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Gamification_ research

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my presentation about a Gamification research

my presentation about a Gamification research

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  • my co-worker's aunt makes $87/hr on the laptop. She has been out of work for 5 months but last month her pay was $16129 just working on the laptop for a few hours. Read more on this site ask40.com
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  • 1. Gamification Gamification
  • 2. Agenda Introduction Background Gamification and psychology Gamification and agile
  • 3. What’s Gamification ?
  • 4. Gamification Background In 2007, the Gamification industry was invented by Bunch Ball . In 2008 , the first document about Gamification was released The actual implementation of Gamification started in year 2010, as the new trend was broadcasted through industry players and conferences .
  • 5. Gamification and psychology :Fogs behavioral model three factors: Motivation Ability Trigger Those three factors should be applied to achieve a powerful Gamification technique.
  • 6. Maslow’s and Pink’s theories
  • 7. Gamification and Agile Both Gamification and agile are built on the idea of iterative system testing.
  • 8. Game Design Framework Mechanics Dynamic Aesthetics
  • 9. Game mechanics Points Levels Leader boards Badges Challenges On boarding Engagement loops
  • 10. Nike + training club app.http://www.youtube.com/watch?v=F_yIbXfLPUU&feature=related
  • 11. Foursquare
  • 12. Foursquare and Radio shack In August 2010, the two companies made a contract RadioShack starts a 30 days marketing test A coupon was offered to those who checked in the store In Christmas season ,RadioShack offered a badge of 20 % discount to those whoCheck in RadioShack stores and otherLocations RadioShack revenues increased.
  • 13. Sales force ..
  • 14. American airlines ..In which a progressionbar is used to representuser’s currentqualification status
  • 15. Advantages .. Users engagement Gaining customers loyalty. Increasing revenues
  • 16. Pitfalls .. Using Gamification in a broken business • Ignoring the product quality • Bad marketing plan
  • 17. Pitfalls .. Pointsification and Badgification
  • 18. Conclusion Gamification is not just a game in an online business or e-commerce website ,it is a strategic way of engaging more customers to a certain product or website .Gamification and a good business management can make very successful business
  • 19. References List 1-Anderson ,T.(2011).newcombiz.com website .Retrieved from http://www.newcommbiz.com/could-gamification-replace- management/ 2-Beresford ,T(2011).gamificationofwork.com website .Retrieved from http://gamification.co/2011/02/23/the-science-and-psychology- of-gamification/ 3-Beresford ,T(2011).gamificationofwork.com website .Retrieved from http://gamificationofwork.com/2011/10/how-to-avoid- pointsification-by-using-fuzziness/ 4-Carr D.(2011).Informationweek.com website.Retrieved from http://www.informationweek.com/thebrainyard/news/social_net working_private_platforms/231900162
  • 20. References List 5-Chan,A.(2011).Arthurchan.net website .Retrieved from http://sixrevisions.com/user-interface/karma-design- pattern/ 6-Cunningham C. & Zichermann G.(2011).Gamification by design.Oreilly media, Inc,1005Graustein Highway North 7-Edwards, T(2011).blogs.imediaconnection.com webiste .Retrieved From http://blogs.imediaconnection.com/blog/2011/08/03/15- brand-examples-of-gamification/ 8-Jross ,G.(2011).Six Revisions website.Retrieved from http://sixrevisions.com/user-interface/karma-design- pattern/
  • 21. Questions ? And thanks for your time !

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