About Broken Games    Or how I stopped worrying and learned to let games happen.    Nicolò Tedeschi - Santa Ragionesabato ...
Santa Ragione    A micro interaction design studio, founded in 2010 in Milano, now based nowhere.    Nicolò Tedeschi - San...
sabato 3 novembre 2012
BROKEN    GAMES ?         Games that due to a breach in the rules,         to unclear victory conditions or abiguos       ...
isn’t it just bad    design?   • Odd unanticipated loose ends   • Ambiguous rules   • Ambiguous game components   • Unclea...
Doug Wilson’s    B.U.T.T.O.N.   • Digitally mediated party game where 2 to 8         players have to push or defend theyr ...
sabato 3 novembre 2012
Henning    Eichberg’s Bodily    Democracy   “The rule is not the game.The flow of the game is   in contraddiction to the ac...
Bodily Democracy   • Not self-explainatory   • No need to quantify outcomes   • Exsist only when beeing playedsabato 3 nov...
Bernie DeKoven’s    Well Played Game   A game is something that “eather we achieve it   together or we don’t achieve it at...
Well Played Game   • Games has no purpose   • Games emerge from the mediation between         players, rules and game comp...
sabato 3 novembre 2012
sabato 3 novembre 2012
to sum up:   • No quantifiable outcomes   • Limited supervision of the computer in         enforcing rules.   • Ambiguous r...
Creating a    consistent game    fiction    "[...] in this view, the practice of game design    become less about crafting...
to manage players    expectations.    because when a game looks like it’s enabling a    certain kind of play and then it d...
Escape from the    Aliens in Outer    Space    A sci-fi horror board game in which positions    and identities are conceale...
What seems like a messy and broken game design    enables for extremely dynamic play sessions and for    exciting and unex...
Not strategies    directly designed    by us    But they emerge from the inherent    complexity and consistency of the gam...
“shut up and sit down” review quotes:    •“Escape from the Aliens’ simple rules act like    an onion. Each layer you peel ...
Maps and Rules    Editor    We knew the game was broken and that its    very brokness was creating an open    playgroundsa...
A strive for consistency    •   a Rule Question - Blabla Blabbla           •   Ove Ahiman :        So we have:            ...
Winning?    Not necessary for a game to take place,    winning conditions become just a way to let    players know that th...
MirrorMoon    A first-person puzzle-adventure game set on a    uninhabited planet that is experiencing a full    solar ecli...
Datasabato 3 novembre 2012
Intentionally designed broken games lead to discover new and    unexpected mechanics that can not simply emerge from playt...
Marcel    Duchamp’s Ready    Made    Question the world around you, reinterpret and    question the very medium you use an...
Cest le regardeur qui fait le tableau    “The creative act is not formed by the artist alone; the spectator brings the wor...
More than what    you see...   • The artwork ha no retinal value, it’s more         than the sum of its parts.   • All its...
Rialzo    Reinterpretation of the physical space. Its up    to the ability of players to see things    differently and to ...
Stop worrying, let games happen!sabato 3 novembre 2012
Info and contacts:        Nicolò Tedeschi - Santa Ragione:        http://www.santaragione.com        info@santaragione.com...
Upcoming SlideShare
Loading in …5
×

Broken games - Nicolò Tedeschi - Santa Ragione: NGDC 2012

444 views
353 views

Published on

Broken games by Nicolò Tedeschi - Santa Ragione: NGDC 2012

Published in: Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
444
On SlideShare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
3
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide

Broken games - Nicolò Tedeschi - Santa Ragione: NGDC 2012

  1. 1. About Broken Games Or how I stopped worrying and learned to let games happen. Nicolò Tedeschi - Santa Ragionesabato 3 novembre 2012
  2. 2. Santa Ragione A micro interaction design studio, founded in 2010 in Milano, now based nowhere. Nicolò Tedeschi - Santa Ragionesabato 3 novembre 2012
  3. 3. sabato 3 novembre 2012
  4. 4. BROKEN GAMES ? Games that due to a breach in the rules, to unclear victory conditions or abiguos components let interact players with some parts of the very game sturcture.sabato 3 novembre 2012
  5. 5. isn’t it just bad design? • Odd unanticipated loose ends • Ambiguous rules • Ambiguous game components • Unclear victory conditionssabato 3 novembre 2012
  6. 6. Doug Wilson’s B.U.T.T.O.N. • Digitally mediated party game where 2 to 8 players have to push or defend theyr contoller. • Absense of total systemization opens up a space for playfull subversiveness. • Contingent on the particular players and the particular setting. • Rewarding when the players manage to keep it going “right”.sabato 3 novembre 2012
  7. 7. sabato 3 novembre 2012
  8. 8. Henning Eichberg’s Bodily Democracy “The rule is not the game.The flow of the game is in contraddiction to the achievement.The game is what starts beyond the rule and beyond the striving for the result, beyond the ‘it’.”sabato 3 novembre 2012
  9. 9. Bodily Democracy • Not self-explainatory • No need to quantify outcomes • Exsist only when beeing playedsabato 3 novembre 2012
  10. 10. Bernie DeKoven’s Well Played Game A game is something that “eather we achieve it together or we don’t achieve it at all.”sabato 3 novembre 2012
  11. 11. Well Played Game • Games has no purpose • Games emerge from the mediation between players, rules and game components. • A consistent fiction is more important than tons of rules • Everybody WINS!!sabato 3 novembre 2012
  12. 12. sabato 3 novembre 2012
  13. 13. sabato 3 novembre 2012
  14. 14. to sum up: • No quantifiable outcomes • Limited supervision of the computer in enforcing rules. • Ambiguous rules • Ambiguous game components • Unclear or absent victory conditions • Strong fictionsabato 3 novembre 2012
  15. 15. Creating a consistent game fiction "[...] in this view, the practice of game design become less about crafting systems, and more about mood setting and instilling into players the appropriate spirit."sabato 3 novembre 2012
  16. 16. to manage players expectations. because when a game looks like it’s enabling a certain kind of play and then it denies it by limitations it is a horrible experience.sabato 3 novembre 2012
  17. 17. Escape from the Aliens in Outer Space A sci-fi horror board game in which positions and identities are concealed: players can kill and eliminate teammates, cheat or be suddenly out of the game.sabato 3 novembre 2012
  18. 18. What seems like a messy and broken game design enables for extremely dynamic play sessions and for exciting and unexpected strategies to arise. • Unclear victory conditions. • Easy to cheat • Enforce betrayal and can quickly become unbalanced • Severe death mechanic with expulsion from the gamesabato 3 novembre 2012
  19. 19. Not strategies directly designed by us But they emerge from the inherent complexity and consistency of the game componentssabato 3 novembre 2012
  20. 20. “shut up and sit down” review quotes: •“Escape from the Aliens’ simple rules act like an onion. Each layer you peel away reveals another layer of tactics.“ •“[...] And then you get into double bluffs, where the humans act like humans, and, and, and all this is before we’ve gotten into the territory of mind games, where you might act scared or fall silent at the table to fool others into thinking that they’re zeroing in on your tender little takeaway of a character.”sabato 3 novembre 2012
  21. 21. Maps and Rules Editor We knew the game was broken and that its very brokness was creating an open playgroundsabato 3 novembre 2012
  22. 22. A strive for consistency • a Rule Question - Blabla Blabbla • Ove Ahiman : So we have: Thematicly you can interpret it as the aliens having eggs onboard, and the 2 humans escaped (winner) humans have 39 minutes to get out before they hatch and swarm the whole ship. 3 aliens dead (loser??) 1 human alive at turn 39 with no pod avalaible for escape... (winner? loser?) According to rulebook: [...] Whats your position???sabato 3 novembre 2012
  23. 23. Winning? Not necessary for a game to take place, winning conditions become just a way to let players know that their actions have an effect on the system, a way of framing inputs and outputs.sabato 3 novembre 2012
  24. 24. MirrorMoon A first-person puzzle-adventure game set on a uninhabited planet that is experiencing a full solar eclipse.sabato 3 novembre 2012
  25. 25. Datasabato 3 novembre 2012
  26. 26. Intentionally designed broken games lead to discover new and unexpected mechanics that can not simply emerge from playtesting or thinkering. Instead of approaching games as containers to fill with our own content, where the author is the absolute ruler that own the contents and spoon-feeds his users, we can build a coherent environment for play to take place and even if potentially broken, open to interpretation where even outcomes are a result of a mediation process among all game elements.sabato 3 novembre 2012
  27. 27. Marcel Duchamp’s Ready Made Question the world around you, reinterpret and question the very medium you use and ask player to do the same. “I force myself to contradict myself in order to avoid conforming to my own taste.”sabato 3 novembre 2012
  28. 28. Cest le regardeur qui fait le tableau “The creative act is not formed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act.Those who look are as important as those who make.”sabato 3 novembre 2012
  29. 29. More than what you see... • The artwork ha no retinal value, it’s more than the sum of its parts. • All its components act as catalysts of the narrative fiction. • Our engagement with art is a form of movement, of travel, a journey across time and space towards something we consider the work of art, although that work only exists in our working towards it.sabato 3 novembre 2012
  30. 30. Rialzo Reinterpretation of the physical space. Its up to the ability of players to see things differently and to stretch the rules, within the game fiction, to their advantage.sabato 3 novembre 2012
  31. 31. Stop worrying, let games happen!sabato 3 novembre 2012
  32. 32. Info and contacts: Nicolò Tedeschi - Santa Ragione: http://www.santaragione.com info@santaragione.com @santaragionesabato 3 novembre 2012

×