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Engineering Social Justice Presentation


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Engineering Social Justice Presentation

Engineering Social Justice Presentation

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    • 1. The Internet and Social Justice Rights, Justice, Freedom & Ethics: Towards Just and Sustainable Human Communities A presentation to SOCY 234/MDEP 221: Engineering & Social Justice Nasser Saleh February 9, 2009
    • 2. Angry online divorcee 'kills' virtual ex-hubby A 43-year-old piano teacher's sudden divorce from her online husband in a virtual game world made her so angry that she logged on and killed his digital avatar "I was suddenly divorced, without a word of warning. That made me so angry," the official quoted her as telling investigators and admitting the allegations. The woman used login information she got from the 33-year-old office worker when their characters were happily married, and killed the character. The man complained to police when he discovered that his beloved online avatar was dead.
    • 3. Agenda
      • The Internet as a technology
      • The utopian and dystopian nature of the Internet
      • Digital divide
      • Examples: Facebook and Wikipedia
      • Participatory design
      • Questions and comments.
    • 4. The rise of the Internet
      • The whole history of the Internet may be encapsulated into what amounts to a period of just about three decades.
      • How it started?
      • The Internet as a self-organizing system
      • Was the Internet originally planned for the its current use?
    • 5. The Internet in Numbers
    • 6. Utopian Internet
      • The widespread adoption of Internet technology, including extended democracy, personal liberation, enhanced powers of organization and coordination, and renewal of community.
    • 7. Dystopian Internet
      • Much less frequently, authors highlight the more negative vision whereby technology exacerbates human misery as individuals become increasingly controlled by what they fail to understand.
      • Whilst the technological dystopians provide a useful counterbalance to the romantic visions of the utopians, both camps view technology and social change in a rather elementary and constricted way.
    • 8. A look at the future
      • "The future of information technology descends upon us in a swarm of buzzwords: global village, electronic superhighway, information age, electronic frontier. Someday soon, cyberspace - the vast, intangible territory where computers meet and exchange information - will be populated with electronic communities and businesses. In your home, a protean box will hook you into a wealth of goods and services. It will receive and send mail, let you make a phone or video call or send a fax or watch a movie or buy shoes or diagnose a rash or pay bills or get cash (a new digital kind) or write your mother. That will be just the living-room manifestation of what promises to be a radical - and rapid - transformation of commerce and society, the greatest since the invention of the automobile.“ Stewart (1996)
      Stewart T A (1996) Boom time on the new frontier, in Kling R (1996) ed. Computerization and Controversy, Academic Press, San Diego, 2nd edition, 67-74.
    • 9. The Electronic Hive
      • "Just as a beehive functions as if it were a single sentient organism, so does an electronic hive, made up of millions of buzzing, dim-witted personal computers, behaving like a single organism. Out of networked parts - whether of insects, neurons or chips - come learning, evolution, and life. Out of a planet-wide swarm of silicon calculators comes an emergent self-governing intelligence: the Internet." (Kelly, 1996, p.76).
      Kelly, K. (1996) The electronic hive - embrace it, in Kling, R. (Ed.) Computerization and Controversy, 2nd Edition, Academic Press, San Diego, pp. 75-78.
    • 10. The Electronic Hive - Refuse it
      • "Immersed in an environment of invisible signals and operations, we find it as unthinkable to walk five miles to visit a friend as it was once unthinkable to speak across that distance through a wire" (Birkerts, 1996, p.81).
      Birkerts, S. (1996) The electronic hive - refuse it, in Kling, R. (Ed.) Computerization and Controversy, 2nd Edition, Academic Press, San Diego, pp. 79-82.
    • 11. Digital Divide or Knowledge Divide
      • Digital divide: people who have .. and people who have-not
      • A second wave of digital divide is emerging
      • The rise of using ICT technology posed more questions about the nature of knowledge.
    • 12. Example: Wikipedia
    • 13. Wikipedia (English Language only)
      • Content pages 2,730,784
      • Pages (All pages in the wiki, including talk pages, redirects, etc.) 15,846,204
      • Uploaded files 834,114
      • Page edits 283,555,039
      • Average edits per page 17.89
      • Registered users 8,899,528
      • Active users (Users who have performed an action in the last 30 days) 162,441
    • 14. Utilitarianism and ICT
      • Utilitarianism (from the Latin utilis, useful) is a theory of ethics that prescribes the quantitative maximization of good consequences for a population
      • The Internet: A “utilitarian” distribution of knowledge or an “egalitarian” one ?
    • 15. Facebook Phenomenon
      • More than 150 million active users
      • The fastest growing demographic is those 30 years old and older
      • Average user has 120 friends on the site
      • More than 3 billion minutes are spent on Facebook each day (worldwide)
      • More than 850 million photos uploaded to the site each month
      • More than 5 million videos uploaded each month
      • Source: Facebook Statistics, retrieved on February 7, 2009 from
    • 16. Nasser’s Facebook world
      • 114 friends
      • 21 photo albums
      • 174 posted links
      • 1331 notes
      • Member of 79 groups
      • Started 3 groups & 2 applications
      • What is the real world of Facebook Technology?
    • 17. Participatory Design & Social Justice
    • 18. What’s design
    • 19. Designing for .. Or designing with..
      • Designing through a lens of social justice will have an affect on what you design.
      • User-centred design (UCD) as a process
      • Including the users in the design process and not to test the final product.
      • If everyone could design .. Who is the expert?
    • 20. Principles of Participatory design
      • Cooperation/ Co-working : an egalitarian principle for all stake-holders.
      • Experimenting : in the space between new possibilities and current situation
      • Contextualising : the context in which the technology is to be applied
      • Iterating : a process of design and use.
      • Source: Four principles of participatory design , retrieved from
    • 21. Participatory action research
      • Action research/design: where researchers/designers become involved as participants in planning and implementing change.
      • Can non-scientific, non technical people contribute properly?
      • Can political ideals be confounded with scientific/ technical ideals?
    • 22. Participatory design for social justice
    • 23. Participatory design for social justice
    • 24. Designing ICT projects for Social Justice
      • Participatory projects
      • Social objectives and the finding agencies agenda
      • A clear exit strategy
      • Sustainability
    • 25. Final Notes
      • E-Participation can challenge E-Domination
      • E-Participation can empower cognition, communication and cooperation processes of humans so they can jointly construct participatory social systems
      • The Internet is not a technological system that determines social systems; it does not have linear one effects on society
    • 26. Thank You Source: