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M-Learning application development with open source
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M-Learning application development with open source

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How to build m-learning applications with open source components was delivered at E-Learning Africa 2013 in Windhoek, Namibia

How to build m-learning applications with open source components was delivered at E-Learning Africa 2013 in Windhoek, Namibia

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M-Learning application development with open source M-Learning application development with open source Presentation Transcript

  • Building M-Learning ApplicationsWith Open Source●Context● What is e-learning?● What is m-learning?● Why m-learning?● Technical Terminology●Application Development● Native or not?● Which native platform?● Overview of frameworks,● Back-ends● Toolkits
  • Context
  • Jumping Bean Open Source Development 3What is E-Learning?● Common understanding - use of the webtechnologies to:– Delivery educational content potentially independentof face time,– Enhance material with audio, video,– Enhanced interaction between students, materialand teachers,– Assist with course administration & management,● Tends to be content heavy, sedentary, focusedattention I.e sit at a PC
  • Jumping Bean Open Source Development 4What is M-Learning?● Common understanding - use of mobiledevices to assist with learning & teaching,● Augments other learning/teachingapproaches such as instructor lead classes,e-learning,● Form factor dictates smaller contentchunks, shorter time focused ondevice/screen● Affordances still being established
  • Jumping Bean Open Source Development 5Why M-Learning?● More people have mobile phones than PCs,● Well know & much talked about high penetration,● People have their devices with them all the time, low“boot up time” to access applications,● Common to have internet access with devicepurchased airtime can be used for calls or data, I.eperceived no “extra” cost,● Opportunity to make use of unproductive time.Standing in queues, travelling to work
  • Jumping Bean Open Source Development 6Why Open Source for M-Learning?● Ability to adapt applications/tools to localcontext - not only content i.e creativecommons● Leverage existing work,● Quality code - secure,● No dependencies,● Open source development is itself alearning methodologycontinued
  • Jumping Bean Open Source Development 7Terminology● Mobile Platform – operating system, api,application store I.e Android, iOS, Blackberry● Software Stack– SDK (Software Development Kit) – Usuallyrefers to “native” development from the vendorsof the mobile platform– Development framework – 3rd party softwareframework/stack to support development ofmobile applications
  • Jumping Bean Open Source Development 8Application Development
  • Jumping Bean Open Source Development 9Considerations for Software StackSelection● Target users device demographics,● Existing developer skills base,● Flexibility -– Rapid pace of change,– People still experimenting with best practise, findingout what works,● Back-end system integration requirements,● Affordability of devices for students,● Type of coverage, internet speeds, data costs
  • Jumping Bean Open Source Development 10Native or Not?What is native?● Native use the sdk for the targeted platform● Pros– Native look & feel,– Perception that native apps are better● Cons– Only runs on the target platform,– Have to rewrite the app to target multipleplatforms
  • Jumping Bean Open Source Development 11What is non-native● Not officially supported technology stack for thetarget platform● Pros– Target multiple devices with a single code base– Reuse existing knowledge● Cons– Non native look & feel,– Perception of slowness,– Feature lag,– Check for sustainability
  • Jumping Bean Open Source Development 12Non Native Frameworks
  • Jumping Bean Open Source Development 13Which Platform for Native Development?
  • Jumping Bean Open Source Development 14Android Native Platform● Android is the best choice– Wide range of devices in terms of features andprices– Other platforms are aimed at the top-end of themarket– Lower barriers to entry● For IOS you need– Mac book– Enrol in iOS developer programme $99/year to be able todeploy
  • Jumping Bean Open Source Development 15Non-Native Frameworks● Frameworks based on language support”– HTML5 +CCS3 frameworks● Large skills base,– PHP,– Ruby,– Python,– ….
  • Jumping Bean Open Source Development 16Open Source FrameworksFramework LanguagesHTML 5, RubyHTML5,C++HTML5HTML5HTML5,PHP
  • Jumping Bean Open Source Development 17Common Open Source Backends● Popular open source projects provideservice for mobile integration– Drupal – services module, provides oAuth,– Moodle – different initiatives● Apps,● Extensions
  • Jumping Bean Open Source Development 18Toolkits● Aris Games – platform for mobile games,tours and interactive stories (augmentedreality)● Molly – Mobile portal platform Django andPython for developing a location-awaremobile portal with particular emphasis onHigher Education.● OMLet – Open mobile learning toolkit
  • Jumping Bean Open Source Development 19Toolkits● ICTWorks - The Mobile Learning Toolkit forICT4D Trainers
  • Jumping Bean Open Source Development 20Examle of Toolkit Architecture
  • Jumping Bean Open Source Development 21The EndE-Learning Africa 2013Twitter @mxc4G+ MClarke4@gmail.comwww.JumpingBean.co.za