Indicthreadsqualityconference2010testingtechniquesformobileapplicationsfinal 100309235051-phpapp01

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Indicthreadsqualityconference2010testingtechniquesformobileapplicationsfinal 100309235051-phpapp01

  1. 1. Testing Techniques for Mobile Applications Indira Pai, Basant Chandran MangoSpring Technologies Pvt Ltd.
  2. 2. Introduction • With the fantastic growth of mobile computing platforms there has been a dramatic increase in the value of mobile applications for most companies. • One of the biggest challenges that one faces when developing a mobile application is how to test it. • There are a number of factors to consider for mobile testing which aren't present for desktop or web.
  3. 3. Agenda • Types of mobile applications • Mobile testing generics • Platforms • Comparing testing on simulator with testing with device
  4. 4. Types of applications in mobile 1. Browser Based Applications 2. Pre Installed Applications 3. Installable applications
  5. 5. Browser Based Applications • Applications built for mobile browsers • Can be accessed by entering the specific URL in mobile browser. • No Installation/Un-installations involved • No Upgrade involved
  6. 6. Browser Based Applications (contd.) • Browser Based Application users always expect connectivity • Network speed and coverage become an important test case • Speed is a critical aspect: • User entered values can’t be stored locally in device database, until user allows storing information in Cache, he has to enter all his information manually every time.
  7. 7. Pre Installed Applications • Applications which are shipped as in built software with the mobile device • If devices are not launched yet, a prototype of that device model is given by the device manufacturer. • No Downloads involved • No Installation/Un-installations involved • Automatic Upgrades can be done. • This is specific to application.
  8. 8. Pre Installed Applications (contd.) • Testing of these applications in prototypes is very critical • They deal with the very core data and functions of the device. • If anything goes wrong, the core database might get corrupt. • They cannot be uninstalled/deleted ever.
  9. 9. Pre Installed Applications (contd.) • Crashes can cause severe damage to ROM • Only way to remove these applications would be to flush ROM and then upgrade it.
  10. 10. Installable Applications • Can be upgraded: – This is specific to the application design – This also depends on the source from where application was downloaded • Applications whose executable files/packages can be downloaded / received by wireless media or wired media. – Platform Specific
  11. 11. Installable Applications (contd.) • Can be installed/uninstalled in the device • They can be downloaded from: – App Store – OTA (Over The Air) • A URL which leads to download of the application. – Transfer via USB cable • Can be transferred from wireless media like Blue Tooth, Infra Red etc.
  12. 12. Mobile Testing Generics • Testing in various network strengths – No Network – Low – Medium – High – Testing during change of network strength from: • No Network/Low to High • High to Low/No Network 0 20 40 60 80 100 Defect in % No Network Low Medium High Change in strength
  13. 13. Mobile Testing Generics (contd.) • Testing in various network speed – Low – Medium – High – Testing during change of network speed from: • Low to High • High to Low 0 20 40 60 80 100 % of issues Low Medium High Change in speed
  14. 14. Mobile Testing Generics (contd.) • Testing in various network types: – 2G : • GPRS • CDMA • EDGE – 3G – Wi-Fi – Different types of Plans based on service provider
  15. 15. Mobile Testing Generics (contd.) • Testing in various Battery Strengths – Critical – Low – During Charging – High 0 20 40 60 80 100 % of Issues Critical Low During Charging High
  16. 16. Mobile Testing Generics (contd.) • Monitoring Battery consumption patterns – Observe battery consumption rate as the application is being • Run in Background • Run in Foreground – Run the application for long time.
  17. 17. Mobile Testing Generics (contd.) • Monitoring Memory usage patterns – Observe memory usage pattern as the application is being • Launched • Run: • In Background • In Foreground • Exit – Run the application for long time.
  18. 18. Mobile Testing Generics (contd.) • Check memory usage patterns when in device apart from the pre installed applications – No other applications are installed • Lot of free memory available in device. – Some third party applications are installed • Lesser free memory available in device – Lot of third party applications are installed • Very less free memory available in device
  19. 19. Mobile Testing Generics (contd.) • Memory Consumption Pattern (RAM usage) – Check memory consumption pattern when multiple applications are running while the application is being: • Launched • Run • In Background • In Foreground • Exit
  20. 20. Mobile Testing Generics (contd.) • Interruptions: – Activities which can occur parallel within the device while application is being: • Installed • Launched • Run • Exit • Upgraded • Uninstalled/ Deleted
  21. 21. Mobile Testing Generics (contd.) • Examples of Interruptions: • Incoming call • Receiving incoming call • Receiving message • Device shutdown • Remove battery • Camera activated • Lose network connectivity and then regain it
  22. 22. Mobile Testing Generics (contd.) • Debug Build: – A very important asset in helping reproduce “difficult to reproduce” bugs – A build released in debug mode which has logs enabled. – Enabling logs based on sequence of keys – Logs can be read continuously, and can help retrace steps to any issue, provided application is running.
  23. 23. Mobile Testing Generics (contd.) • Build Signing : • Required for a build which has to be pushed to an app store. • Confirms that norms as per the authority of OS or device manufacturer are followed. • Testing round after build signing needs to be done • Ensures the final build being submitted is of appropriate quality standard.
  24. 24. Platforms covered • iPhone • Android • BlackBerry • Symbian • Windows Mobile • J2ME Applications
  25. 25. Input modes in different platforms • Touch Screen – Testing with single touch inputs – Testing with multiple touch inputs – Testing for Virtual Keypad • Track Ball/ TrackWheel • Keypad • Test cases around multiple inputs at the same time
  26. 26. Device Modes in different Platforms • Portrait • Landscape – UI should be properly aligned as per mode – Test cases around mode change when application is running in background.
  27. 27. iPhone • Additional Testing aspects: – UI Guidelines from Apple need to be adhered to. – Backward OS compatibility – Allows running only one application at a time. – Can debug via USB cable connection – Device Reboot not much needed until for clearing cached data
  28. 28. iPhone – Testing Tools • Screenshots: – Can be taken by clicking the Home key and the Lock key together. – No other explicit tool needed • Memory Sweep – A tool with which a memory snapshot of iPhone device can be obtained at any given time.
  29. 29. Android • Additional Testing Aspects: – Allows running multiple applications in background – Application gets normally minimized on exiting. • So a reboot needed to launch application again. • Reboot needed often
  30. 30. Android - Debugging • Select “Enable USB Debugging” in device settings. • Then connect device to system via USB cable.
  31. 31. Android -Testing Tools • Dalvik Debug Monitor Server (DDMS) – Port-forwarding services – Screen capture on the device – Thread and heap information on the device – Logcat – Process, and radio state information – Incoming call and SMS spoofing – Location data spoofing, and more.
  32. 32. Android -Testing Tools (contd.) • Monkey Tool – Runs on simulator or device – Generates pseudo-random streams of user events such as clicks, touches, or gestures, as well as a number of system-level events. • TaskKiller – A utility application used to kill process. – Useful to skip device reboot.
  33. 33. BlackBerry • Additional Testing Aspects: – Allows running multiple applications in background – Device Reboot • Not much needed until for clearing cached data • Needed mainly for while uninstalling/installing any application. • Build Signing/Verification – Signed/certified by RIM
  34. 34. BlackBerry – Debugging • USB cable connected debugging • Can be done via JDE console after attaching debugger
  35. 35. BlackBerry – Testing Tools • Native Logs: – A combination on Alt+LGLG keys opens the device logs in device. – Has 3 types of filters: • Debug • Information • Error – This helps analyze type of exceptions.
  36. 36. BlackBerry – Testing Tools (contd.) • JL_Cmder: – A little batch script to manipulate JavaLoader. – JavaLoader, a tool shipped with JDE, can be used to easily: • Display Device Info • Display an event log • Take a screenshot • Wipe the handheld • Reset it to factory conditions
  37. 37. BlackBerry – Testing Tools (contd.) • BBScreenshooter – Desktop Based tool – Needs device to be connected to desktop system for capturing screenshots • CaptureIt – Device Based tool – Device need not be connected to desktop for capturing screeshots.
  38. 38. Symbian • Additional Testing Aspects: – Allows running multiple applications in background – Device Reboot not much needed until for clearing cached data • Build Signing/Verification – Signed/certified by Symbian – By device manufacturing authority like Nokia
  39. 39. Symbian - Debug • Can be connected to the IDE via: – USB cable connected debugging • More preferred – Via BlueTooth • Less Preferred due to device driver issues
  40. 40. Symbian – Testing Tools • Screenshot tools: – All tools are device based – After installing the tool, • Set a shortcut key for screen capture. • Start the tool and then let it run in the background while application is run. • Clicking on the shortcut key captures screenshot and stores it in device. – Examples: • ScreenSnap S60 (5th Edition) • ScreenTaker for Nokia 7650/3650/N-Gage/SX1
  41. 41. Symbian – Testing Tools (contd.) • Yucca Tools: – File browsing in Symbian device – Crash Monitor – Shows all supported fonts in device with preview. – Memory status
  42. 42. Windows Mobile • Additional Testing Aspects- – Allows running multiple applications in background – Can exit the application from task manager • Needed in case application gets hanged in background and its process needs to be killed
  43. 43. Windows Mobile - Debugging • Debugging – USB Cable connection needed between device and desktop – Can use visual studio
  44. 44. Windows Mobile - Testing Tools • Hopper – For stress testing. – Throws random events such as click events, entering text if text field in application run in background etc. – Logs are stored in device ,screenshot is also stored if device hangs or if application crashes.
  45. 45. J2ME Applications • J2ME is a Development Platform • Input Modes: • Follows input modes of the platform, some restrictions might exist. • Device Modes: – Based on platform
  46. 46. J2ME Applications (contd.) • Additional Testing Aspects: – For mass markets handsets – Porting Friendly • Should work well on the supported device/ platform on which its installed. • Should be able to work well after the device firmware upgrades. • Build Signing/Verification – Verified by Verifying Authority. – Verified by device manufacturing authority like Nokia
  47. 47. J2ME Applications - Testing Tools • Tools provided by device platforms can be used. • Wireless Toolkit • Debug mode build.
  48. 48. Testing on Simulator
  49. 49. Testing on Simulator (contd.) • Simulators : – A software application that can accurately imitate mobile phone. • The need to test on simulators: – Non availability of device – Testing same build in multiple device screens – Non availability of certain network for device testing in testing area.
  50. 50. Testing on Simulator (contd.) • Advantages: – Can help in isolating issues which are not volatile network connection dependent. – Can provide a wide variety of testing over different types of device simulators for the same build.
  51. 51. Testing on Simulator (contd.) • Disadvantages: – Simulators of older generation handsets don’t resemble the device as closely – Some issues which are hit by the speed at which input was given cannot be reproduced easily – Hardware/Firmware environment variations detectable in device testing only – Device testing is always preferred as it represents more likely end user scenarios
  52. 52. Questions
  53. 53. Thank You

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