Key Technology Trends and Models Impacting Markets : Business Leadership Update, David Levin, United Business Media plc - Presentation Transcript
How Technology is Changing Marketing David Levin CEO, United Business Media plc 14 February 2008
Timeless yet Changing
All the traditional keys still applicable
Buyer meets Seller
Marketing and Sales
Brand
Response/ ROI/Impact/Reach
A host of new variables
Converged New Media – young and still rapidly evolving
Fragmentation of old media
Vast increase in amount of information and mis-information available
Audience changing – Global and National, mix of sophisticated and not
New Behaviours
Audience more demanding
Audience mobile/itinerant
Audience can be fickle
Audience expects to contribute/exert some form of leadership and control
Reaching audiences in new ways Which of the following activities relevant to your job or industry have you tried or considered trying? Source: Forrester Research/ American Business Media October 2007 Base: 878 B2B decision makers
How Machines Work creates sophisticated virtual environments and state of the art games that educate and engage the Creators of Technology. Marketing moves on - the New
Client: Infineon Think your way out To engage and challenge engineers within an innovation environment. Immersive Marketing – viral & compelling
Client: SUN Temple of the Sun Developers played this addictive game with an exciting twist. They used Sun Studio software to solve the final game riddle! Immersive Marketing – Games & Action
Client: Microsoft Silverlight Flipbook To engage and challenge engineers within an innovation environment. Immersive Marketing – detail and data
Client: Symantec Endpoint Protection Game To challenge the audience of InformationWeek with a 3D Video game experience where the player battles viruses. Immersive – Entertainment & Experiences
Client: Intel This animation shows the progression of the concept from idea to reality . Immersive - Creation
New Encounters - Virtual Worlds
Virtual Worlds – one part of the future
Gartner: “By 2010, 80% of active Internet users will live in virtual worlds …”
Large and growing investment by global companies (IBM, Intel, AMD, Cisco, Alcatel, Microsoft, Sun, etc.), most committed to platform interoperability
CMP Metaverse
Life 2.0 Summit
Building Design Virtual Careers fair 23rd – 24th January 2008
1,775 attendees
23 architectural practices exhibited
Each booth was visited by an average of 420 visitors
Effective and Real : Face to Face media
Alongside digital revolution, face to face media (tradeshows) continue to grow (11% H2 2007, in US)
Personal, face to face contact is central to business
Intangible benefits of real community involvement, peer group networking, peer recognition
Fantastic economic rationale too
closely qualified audience
many contacts in one place at same time
travel time & costs minimised
Face to Face builds an Industry
Integrated Technology Marketing Creators and Developers Integrators and Sellers Technology in Business Events Print Social Networking Research/ Consulting Business Information Online Video/ Immersive Mktg . Media, Marketing and Information Services Solutions
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