Exploring Literary Texts Through Virtual Worlds Mary Balkun, Senior Faculty, Seton Hall University Mary Zedeck and Heidi Trotta , Instructional Designers, TLT Center Students create mental models and make interpretative choices that affect their comprehension and analysis of a text. Virtual Worlds, such as Second Life, can provide an environment for students to co-create their interpretation of a text collectively, providing opportunities for deeper exploration of themes and character study. Design Introduction to the Project Learning Outcomes “ This project enables me to see, as a class, our collected vision of what the House of Seven Gables actually looks like visually and through analysis”. Calabari Greenwood (SL) Imagine Experience
Identify the kinds of interpretive choices they make and implications for reading.
Recognize how objects can provide new entry points into texts and engage in material culture.
Working in groups, recreate the House of Seven Gables in Second Life based on their critical examination of the text.
Needs and Challenges
Design of learning activities and assignments need to be carefully planned and conveyed.
A high learning curve for the technology exists along with specific system requirements.
Knowledgeable support staff and resources are required for best results.
Seek faculty who are willing to partner with design staff to explore new learning spaces.