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Instructional Strategies for Business Education Courses

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This is a presentation that I gave at Bloomsburg University Instructional Strategies students and student teachers in March 2008.

This is a presentation that I gave at Bloomsburg University Instructional Strategies students and student teachers in March 2008.

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  • It is believed that an estimated 300-400 million dollars will be pumped in to the local economy of the host city. Consumers will spend an average of $49.27 (or $5.6 billion total) on Super Bowl-related items from food and drink to new TV sets, lounge chairs and entertainment centers. The median annual income of a Super Bowl ticket holder is $70,000, with 33 percent making over $100,000. About 35 percent of those who attend the game write it off as a corporate expense.
  • Transcript

    • 1. Welcome!
      • Do your best to complete with one-three words the first column only of the IPonder paper -
        • What Do I Think It Is?
      “ Ring Bearer and Bell Ringer” ~ photo on www.flickr.com by user cordydan What day of the week are employees most productive?
    • 2. Instructional Strategies for High School Business Education Courses Melanie Wiscount Computer & Business Education Teacher [email_address]
    • 3. Objective
      • Gain new instructional strategies to use in the high school BE classroom
        • Efficient
        • Effective
        • Sustainable
        • Retention
        • 21 st Century Skills
      Meaningful Learning
    • 4. What?
    • 5. Instructional Strategies
      • An approach or method used to convey information that results in learning
      • Examples include case studies, projects, games, discussions, assessments, etc.
      http://webdb.gsu.edu/gist/faqs/index.cfm#23 “ Week 6: No Ideas” ~ photo from www.flickr.com ~ by user helloromeo
    • 6. Who?
    • 7. Generation C
      • Creators
      • Content
      • Collaborators
      • Community
      • Culture
      • Concurrent
      • Connected
      • Communicators
      Derek Wenmoth, Director, eLearning, CORE Education Ltd, NEW ZEALAND; Derek’s Blog- http://blog.core-ed.net/derek/ “ Sony 035” ~ photo on www.flickr.com by user bunnyronin
    • 8. Why?
    • 9. How We Learn
      • 10% of what we READ
      • 20% of what we HEAR
      • 30% of what we SEE
      • 50% of what we SEE and HEAR
      • 70% of what is DISCUSSED with OTHERS
      • 80% of what is EXPERIENCED PERSONALLY
      • 95% of what we TEACH TO SOMEONE ELSE William Glasser
      “ Jacob” ~ photo from www.flickr.com ~ by user kakacakes
    • 10. Our Students Need to Be:
        • critical thinkers
        • problem solvers
        • innovators
        • effective communicators
        • effective collaborators
        • information and media literate
        • globally aware
        • civically engaged
        • financially and economically literate
      Preparing Students for Jobs That Do Not Exist, Chris Pearson, August 16, 2007 http://squeakymouse.wordpress.com/2007/08/16/preparing-students-for-jobs-that-do-not-exist/ “ Peace” - Photo from flickr.com ~by truonggiangk3a
    • 11. How?
    • 12. Instructional Strategies
    • 13. If You Don’t Know It…Post-It
      • Hand out one post-it per student
        • Jot down question, comment, or concern as we discuss
        • Use to remember
        • Ask – hand to me – post on board
    • 14. Graphical Organizers
    • 15. IPonder Predict or Prior Knowledge Filled in by Teacher New Knowledge Self-Reflection Think! Know!
    • 16. 4D Study
      • Sentence with word from text
      • Meaning of word
      • Word in my life
      • Drawing/symbol of word - center
    • 17. 4D Study 1. Sentence from text 2. From the dictionary 3. From my life 4. Symbolic picture to represent word Difficult to Simple
    • 18. 4D Study WAN
    • 19. Concept Map
      • A graphical way to empower users to:
        • Construct knowledge
        • Navigate knowledge
        • Share knowledge
        • Criticize knowledge
      “ Student @ Computer” ~ photo on www.flickr.com ~ by user jdpotter
    • 20. IHMC CMAP http://cmap.ihmc.us/download/ Presentation Window Drawing Window Style Tools Window
    • 21. CMAP – Professional PPTs
    • 22. CMAP – Marketing Mix Elements
    • 23. Digital Storytelling
    • 24. Digital Storytelling VoiceThread – My Career Journey http://www.voicethread.com
    • 25. Digital Storytelling VoiceThread http://www.voicethread.com
    • 26. Digital Storytelling MixBook http://www.mixbook.com
    • 27. Digital Storytelling Windows Movie Maker Microsoft Windows MovieMaker with MS XP Office/OS
    • 28. Discovery & Reflection
    • 29. Memory Game
      • Planning the Flow of a Presentation
        • Come up with own relationships, theories, conclusions, guidelines, etc.
    • 30. DFIF
      • Don’t Forget It Friday Quiz
        • Students create questions w/answers
        • Can use for warm-up or closing activity
        • Can use on DFIF Quiz
      • Activity serves as:
        • Spot check assessments
        • Student reflection on learning
        • Student-generated questions
    • 31. Dear Student Letters
      • Student types brief letter about:
        • What learned in class
        • How it applies to prior knowledge
        • Opinions on topic
        • Questions on topic
      • Exchange letters – Read - Respond
    • 32. Real-World Applications
    • 33. Real-World Applications
      • Publisher Packaging
    • 34. Teach Across the Levels
      • Design a children’s book – teach business concepts
        • Around a theme in marketing/business
          • Hamburger Heaven by Wong Herbert Yee (1999)
          • Customer Service
          • Use Publisher to create book
          • Share with elementary class
    • 35. The Apprentice
      • Divide class into two teams
      • Elect co-project managers
      • Plan, organize, and hold a dance
      • All proceeds go to Homecoming Fund
      • Team that brings in highest profits – gets the A!
    • 36. Ben & Jerry’s Ice Cream http://www.benjerry.com/our_products/
    • 37. Simulations & Games
    • 38. Lemonade Stand Game www.lemonadestandgame.com
    • 39. Lemonade Stand Game Business Standards Student’ s Reflection on Performance www.lemonadestandgame.com Business Standards Student’ s Reflection on Performance
    • 40. Lemonade Stand Game www.lemonadestandgame.com
    • 41. Simulations
      • Accounting Simulations
        • Safe Night Out (SNO)
          • Student entrepreneurs create a product that tracks the trip of a vehicle.
            • Analyze feasibility
            • Budgeting
            • Managing
            • Evaluating operations
      http://www2.gsu.edu/~www301/
    • 42. Business Simulations http://www2.gsu.edu/~www301/
    • 43. Simulations - Safe Night Out http://www2.gsu.edu/~www301/
    • 44. Simulations - Safe Night Out http://www2.gsu.edu/~www301/ Napster Pep Boys
    • 45. Simulations - Safe Night Out http://www2.gsu.edu/~www301/
    • 46. Group Activities TEAM - T ogether E veryone A chieves M ore
    • 47. Ring Around the Research
      • A - Reader
      • B - Paraphraser
      • C - Predictor
    • 48. Problem-Solving Strategy
      • RIDD
        • Read
        • Imagine
        • Decide
        • Do
      http://www.wsjclassroomedition.com/subscribe/index.html
    • 49. Peer Assessment PQP Charts
      • Praise
      • Question
      • Polish
    • 50. Google Docs & Groups
      • Word Processor
      • Presentations
      • Spreadsheets
      • Use with Google Groups
      http://docs.google.com/ http://groups.google.com/
    • 51. Field Trips
      • Brainstorm what you will learn
      • Categorize ideas
      • Assign category to each group
      • Group creates three questions
      • Ask on trip
      • Bring back answers
    • 52. Cooperative Learning http://www.ncrtec.org/timer/ - download http://www.timeme.com/timer.htm - no download
    • 53. Cooperative Learning Norms
      • Everyone has the responsibility:
        • to listen carefully and with respect to the others in the group.
        • and the right to contribute to the group task.
        • and the right to ask for help from the group when needed.
        • to help others in the group when asked.
      • Do not change your mind unless you are logically persuaded. Reach consensus, not majority rule.
      Active Learning: Cooperation in the College Classroom , by David W. Johnson, Roger T. Johnson, and Karl A. Smith published by Interaction Book Co in 1991
    • 54. Web 2.0 Tools
    • 55. What is Web 2.0?
      • More social – more communication
      • More collaborative
      • Content created by users
    • 56. Career Exploration Blog http://hmsdiscovery.blogspot.com
    • 57. Wikis http://wiscountwiki.wikispaces.com
    • 58. Wikis http://wiscountwiki.wikispaces.com
    • 59. Podcasts http://www.vozme.com
    • 60. Screencasts
      • Video of your screen capture
        • Audio – narrate your lesson
      • Benefits
        • Great for students who are absent
        • Relearn – Review
        • Differentiated learning
        • Help function
    • 61. Screencasts
    • 62. ESL Strategies
    • 63. ESL Instructional Strategies
      • Get to know the culture
      • Concept maps
      • Build upon background knowledge
      • Flash cards with pictures
      • Add word banks
      • Paraphrase in easier English
      • Role-play
      • Use cues
      • Be careful of translators
      • BICS vs. CALP
      Business English ESL - http://www.ingilish.com/business-english.htm
    • 64. Ultimate Goal
      • Reach Every Student
        • Mix up your strategies
        • Connect to emotions
        • Connect to experience
        • Connect to everyone
      “ sweet earth…you might say” - Photo from flickr.com ~by alyssa p.
    • 65. “ The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.” Alvin Toffler American Writer & Futurist; former editor of Fortune Magazine “ World is in my hand” - Photo from flickr.com ~by simply fred http://www.quotationspage.com/search.php3?homesearch=21st+century&startsearch=Search Teach Students How to Learn
    • 66. Any Questions? Melanie Wiscount [email_address] [email_address] Thank you! Contact Information