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Counseling Students Who Think They Can: Turn a Love of Games into a Career
 

Counseling Students Who Think They Can: Turn a Love of Games into a Career

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Russell McDonald discusses how IEC's can help students who want to turn their love of games into a career!

Russell McDonald discusses how IEC's can help students who want to turn their love of games into a career!

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    Please e-mail the link to your Gaming presentation on the 16th. Thanks.
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    Counseling Students Who Think They Can: Turn a Love of Games into a Career Counseling Students Who Think They Can: Turn a Love of Games into a Career Presentation Transcript

    • Russell McDonald August 14, 2013 Presented by MyCCA.net Counseling Students Who Think They Can: Turn a Love of Games into a Career
    • Why Gaming? §  Gaming is a $17 billion per year industry! §  Most apps are games §  Traditional games sell by the millions §  “Independent Studios” are now viable §  Employs the best artists & programmers §  Unlimited growth potential
    • What are the options? §  Design - $48,281, 1-3 years experience •  Writing •  Art •  Choices §  Programming - $65,441, 1-3 years experience •  Gameplay •  Graphics •  AI §  Production - $85,687 for 3-6 years of experience •  Planning •  Marketing
    • What skills will lead to success? §  Drive + Passion §  Competitiveness §  “Self Starter” mentality §  Creativity §  Ability to think outside the box §  Flexibility §  Skill §  A great portfolio
    • The Reality §  Building a Game is: •  Stressful •  Hard •  Long, long, long §  The People: •  Shorts & Sandals •  Office tournaments §  High Turnover Rate •  Studio jumping •  Competition for jobs •  Long hours •  Work environments FUN FACT: Riot  requires  every   employee  to  play  League   of  Legends  at  least  once   during  the  work  day… including  the  legal  team!  
    • Video Game Programs §  The Degree §  The Professors §  The Classes
    • The Degree §  Evaluate the degree program as a whole: •  Does it teach more than just programming or art? §  Is the degree well rounded? •  Watch out for narrow programs!
    • Learn programming! A band manager doesn’t need to play the guitar, but still needs to understand music. An understanding of programming is key to success in the gaming business. Some good advice…
    • The Professors §  Does the typical professor have a game on their resume? •  Can you play the game? •  Are the games good? §  Many schools employ professors who haven’t designed games!
    • The Classes §  What is the end game? •  3 years of learning java or how to draw won’t help! §  Theory v. Practical classes •  Go for programs that focus on hands on, real life projects! §  Actual game development is key! •  This is what leads to jobs, post graduation
    • Breaking into the Industry! §  Experience •  Typically 1-3 years is standard for an entry level position §  Scare tactics §  The “game” of applying for jobs §  Networking is key! §  Join IGDA §  Start small
    • If you don’t have experience, no one will pay you. The sad reality…
    • The Best Part! §  Synergy •  The gaming industry thrives on collaboration! §  Challenge •  Pushing a student’s skills and talents result in growth! §  The Reward •  Simple things…
    • MyCCA Gaming Tagged Lists
    • Want More? §  Follow Up Email will be sent on Friday 8/16 •  Link to the Slides •  Link to the recording §  So you Want to Work in a Game Studio? •  Link to hand out will be sent with the follow up email §  Upcoming Webinars in this series: •  Visit the MyCCA.net website to sign up! ÷  Engineer Bridges & Buildings, September 11th ÷  Throw, Catch or Hit, September 26th ÷  Dance, Sing or Act, October 3rd