Naace Strategic Conference 2009 - Computer Games Based Learning in Scottish Schools - Ollie Bray, Deputy Head Teacher, Musselburgh Grammar School
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Naace Strategic Conference 2009 - Computer Games Based Learning in Scottish Schools - Ollie Bray, Deputy Head Teacher, Musselburgh Grammar School

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Computer Games Based Learning in Scottish Schools

Computer Games Based Learning in Scottish Schools

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Naace Strategic Conference 2009 - Computer Games Based Learning in Scottish Schools - Ollie Bray, Deputy Head Teacher, Musselburgh Grammar School Naace Strategic Conference 2009 - Computer Games Based Learning in Scottish Schools - Ollie Bray, Deputy Head Teacher, Musselburgh Grammar School Presentation Transcript

  • Games Based Learning in Scottish Schools Ollie Bray Musselburgh Grammar School East Lothian Council www.olliebray.com
  • www.olliebray.com
  • Wordle.net View slide
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  • Where it all began…
  • ‘ Good Teachers’ use ‘Good Tools’ Derek Robertson
  • http://www.ltscotland.org.uk/ictineducation/gamesbasedlearning/
  • http://ltsblogs.org.uk/consolarium/
  • The journey so far…
  • Why ICT Strategies Fail Lack of resources Lack of joined up thinking
  • Our Strategy Animation Photography Broadcasting Publishing Video Games
  • Geography Art MfL PE History English SMT Science
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  • This is no different for Games Based Learning
  • Learning Through Play Time
  • Science English Maths PE Computing Social Subjects Mfl SfL Games Based Learning
  • Relevance
  • Why Games Based Learning?
  • Relationships
  • Learning
  • Web Based Games for Classroom and Home Learning
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  • Games can be powerful in education – use screen shots for students to record their scores.
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  • http:// simcit .ea.com/
  • http://www. stopdisastersgame .org/
  • http://www. simsweatshop .com/game/
  • http://www. fantasyfarmer .co. uk /
  • Activexpression
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  • Using Games Based Learning as a Transition Activity
  • Selling the Idea Headteachers Parents P7 Teachers
  • Headteachers ‘ As a mountaineer and outdoor leader, Ollie Bray is used to situations that would terrify the rest of us. But facing bears, high ledges and white-water rapids are nothing compared to six primary heads who have been invited to let their senior pupils play Guitar Hero in class. ’
  • Parents
  • Teachers
  • The equipment
  • Stage One
    • P7 Classes use Guitar Hero as a Context for Learning from Easter to Summer.
  • Planning
  • Success Criteria
    • I can undertake a personal research project on a rock musician or star.
    • I can work collaboratively, showing communication and successful teamwork.
    • I can design and make suitable merchandise, and advertising for an imaginary rock band.
    • I can use my knowledge of global geography to plan a sensible route for a tour, which fits within a given timeframe.
    • I can find out about cultural and economic factors in different countries and how these can impact on visitors to the country.
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  • Literacy and project work
  • Art Work
  • Design and Technology
  • Character Studies
  • Animation
  • Enterprise
  • T-Shirt Making
  • Parent Showcase
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  • Stage Two
    • All P7 Children are brought together for a Transition Event at MGS.
      • Battle of the Bands
      • Guidance Guitar Hero Challenge
      • Another Activity
    Context for Discussion Social Interaction Common Ground Relationship Building
  • Start and End
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  • Stage Three
    • The theme of Guitar Hero is used in some subject areas between the start of term to the September weekend.
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  • On-line Support http://edubuzz.org/blogs/mgsguitarhero/
  • Partnership with Parents
  • Family Settings (1)
  • Family Settings (2)
  • Family Settings (3)
  • Family Settings (4)
  • Nintendo DS
  • Brain Training (1)
  • Brain Training (2)
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  • Maths - Methodology
    • 10 minutes at the start of the lesson.
    • Record scores at the end of the week.
    • Results recorded on teachers computer, wall chart or in student jotter.
  • Key Points
    • 10 minutes
    • Six weeks
    • Management
  • Registration S1 Right S1 Left John Sam
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  • Storage Solutions (?)
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    • Children show improvement
    • Motivating
    • Encourage practice
    • Build Relationships
    What do we know?
  • Support for Learning
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  • Buzz
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  • Use of Wii Sports to support Numeracy
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  • Games Design
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  • Link to other initiatives Developing Literacy
  • Graphic Novels
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  • www.comicbrush.com
  • Hotel Dusk: Room 215 Excellent narrative
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  • Nice Graphics Book / Comic Feel
  • Developed Narrative
  • Decision Making
  • Problem Solving
  • Explore the book
  • Cliff Hangers
  • Word Counts Vs 190, 637 185, 404
  • Word Counts 204, 107 Words
  • Can computer games keep you healthy?
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  • Dance Mats
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  • What else? Use of the Sony PSP in Campie Primary School 5 out of 6 schools using Brain Training Use of Drawn to Life in Wallyford Primary School
  • Context for Learning
  • Nintendogs
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  • Sony PSP
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  • Hot Brain
  • Drawn to Life Used to develop creative writing and story telling skills
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  • Support
  • 5 bits of advice
  • Little Victories
  • Let the children lead the way!
  • Be prepared to take risks!
  • Be Optimistic!
  • ‘ It’s a lot easier to apologise than gain permission’
  • It’s not an investment in computer games It’s an investment in children
  • Its time to think? Direction
  • Sustainability
  • 3 18 Progression
  • Common Sense
  • e: [email_address] t: www.twitter.com/olliebray b: www.olliebray.com ‘ The future depends on what we do in the present’ (Ghandi)