Extending the Digital Self

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    Extending the Digital Self - Presentation Transcript

    1. Extending the Self Peter Brantley Digital Library Federation April 2008
      • DLF
      • is a ...
      • {description}
      • (member ())
      • (library ())
    2. trends
      • trending toward interactivity
      • gaming and education melds
      • (self-) competitive learning ...
      • primacy of rapid exploration
    3. transition to gaming world
      • “ In [the game] world you immerse yourself in an immensely complex, information-rich, dynamic environment where you must sense, infer, decide, and act quickly.”
      • - John Seely Brown, “Exploring the Edge”,
      • Change , Sep/Oct 2006.
    4. demand <> pull
      • No longer
      • passively building
      • stocks of knowledge
      • Interacting : with the World
      • Participating : the flow of Action
      • “ This is Dewey for the digital age: a profoundly social construction of understanding enabled by the Internet.”
      • - John Seely Brown, “Exploring the Edge”
      • a revolution that is
      • fundamentally reliant on
      • net- scale applications
      mobile +
      • - “She’s on the phone” by Nice Logo, Flickr, Nov 20 07
      • I’m huddled under the awning of a cycle rickshaw parked on the fringes of Lhasa’s Barkhor Square. The driver of the rickshaw is patiently explaining how Tibet has changed during his lifetime with a cheery demeanor that belies both his scant winter trade and his likely disposable income. It’s close to midnight and the traders selling incense, herbal remedies and prayer wheels to the devotional have left hours ago leaving the square deserted save for a light dusting of snow and a descending mist. A muffled ring tone can be heard under layers of clothes and he pulls off a glove, reaches into his coat, draws out a RAZR - his wife wants to know when he can be expected home. He drops me at the delightfully named Yak Hotel and cycles into the night.
      • -- Jan Chipchase, “Future Perfect”, 2008
    5. mantra
      • connect
      • communicate
      • collaborate
      • (CCC)
    6. key focus ::
      • :: telling the world
      • about your status
      • in some ongoing way
      • :: receiving notification
      • of important events
      • Courtesy/Hank Williams
      • “ Why does everything suck?”
    7. new generation narratives
      • are PEOPLE
      • not CONTENT
      • F > o > c > u > s > e > d
    8. mobile platforms
      • Apple’s Google’s
      • iPhone Android
      • (are)
      • - game-changing -
      • coming : really soon
      • social collaborative 
      • learning environments
      • wild designs
      • portable
      • networked
      • computing
      • interfaces
      • extending
      • one’s
      • self
      • into
      • space
    9.  
    10. (c) NYT, “Paper is out ...”, March 18 2008
    11.  
    12. hyperlinking the physical world
      • “ Japan’s KDDI will launch visual search on its Spring 2008 au line of camera phones, and will make the application available for download to current customers with an au camera phone. Visual search allows people to take pictures of things with their camera phone and get content based on the image — sometimes referred to as hyperlinking the physical world. ”
      • 17 April 2008 http://www.moconews.net/
    13. Evolution Robotics
      • YouTube iPhone example
      • (at 1:27
    14. streaming video
    15. Tiananman Square Drive By http://qik.com/video/40402 (at 1:00
    16.  
    17. let’s edge into future space
    18. petiteinvention
    19. nokia morph
    20. areas to watch Rudy de Waele Plugg.eu - March 19, 2008 dot.Open
      • sensoring
      • biometrics
      • transactions
      • lifestreaming
      • recommendation
      • image recognition
      • augmented reality
      • mobile connected games
      • location based social media
      • retail proximity media consumption
      • Rudy de Waele Plugg.eu - March 19, 2008 dot.Open
      • “ Small objects
      • travel further and travel faster -
      • their meaning adapting to the
      • ever-changing context.
      • Every step an opportunity. ”
      • -- Jan Chipchase, “Future Perfect”
    21. new story types
      • already beginning to take shape
      • on web, investigating the mobile
    22.  
    23. Inanimate Alice
    24. ramifying
      • -- placing people first:
      • {
      • putting content in
      • the hands of each of us
      • working, learning, playing
      • }
      • -- with others ...
    25. &, we must think
      • About what we “own”
      • How we sustain our work
      • What freedom means
    26. “ Implicit in the markup for computer recognition, extraction and manipulation is a license to actually do those things.” Georgia Harper
    27. not ask ing :
      • how do we
      • organize and publish
      • information to make it
      • useful for people?
    28. instead ask:
      • what are people’s needs
      • and how do we organize and publish information
      • ... to expand and amplify human potential?
      • (w/thx to Bob Stein)
    29. “ Generation Gap” by Joi Ito, Flickr, Apr 11 07
    30. kthxbai! peter at diglib.org naypinya {twitter, twine, skype}

    + naypinyanaypinya, 2 years ago

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