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NBEA 2008 Convention in San Antonio


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  • 1. Middle School BE Courses: When They’reNot Looking…Throw in 21st Century Skills! Melanie Wiscount Hershey Middle School – Derry Township School District NBEA 2008 Convention – San Antonio, TX March 20, 2008
  • 2. Become Global ThinkersAssignment On Board:“Think of an Idea to changeThe world – & Put it into Action “Pay It Forward – Assignment to Save the World” – video segment from by user WateryNeo
  • 3. The World is Different“World is in my hand” - Photo from ~by simply fred
  • 4. Digital Writing PromptThink about the word "determination". What do thewords "you can do anything that you set your mind todo" mean to you?
  • 5. Things to Think About… Internet users ages 12 to 28 years old have embraced the online applications that enable communicative, creative, and social uses. The growth rate of Chinas internet user population has been outpacing that of the U.S., and China is projected to overtake the U.S. in the total number of users within a few years.
  • 6. Things To Think About…  Internet became available to the average American less than a decade ago  Moore‘s Law  Metcalf‘s Law"Children are native to cyberspace and we, as adults, are immigrants."“Playing the Future” Douglas Rushkoff (2001, personal communication)
  • 7. What Did We Do Before the Internet? 54% in the number of adults who said the internet played a major role as they helped another person cope with a major illness 50% in the number who said the internet played a major role as they pursued more training for their careers 45% in the number who said the internet played a major role as they made major investment or financial decisions 43% in the number who said the internet played a major role when they looked for a new place to live 42% in the number who said the internet played a major role as they decided about a school or a college for themselves or their children 23% in the number who said the internet played a major role when they bought a car
  • 8. How Can We Describe Our Students Generation? • Computers aren‘t technology. • The Internet is better than TV. • Reality is no longer real. • Doing is more important than knowing. • Learning more closely resembles Nintendo than logic. • Multitasking is a way of life. • Typing is preferred to handwriting. • Staying connected is essential. • There is zero tolerance for delays. • Consumer and creator are blurring.McMahon, Tim & Huette, Scott. (2005) The Net Generation Comes toCollege! University of Oregon.
  • 9. Generation C  Creators  Content  Collaborators  Community  Culture  Concurrent  Connected  CommunicatorsDerek Wenmoth, Director, eLearning, CORE Education Ltd, NEWZEALAND; Derek‘s Blog-
  • 10. Gwens Communication for the Month of December Text messages - 904 messages Voice cell phone - 1,000 minutes AIM messages - 2880 messages sent FaceBook - Check 10 times daily MySpace - Check 2 times daily Bloom. U. Email - 24 emails
  • 11. Socialized in a Different Way"Different kinds of experiences lead to different kinds of brainstructures." Dr. Bruce D. Berry, Baylor College of Medicine 10,000 hours playing video games Over 200,000 instant messages & emails Over 10,000 hours talking on cell phones Over 20,000 hours watching TV At the most 5,000 hours reading Prensky, Marc. "Do They Really Think Differently?". On the Horizon (NCB University Press, Vo 6, December 2001) l. 9
  • 12. How Do We Connect to our Digitally- Native Students? Digital Multimedia – Text – Sound & music – Motion – Graphics – Interactivity – Lighting
  • 13. National Economy"The current and future health of Americas 21st century economy depends directly on how broadly and deeply Americans reach a new level of literacy—21st Century Literacy " The 21st Century Workforce Commissions (2000) National Alliance of Business
  • 14. The New Responsibility of Citizen―The explosive growth of technology in every aspect of society offers us a unique opportunity to engage our citizens in economic and civic life " The 21st Century Workforce Commissions (2000) National Alliance of Business
  • 15. Technology―Information and communication technologies are raising the bar on the competencies needed to succeed in the 21st century " The 21st Century Workforce Commissions (2000) National Alliance of Business
  • 16. Our Graduates Need to be: – a critical thinker – a problem solver – an innovator – an effective communicator – an effective collaborator – information and media literate – globally aware – civically engaged – financially and economically literatePreparing Students for Jobs That Do Not Exist, Chris Pearson, August 16, 2007
  • 17. 21st Century Literacy Digital Age literacy Inventive Thinking Effective Communication High Productivity
  • 18. 21st Century Literacy
  • 19. Learning Objectives Explore how we as teachers can effectively provide experiences that ‗connect‘ to the global society of the 21st century learner Infuse 21st century skills by using Web 2.0 resources & tools that can be integrated into business education curriculum
  • 20. 21st Century SkillsDigital Inventive Effective HighLiteracy Thinking Communication Productivity
  • 21. Basic Literacy Global Scientific Awareness LiteracyMulticultural Digital Economic Literacy Literacy Literacy Information Technological Literacy Literacy Visual Literacy
  • 22. Basic Literacy Oral Presentations Written English components – Spelling – Grammar ESL classes Web 2.0 Tools – Wikis – Blogs – Chat rooms
  • 23. Scientific Literacy Problem-solving – Green buildings – Global warming – Alternative energy sources – Robotics
  • 24. Economic Literacy Personal finance Economics Career exploration & research Amusement Park analysis Room Makeover
  • 25. Visual Literacy Photo-editing Video creation & editing MovieMaker Flikr Asterpix Interactive Video YouTube Tutorials
  • 26. Information Literacy Smart Searching Scavenger Hits Google – one hit Social networking
  • 27. Multicultural Literacy
  • 28. Global Awareness
  • 29. Technological Literacy
  • 30. What is Web 2.0? ―an emerging network-centric platform to support distributed, collaborative and cumulative creation by its users.‖ John Hagel, Business, Strategy, and Technology Speaker More social – more communication More collaborative Content created by users Services can be built coordinating data and code from other services
  • 31. MySpace vs. Geocities
  • 32. Wikipedia vs. Encarta
  • 33. Photobucket vs. Kodakgallery
  • 34. Social Bookmarking Users save bookmarks to a publicly accessible web site – Make your bookmarks available on multiple computers – Share your bookmarks with a group of colleagues and see their bookmarks – Share your bookmarks with the wider Internet • • •Technorati.com
  • 35. Social Bookmarking Project
  • 36. User Ratings Project
  • 37. Blogging Technorati now tracks over 35.3 Million blogs The blogosphere is doubling in size every 6 months It is now over 60 times bigger than it was 3 years ago On average, a new weblog is created every second of every day 19.4 million bloggers (55%) are still posting 3 months after their blogs are created Technorati tracks about 1.2 Million new blog posts each day, about 50,000 per hour
  • 38. Blogging Projects
  • 39. Wikis
  • 40. Wikis Projects
  • 41. WiFi
  • 42. Podcasts
  • 43. Podcasting Project
  • 44. Photo Editing
  • 45. Online Tools
  • 46. Online Applications Zoho Picasa Google docs
  • 47. Technology for the Teacher
  • 48. Google Docs
  • 49. Open Office
  • 50. Voice Recognition
  • 51. MovieMaker
  • 52. How We Learn10% of what we READ20% of what we HEAR30% of what we SEE50% of what we SEE and HEAR70% of what is DISCUSSED with OTHERS80% of what is EXPERIENCED PERSONALLY95% of what we TEACH TO SOMEONE ELSE William Glasser
  • 53. Activities Grouping Student Choice Shout Outs Post-Its Graffiti Writing Prompts
  • 54. Writing Prompt
  • 55. Writing Prompt Scenario One Scenario Two Scenario Three
  • 56. Activities Information Seekers Write/Wipe Boards Scattergories® Ring Around the Research
  • 57. Ring Around the ResearchA - ReaderB - ParaphraserC - Predictor
  • 58. Activities Financial Fitness for Life Stock Portfolio Problem-solving Scenarios World View
  • 59. Projects - PBLs Community Highlights/History Totem Pole Presentation Career Project Lost Pet/For Sale
  • 60. Lost Pet/For Sale
  • 61. Projects - PBLs Meteorologist for a Day Extreme Bedroom Makeover American Idol® Votes
  • 62. Meteorologist for a Day
  • 63. Extreme Bedroom Makeover
  • 64. Extreme Bedroom Makeover
  • 65. American Idol® Votes
  • 66. American Idol® Votes
  • 67. Projects - PBLs Amusement Park Comparison Excel Timeline History & Culture through Food Flyer
  • 68. Amusement Park Comparison
  • 69. Amusement Park Comparison
  • 70. Excel Timeline & Quiz
  • 71. Excel Timeline & Quiz
  • 72. History & Culture Through Food Recipe Flyer
  • 73. Put Your Course Online Course Management System – Moodle • Calendar • Screencasts • Resources – paper • Resources – electronic – (no www.)
  • 74. Put Your Course Online
  • 75. Online Learning & Assessment Moodle United Streaming Track Star Quizlab
  • 76. Digital ToolsVoice RecognitionScreencasts – VodcastsScannersDigital CamerasAnswer Remotes
  • 77. Soft Skills - CollaborationFamily of LearnersTeamworkDiscussion Board – Wikis – Blogs
  • 78. Soft Skills - CollaborationMonster ExchangeChange SeatsPeer HelpChat Room Etiquette
  • 79. Soft SkillsPay Attention to DetailTime ManagementNonverbal CommunicationProblem-solving
  • 80. Soft SkillsListeningIntroductionsName AssociationOrganization Skills
  • 81. Health & Well-being Ergonomics Workstation Workout Non-food Rewards Great Web SitesNMSA: Exploring Essential Components: Physical Activity,Nutrition, and the Young Adolescent ppt
  • 82. Ultimate Goal Life-long Learner – Success – Self-sufficiency – Progression & Self-improvement
  • 83. “World is in my hand” - Photo from ~by simply fred
  • 84. “earth” - Photo from ~by copycat899
  • 85. “World Connection in Blue” - Photo from ~by meyshanworld
  • 86. “green globe” - Photo from ~by Natural Existence LCC
  • 87. “Earth N America Plus” - Photo from ~by LakeRae
  • 88. Castronova says: In 1814 everybody was on foot In 1914 they were on trains In 1940 they were in carsIn 2040 there will be 100 million avatars in the synthetic worlds Right??? Wrong!!! Immersion slideshow on by danrev; slide 65
  • 89. It will be sooner than 2040… Second Life was created at the end of 2003 October 18, 2006, the population of Second Life hit 1,000,000 residents January 14, 2007, the population of Second Life was 2,573,932 January 19, 2008, the population of Second Life was
  • 90. Second Life Blog Comments  Second Life has been just that for me and has given me a world in which I have finally found freedom. Thank you!