My name is Muki, in the next 20 min I am going share my 20 years experience as a designer, entrepreneur, writer, creative director and a programmer. I started painting when I was 7 years old like many of you here. But in 1992 I saw this amazing box called computers.
To me design is about QUESTIONING everything around us. Design is about finding multiple solutions for problems.
The design of the COMPASS changed the history of the world. It opened new sea routes and made the world flat.
The Cammenga compass is the best in the world used by the US army for night vision and needs no battery.
The compass design has had great historical impact and it continues to have impact even today in our daily life.
Yesterday coins made of gold and silver. When it became too expensive they designed the currency using paper and leather. Today we are using plastic and spending tomorrows money.
The design of the currency continues to evolve and the transaction is becoming virtual. It has become FORM LESS.
Who would have imagined a library without people or books. A library without books was unthinkable. Now it seems almost inevitable. Earlier we used to go the libraries today the libraries come to you.
Earlier there was a distance between the subject and the object. Today it has disappeared. It has become Selfie-centered.
This is nothing to do with success of a product design. But catering to their target audience.
Zen lesson: Eliminate what doesn’t matter to make more room for what does.
Useful design is a commodity but delightful design is an experience.
NPC 2014 - North - Monologue on Delightful Design - Muki Regunathan, Pepper Square
Monologue on Delightful Design
Presented by: Muki Regunathan
27 August 2014, The Leela, Gurgaon
To design, or not to design, that is not the question:
Whether it is better in the market
To design for survival, or for show?
Cater to user empathy, or my ego?
Do I need a long term vision, or create on the go?
Is it to internal navigation, or external pressure that I
Where exactly is the design destination, who knows
For instance, who would have imagined a bare
Could reshape the course of history and throw open
new opportunities to strike terror, or tender care in
To conquer, colonize and virtually
unlock a whole new dimension in the
way we see, interpret and utilize the
Of a brave new world roaring to go
to undiscovered boundaries where
In the network of human, material and
There is yet so much more to find
Puzzles the will and makes
the creative endeavor,
a testing ground forever.
Design to survive or for show? Cater to user empathy or my ego?
Do I need a long term vision or, Create on the go?
Is it to internal navigation or external pressure that I bow?
Where exactly is the design destination, who knows and how?
Designed for survival Designed for communicationDesigned for guidance
Design: A currency you can bank upon?
Form or function? Tradition or Breakthrough? Scale or stay niche,
Design what sells or, sell what you design?
Design today, sell tomorrow?
Who can confidently say what’s the currency of design?
Design is global.
Art is personal.
Michelangelo's Sistine chapel
Take you back in time You are living the design
What’s good design, does it conquer all?
Adaptability, simplicity, accessibility, and relevance to audience most of all.
Who ever imagined libraries would one day be without people or books,
That they would hook you to your tablet from the remotest nooks?
Design: Original Purpose
What’s the original purpose of your
design and what’s it used for now?
Do I deviate from the original, cash in
on surprise and cause a row,
Or, wait for critical mass, release a
sequel and call it a Pro?
Design: Formal or Informal
Should design be formal and fancy, or fresh and informal
like it is trending today?
Pictures were once so ceremonial but now they are so social,
Do I follow the mundane or the iconic, who knows what’s the success tonic?
Ceremony focus Selfie-centered
How design works?
Delightful design doesn’t make
the user think.
Design: Seamless Vs Obtrusive
Good design often hides itself, but bad design shows.
Should I design subtle, remain anonymous or reveal everything?
User centric - FREE Has to be more user centric - Paid
Static Vs Dynamic
No engagement Higher engagement
Conventions Vs Innovation
Commodity Vs Experience
Linear Magical experience
Brown University computer scientist
Successful execution of the Internet of
Things requires consideration of the
interface's usability as well as the
technology itself. These interfaces
need to be not only more user friendly
but also better integrated.
"If users need to learn different interfaces for their vacuums, their locks,
their sprinklers, their lights, and their coffeemakers, it’s tough to say
that their lives have been made any easier."
The Next Big Thing in Design: UX & UI for the Internet of THINGS
1. Experience creation is collaborative not an individual contribution. It has to be
simple, flexible, accessible and relevant.
2. Delightful design = idea + people + process + technology
3. Cannot design without understanding what technology can do: security,
responsibility and impact has to be anticipated and addressed in design
4. Connecting people & product = what’s your design story?
The diagnostic instrument with the 21 inch touch display
Signature design elements taken from the Visual Brand Language
The Home screen is the main start-up screen for the system. It provides monitoring of key modules and
system information for the user.
Drag and drop user experience
The app window is "chromeless" because it contains no border "chrome" components, such as the address
bar, title bar, status bar, and toolbars. While running, it uses all of the monitors display area.
Placing the widget in the library
The User Interface will be displayed on 21 inch touch screen placed inside the diagnostic instrument.
Double tab to maximize the widget window
Any designed selection areas need to accommodate touch, there will be no mouse or keyboard supplied
with the system.
Supply status screen
The Supply status screen provides the user with a visual summary of the current inventory status of the
on-board and bulk supplies for each module.
The middle of the left bar is for user notifications. At the bottom of the left bar there are 6 buttons for
short cut navigation; selection of these buttons allows the user to go directly to the associated screen.
Menu drop down
The left bar is used for navigation; the menu button when selected will display the available navigation
Together we can create magic