0
final presentation
                                    EMMA 2010
                                Interaction Design
      ...
short recap




EMMA 2010 - Interaction Design - Nikki Veldhuis
embodied interaction
           how our engagement, perception, and
          situatedness in the world influences how
   ...
“We don’t act on these artifacts,
            but we act through them”




EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
applying it in practice
         developing an experimental controller for
            the television set-up that uses the...
applying it in practice
         developing an experimental controller for
            the television set-up that uses the...
EmboRemo




EMMA 2010 - Interaction Design - Nikki Veldhuis
EmboRemo




EMMA 2010 - Interaction Design - Nikki Veldhuis
controlling the TV by...
                                         gestures

                              tangible interac...
interaction with the TV becomes
                       embodied




EMMA 2010 - Interaction Design - Nikki Veldhuis
process




EMMA 2010 - Interaction Design - Nikki Veldhuis
process
                      assumptions & point of view
                        research & development




EMMA 2010 - I...
process
                      assumptions & point of view
                        research & development




EMMA 2010 - I...
use of gestures




EMMA 2010 - Interaction Design - Nikki Veldhuis
Kinect




EMMA 2010 - Interaction Design - Nikki Veldhuis
Kinect




EMMA 2010 - Interaction Design - Nikki Veldhuis
Kinect




EMMA 2010 - Interaction Design - Nikki Veldhuis
an artifact...




EMMA 2010 - Interaction Design - Nikki Veldhuis
...instead of this




EMMA 2010 - Interaction Design - Nikki Veldhuis
process
                      assumptions & point of view
                        research & development




EMMA 2010 - I...
research &
                          development



EMMA 2010 - Interaction Design - Nikki Veldhuis
research &
                          development
                              field research
                        prot...
field research




EMMA 2010 - Interaction Design - Nikki Veldhuis
field research




EMMA 2010 - Interaction Design - Nikki Veldhuis
prototyping
                                 &
                            user testing


EMMA 2010 - Interaction Design -...
iterations




                                              !

EMMA 2010 - Interaction Design - Nikki Veldhuis
low-fidelty




EMMA 2010 - Interaction Design - Nikki Veldhuis
low-fidelty




EMMA 2010 - Interaction Design - Nikki Veldhuis
choices




EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
user testing




EMMA 2010 - Interaction Design - Nikki Veldhuis
user testing




EMMA 2010 - Interaction Design - Nikki Veldhuis
user testing




EMMA 2010 - Interaction Design - Nikki Veldhuis
goal of the user tests
                             user expectations
                           mental models / patterns
...
FabLab




EMMA 2010 - Interaction Design - Nikki Veldhuis
EMMA 2010 - Interaction Design - Nikki Veldhuis
supportive narrative
                             embodied interaction
                              tangible computing
  ...
recap




EMMA 2010 - Interaction Design - Nikki Veldhuis
recap




EMMA 2010 - Interaction Design - Nikki Veldhuis
recap
                             embodied interaction




EMMA 2010 - Interaction Design - Nikki Veldhuis
so what’s next?




EMMA 2010 - Interaction Design - Nikki Veldhuis
plans for the future




EMMA 2010 - Interaction Design - Nikki Veldhuis
see my complete process
                       @
              blog.nikkiveldhuis.nl


EMMA 2010 - Interaction Design - Ni...
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EmboRemo, embodied interaction graduation project

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Knowledge is not only in the mind, but also in the body. We use our physique to manipulate and understand our environment. What this means in the area of interaction design is that the human body, environment and context has lots of influence in the experience with devices and digital systems. Through the manipulation of real-world objects, interaction with these systems can be more adapted to our behavior. This way, interaction takes place in the physical world instead through the use of abstract and complicated interfaces.

The goal of my project was to explore the concept of embodied interaction. In layman's terms, this theory is about extending technology to human behavior in a most natural way. I applied this concept in practice by designing an experimental remote for the television set-up. This remote has no buttons and the user controls the television by squeezing and gesturing. The remote communicates to the user through the use of haptic feedback.

The process of developing EmboRemo was an important aspect in my project. I applied ideation, prototyping, user testing and different forms of research.

This was my graduation project for the study Interaction Design at the School of the Arts Utrecht (HKU), the Netherlands.

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Transcript of "EmboRemo, embodied interaction graduation project"

  1. 1. final presentation EMMA 2010 Interaction Design Nikki Veldhuis 25th of August 2010 EMMA 2010 - Interaction Design - Nikki Veldhuis
  2. 2. short recap EMMA 2010 - Interaction Design - Nikki Veldhuis
  3. 3. embodied interaction how our engagement, perception, and situatedness in the world influences how we interact with computational artifacts. EMMA 2010 - Interaction Design - Nikki Veldhuis
  4. 4. “We don’t act on these artifacts, but we act through them” EMMA 2010 - Interaction Design - Nikki Veldhuis
  5. 5. EMMA 2010 - Interaction Design - Nikki Veldhuis
  6. 6. EMMA 2010 - Interaction Design - Nikki Veldhuis
  7. 7. applying it in practice developing an experimental controller for the television set-up that uses the concept of embodied interaction. EMMA 2010 - Interaction Design - Nikki Veldhuis
  8. 8. applying it in practice developing an experimental controller for the television set-up that uses the concept of embodied interaction. EMMA 2010 - Interaction Design - Nikki Veldhuis
  9. 9. EmboRemo EMMA 2010 - Interaction Design - Nikki Veldhuis
  10. 10. EmboRemo EMMA 2010 - Interaction Design - Nikki Veldhuis
  11. 11. controlling the TV by... gestures tangible interaction sensorimotor skills material & form EMMA 2010 - Interaction Design - Nikki Veldhuis
  12. 12. interaction with the TV becomes embodied EMMA 2010 - Interaction Design - Nikki Veldhuis
  13. 13. process EMMA 2010 - Interaction Design - Nikki Veldhuis
  14. 14. process assumptions & point of view research & development EMMA 2010 - Interaction Design - Nikki Veldhuis
  15. 15. process assumptions & point of view research & development EMMA 2010 - Interaction Design - Nikki Veldhuis
  16. 16. use of gestures EMMA 2010 - Interaction Design - Nikki Veldhuis
  17. 17. Kinect EMMA 2010 - Interaction Design - Nikki Veldhuis
  18. 18. Kinect EMMA 2010 - Interaction Design - Nikki Veldhuis
  19. 19. Kinect EMMA 2010 - Interaction Design - Nikki Veldhuis
  20. 20. an artifact... EMMA 2010 - Interaction Design - Nikki Veldhuis
  21. 21. ...instead of this EMMA 2010 - Interaction Design - Nikki Veldhuis
  22. 22. process assumptions & point of view research & development EMMA 2010 - Interaction Design - Nikki Veldhuis
  23. 23. research & development EMMA 2010 - Interaction Design - Nikki Veldhuis
  24. 24. research & development field research prototyping & user testing supportive narrative EMMA 2010 - Interaction Design - Nikki Veldhuis
  25. 25. field research EMMA 2010 - Interaction Design - Nikki Veldhuis
  26. 26. field research EMMA 2010 - Interaction Design - Nikki Veldhuis
  27. 27. prototyping & user testing EMMA 2010 - Interaction Design - Nikki Veldhuis
  28. 28. iterations ! EMMA 2010 - Interaction Design - Nikki Veldhuis
  29. 29. low-fidelty EMMA 2010 - Interaction Design - Nikki Veldhuis
  30. 30. low-fidelty EMMA 2010 - Interaction Design - Nikki Veldhuis
  31. 31. choices EMMA 2010 - Interaction Design - Nikki Veldhuis
  32. 32. EMMA 2010 - Interaction Design - Nikki Veldhuis
  33. 33. user testing EMMA 2010 - Interaction Design - Nikki Veldhuis
  34. 34. user testing EMMA 2010 - Interaction Design - Nikki Veldhuis
  35. 35. user testing EMMA 2010 - Interaction Design - Nikki Veldhuis
  36. 36. goal of the user tests user expectations mental models / patterns testing ideas in practice EMMA 2010 - Interaction Design - Nikki Veldhuis
  37. 37. FabLab EMMA 2010 - Interaction Design - Nikki Veldhuis
  38. 38. EMMA 2010 - Interaction Design - Nikki Veldhuis
  39. 39. supportive narrative embodied interaction tangible computing affordances case studies EMMA 2010 - Interaction Design - Nikki Veldhuis
  40. 40. recap EMMA 2010 - Interaction Design - Nikki Veldhuis
  41. 41. recap EMMA 2010 - Interaction Design - Nikki Veldhuis
  42. 42. recap embodied interaction EMMA 2010 - Interaction Design - Nikki Veldhuis
  43. 43. so what’s next? EMMA 2010 - Interaction Design - Nikki Veldhuis
  44. 44. plans for the future EMMA 2010 - Interaction Design - Nikki Veldhuis
  45. 45. see my complete process @ blog.nikkiveldhuis.nl EMMA 2010 - Interaction Design - Nikki Veldhuis
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