NJEDge SL Poster

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Poster from 2007 NJEDge Technology in Education Conference

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NJEDge SL Poster

  1. 1. Exploring Literary Texts Through Virtual Worlds Mary Balkun, Senior Faculty, Seton Hall University Mary Zedeck and Heidi Trotta , Instructional Designers, TLT Center Students create mental models and make interpretative choices that affect their comprehension and analysis of a text. Virtual Worlds, such as Second Life, can provide an environment for students to co-create their interpretation of a text collectively, providing opportunities for deeper exploration of themes and character study. Design Introduction to the Project Learning Outcomes “ This project enables me to see, as a class, our collected vision of what the House of Seven Gables actually looks like visually and through analysis”. Calabari Greenwood (SL) Imagine Experience <ul><li>Students will: </li></ul><ul><li>Identify the kinds of interpretive choices they make and implications for reading. </li></ul><ul><li>Recognize how objects can provide new entry points into texts and engage in material culture. </li></ul><ul><li>Working in groups, recreate the House of Seven Gables in Second Life based on their critical examination of the text. </li></ul>Needs and Challenges <ul><li>Design of learning activities and assignments need to be carefully planned and conveyed. </li></ul><ul><li>A high learning curve for the technology exists along with specific system requirements. </li></ul><ul><li>Knowledgeable support staff and resources are required for best results. </li></ul><ul><li>Seek faculty who are willing to partner with design staff to explore new learning spaces. </li></ul>Create New Realities

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