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NJEDge SL Poster

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Poster from 2007 NJEDge Technology in Education Conference

Poster from 2007 NJEDge Technology in Education Conference

Published in: Technology, Education
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  • 1. Exploring Literary Texts Through Virtual Worlds Mary Balkun, Senior Faculty, Seton Hall University Mary Zedeck and Heidi Trotta , Instructional Designers, TLT Center Students create mental models and make interpretative choices that affect their comprehension and analysis of a text. Virtual Worlds, such as Second Life, can provide an environment for students to co-create their interpretation of a text collectively, providing opportunities for deeper exploration of themes and character study. Design Introduction to the Project Learning Outcomes “ This project enables me to see, as a class, our collected vision of what the House of Seven Gables actually looks like visually and through analysis”. Calabari Greenwood (SL) Imagine Experience
    • Students will:
    • Identify the kinds of interpretive choices they make and implications for reading.
    • Recognize how objects can provide new entry points into texts and engage in material culture.
    • Working in groups, recreate the House of Seven Gables in Second Life based on their critical examination of the text.
    Needs and Challenges
    • Design of learning activities and assignments need to be carefully planned and conveyed.
    • A high learning curve for the technology exists along with specific system requirements.
    • Knowledgeable support staff and resources are required for best results.
    • Seek faculty who are willing to partner with design staff to explore new learning spaces.
    Create New Realities

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