Cross-World Usage and Outeroperability: The Metaverse as an Entertainment Platform

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    Cross-World Usage and Outeroperability: The Metaverse as an Entertainment Platform - Presentation Transcript

    1. CROSS-WORLD USAGE AND OUTEROPERABILITY: THE METAVERSE AS AN ENTERTAINMENT PLATFORM Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    2. The number of virtual worlds is increasing rapidly •200+ worlds online and in development (Q2 08) •300m+ registered accounts (Q2 08) •We are where the Social Networking industry was in 2003-2005 but •The technology is not mature •The market is not mature •The growth and life cycles of virtual worlds are very different Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    3. Web integration Now Increasing avatars’ use of social networks More virtual worlds / web mashups More synchronous communication tools into web pages 2D/3D integrations More web-based virtual worlds Virtual worlds/web integrations Mobile access to virtual worlds Virtual worlds / real world data blending Future Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    4. context content driven driven single multi world world Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    5. multi cross vs world world using multiple virtual worlds for different engaging in purposes, maintaining interactions that multiple active unfold across two or accounts in various more virtual worlds worlds happening now not yet content creators, explorers, socializers (multi-avatar 15%, avg 3, min2, max 16) Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    6. Interoperability Capability of two or more worlds to exchange data via a common set of exchange formats. Provides portability of identities, avatars and assets. • Acceptance of common standards • Every world has to connect to every world • Requires a strong collaboration from each publisher • Perceived as a zero-sum game • Who owns the standards? • Appearance • Inventory transfer and access • Names • IP issues • Payments and currency • Missing inter-world regulatory institutions Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    7. Outeroperability A central hub or destination for all avatars that acts as the gateway between the virtual worlds. Connects virtual worlds and the web and the worlds between them using the web as a bridge. Worlds need it to be visible, users need it to keep up easily with their virtual lives. • Worlds don’t need to speak to each other • Light involvement of the virtual world publisher • The integration is modular and based on standard web technology • It doesn’t support portability • But it doesn’t involve the issues connected to it • Allows the development of applications on top of the virtual worlds Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    8. Outeroperability ‣Single sign-on Mobile Client ‣Identity Management ‣Search Apps ‣Worlds Browsing The Web ‣Social Networking ‣Social Ranking ‣Recommendations ‣Mobile Apps Gateway ‣Micro Payments ‣Gaming World 7 World 1 World 6 World 2 World 3 World 4 World 5
    9. What are we going to do with connected worlds? Structuring participation is key to achieve immersive engagement “we do not merely 'suspend' a critical faculty; we also exercise a creative faculty. We do not suspend disbelief so much as we actively create belief ” (sharon murray) Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    10. Immersive Storytelling The user plays the role of the protagonist in a dramatically rich environment The user wanders around a dramatic universe of possibilities which lacks the sense of directed inevitability. Storytelling is a need and a huge opportunity for virtual worlds Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    11. What’s the story here? simple narrative casual gaming paths gaming RPG ARG complex narrative Serious Virtual Worlds 08 - “Crossing Boundaries” - Coventry, UK
    12. The Cross-World Gaming System AI XWorld World 1 Gaming Engine RL Stand-alone client Agents Gateway World 2 The Web World 3 Mobile World 4
    13. The Metaverse as an Entertainment Platform Market Diversification Web Integration Multi-world usage XWorld Immersive Storytelling

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