Finding Vorpal Blades: Questing for Content

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Presentation on inserting social interactions into information flow using gaming constructs, and how discovery innately reinforces social sharing.

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  • “Dupont Circle”, Flickr!
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  • Finding Vorpal Blades: Questing for Content

    1. 1. Finding Vorpal Blades:Questing for Content<br />Peter Brantley <br />Internet Archive <br />
    2. 2. @nickbilton<br />The Web is shifting from a paradigm of *publishing* to a model of *communication* - @tedroden speaking to my NYU class.<br />http://twitter.com/nickbilton/status/9851408533<br /> 01 March 2010<br />
    3. 3.
    4. 4. Steady state<br />How to find information<br /> 1985:<br /> Go to a library<br /> Circulate papers <br /> Attend seminars<br /> Ask around <br />
    5. 5. Life cycle of things<br />solicitation<br />curation - selection<br />editing - preparation<br />publication<br />---------<br />Content <br />(things)<br />
    6. 6.
    7. 7. Life cycle of discovery<br />search <br />filtering <br />referrals<br /> recommends<br />---------<br />Discovery <br />(process)<br />
    8. 8. Network social<br /> Dominant sources of information<br /> embody network mediated social<br /> interactions <br />
    9. 9.
    10. 10. Eclectic now<br />
    11. 11. Eclectic now<br />
    12. 12. Eclectic now<br />
    13. 13. Eclectic now<br />
    14. 14. Eclectic now<br />
    15. 15. Eclectic now<br />
    16. 16. Eclectic now<br />
    17. 17. Eclectic now<br />
    18. 18. Eclectic now<br />
    19. 19. A generation’s search<br />when we search<br />where we search<br />what we search for<br />what we expect to find <br />how we share - and - <br />what sharing means<br />
    20. 20.
    21. 21. Pervasive data<br />The growth and proliferation of databases and libraries that we access and update in the course of our every day lives, and new techniques of accessing, visualising and using that data, leads to new forms of representation and social interaction.<br /> Futureeverything & Leonardo Electronic Almanac: Art in the age of pervasive data<br />
    22. 22. Implicit action<br />Finding is collaborative<br />... sharing is “built in”<br />(our platforms<br />are premised<br />on sharing)<br />
    23. 23. The great reciprocity<br /> discover <br /> sharing <br />
    24. 24. Do-ing things<br />user active <br />(^passive)<br /> filtering<br /> interacting<br /> augmenting<br /> republishing<br />
    25. 25. Asmara, 1940s<br />
    26. 26. Across generations<br />@naypinya thanks so much for posting that, I have never seen pictures of when Americans were there. I'm favorite-ing this! <br />11:53 PM Feb 1st<br />@naypinya that would be great.. I recognized some of the places in Asmara like the mosque which is right near my house ...<br />2:27 PM Feb 2nd<br />MessiShukor<br />Asmara Eritrea<br />
    27. 27. 60 years, 1 world, and 2 days<br />
    28. 28. Social systems<br />We {all} can<br />publish [stuff]<br />and link to (it)<br />share_the_links<br />
    29. 29.
    30. 30. Linear economics<br /> The business of content – <br />and the “law of things” – <br />are no longer as viable.<br /> Investment, <br /> production, <br /> distribution<br />
    31. 31. Link based services<br />We must remix &<br />not just content !<br /> (Invest) +ment<br /> (Product) +ion<br /> (Distribute) +ion<br />uberAlles<br />
    32. 32. “Berlin is here to mix everything with everything.” <br />[The author] finds herself in the middle of a collision ... between the staid, literary establishment ... and the Berlin youth culture of D.J.’s and artists that sample freely and thereby breathe creativity into old forms.<br />“Author, 17, Says It’s ‘Mixing,’ Not Plagiarism”<br /> NY Times, Feb 11, 2010, Nicholas Kulish<br />
    33. 33. Re-capitulate<br />Re-Mix<br />Business <br />Processes<br />Re-form<br />The Law<br />
    34. 34. Idea-ation<br /> Re-flect<br /> the value <br /> of the content > _______<br /> > into <br /> the social flow <br /> of the information<br />
    35. 35. Into the flow<br />flickr<br />could<br />enable the<br />acquisition<br />of use rights<br />for an image<br />on its homepage<br />
    36. 36. Bookserver<br />Readers<br />Search Engines<br />Libraries<br />Publishers<br />Booksellers<br />
    37. 37. Atom-ic gateway<br />
    38. 38. Atom-ic articles<br />
    39. 39.
    40. 40. a toy story<br />When you were young,<br />would you have expected<br />your toys to surprise you?<br />
    41. 41. Rubber ducky intrigue<br />
    42. 42. Toward the social<br />trending toward<br />sophistication<br />complexity<br />surprise <br /> deeper social interaction<br />
    43. 43. Robotic Seal<br />
    44. 44. Gaming it<br />Best metaphor is gaming:<br />Rapid, participatory, collaborative:<br />Quests to find beneficial things <br />Cooperation to fend away evil.<br />Imagination, interaction, incited<br />curiosity leading to surprise. <br />
    45. 45. MMORPG of Old<br />Beware the Jabberwocky!<br />
    46. 46. Snicker-snack!<br /> One, two! One, two! And through and throughThe vorpal blade went snicker-snack!He left it dead, and with its headHe went galumphing back.<br /> - Lewis Carroll, Jabberwocky<br />
    47. 47. Embedded associations<br />Vorpal blades <br />Back-cited through references <br />in a wide range of SF&F works.<br />Magic re-invoked | A term endowed <br /> again and again. | with a narrative.<br />
    48. 48. Channeled wormholes<br /> I’ve seen blades like that before. Vorpal blades, they call them. I’m not sure why. This one is obviously decommissioned, but how did it get here? They don’t rely on the edge or point to cut, that’s not what they’re for. <br />- Charles Stross, Glasshouse, 2006<br />
    49. 49. Chains of conduct<br />We can thread<br />“latent opportunities”<br />in info systems<br />Bound to action<br />(If they are known<br /> otherwise ignored)<br />
    50. 50. The game surprises<br />Thinking of services as games<br />We can avoid thing-ness<br />Focus on interaction <br />Embed the option to<br />find the spell and cast it <br />(if you know its language)<br />you can open the darkened door<br />
    51. 51. Make a quest<br />
    52. 52.
    53. 53. Image work<br />Swish swish, move them back and forward.<br />Pinch and pull, smaller and larger. <br />Tap tap tap, make a collection. <br />Hold and drag, to share. <br />
    54. 54. Thanks<br />peter brantley<br />director, bookserver project<br />internet archive<br />san francisco, ca <br />(twitter) @naypinya (slideshare)<br />peter at archive.org<br />

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