 2012
  37. 37. FOLLOW THE RHYTHMThursday, July 12, 2012
  38. 38. FOLLOW THE RHYTHM Feedback Set up Level of Difficulty Self-programmable Needs attentionThursday, July 12, 2012
  39. 39. FOLLOW THE RHYTHM 2 +Thursday, July 12, 2012
  40. 40. FOLLOW THE RHYTHM 2 An additional component on the head Randomness comes from the brain Only two stages (levels): Fast and Slow Pace of the vibration depends on meditation/attention level of the brain + Speeds up the attention retain process Applicable on other game interfacesThursday, July 12, 2012
  41. 41. Fun aspect of games Haptic Technology Tactile elements More games Proximities and scales The BlindThursday, July 12, 2012
  42. 42. Thursday, July 12, 2012

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