Hyper-interactivism- ArtRadar: Contemporary Trends in Art

816 views
743 views

Published on

This trend is a step further into interactive art, combining interaction with immersion in a virtual reality environment (mostly). Immersion is defined as the state of consciousness where a person’s awareness of physical self is diminished or lost by being surrounded in an engrossing total environment - often artificial. The term is widely used for describing immersive virtual reality, installation art and video games. This trend is obviously concerned with the art aspect. An immersive digital environment is an artificial, interactive, computer-created scene or "world" within which users can immerse themselves. Interactive art is generally considered to be something physical and solid to be messed with and moved around, but this trend incorporates computer and, often, projection or film technology. The whole idea is to involve the audience in a virtual, immersive experience. I titled this trend as “hyper-interactivism” or “immersionism” because of that extra level of involvement.
One artist, Maurice Benayoun, created the Tunnel Under the Atlantic and Cosmopolis. The Tunnel features an “entrance” in Paris and one in Monreal, allowing people in those areas to view each other by what has been described as “televirtuality.” Cosmopolis is a very large-scale rotunda of sorts with 12 screens facing a center. There are 12 little view stations that each show a 360 degree view of one of 12 cities. What is being viewed from those view-finders at a particular moment is projected onto the screens, creating a giant 360 degree view of a cityscape created by bits of other cities.
Another artist, Don Ritter, created Vested and Intersection. Intersection features a dark room with 4 speakers representing a 4-lane highway. Each speaker contains a sensor that, when it senses a person, will react by projecting sounds of cars screeching to a halt, accelerating, or crashing.
The last artist I chose for my presentation is Myron W. Krueger. He is an American computer artist who developed early interactive works, and is in the first generation of virtual reality researchers. One of his ideas sums up my trend well: the art of interactivity, as opposed to art that happens to be interactive. He did several pieces of art leading up to this bigger virtual immersion art in the late 60s and early 70s. The piece I featured was Small Planet, which allows the user to stand in from and control what he viewed of this small planet by moving his arms in an airplane fashion.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
816
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Hyper-interactivism- ArtRadar: Contemporary Trends in Art

  1. 1. Hyper-Interactivism or Immersionism Mary Sader
  2. 2. Immersion: (Virtual Reality) • Immersion is the state of consciousness where a person’s awareness of physical self is diminished or lost by being surrounded in an engrossing total environment; often artificial • Widely used for describing immersive virtual reality, installation art and video games • An immersive digital environment is an artificial, interactive, computer-created scene or "world" within which a user can immerse themselves.
  3. 3. Maurice Benayoun • French • New-media artist
  4. 4. The Tunnel Under the Atlantic • 1995 • A virtual tunnel between Pompidou Centre in Paris (right) and the Museum of Contemporary Art in Montreal (left) • “Televirtuality” • Architecture of communication
  5. 5. Cosmopolis • 2005 • “Cosmopolis endeavours to examine urban realities through people's eyes. It is an artistic, and scientific interpretation of urbanization, making a visit a physical and intellectual experience.” • Paris , Berlin , Barcelona , Chicago , Johannesburg , Cairo , Sao Paulo , Beijing , Shanghai , Chongqing , Chengdu , Hong Kong
  6. 6. Don Ritter • Canadian artist living in Berlin, Germany • Work consists primarily of large interactive video and sound installations that audiences control through their body position, body movement or voice. • Content is primarily concerned with human behavior.
  7. 7. Vested • 2009 • a large interactive video and sound installation that "reflects the commodification of human tragedy."
  8. 8. Intersection • 1993 • An interactive sound installation within a large dark room. The work presents the sounds of four lanes of car traffic that respond to audiences by screeching to a halt, idling, accelerating or crashing into each other.
  9. 9. Myron W. Krueger • American computer artist who developed early interactive works. • One of the first generation virtual reality and augmented reality researchers. • Envisioned the art of interactivity, as opposed to art that happens to be interactive.
  10. 10. Early Interactive Work • In 1969, he collaborated with Dan Sandin, Jerry Erdman and Richard Venezky on a computer controlled environment called "glowflow," a computercontrolled light sound environment that responded to the people within it. • Developed Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. The computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. • In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment.
  11. 11. Small Planet • 1998 • Interactive computer graphics
  12. 12. CAVE: Cave Automatic Virtual Environment • An immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. • Rear-projection screens • The first CAVE was developed in the Electronic Visualization Laboratory at University of Illinois at Chicago
  13. 13. Sources http://en.wikipedia.org/wiki/Immersive_virtual_reality http://en.wikipedia.org/wiki/Interactive_art http://en.wikipedia.org/wiki/Maurice_Benayoun http://www.youtube.com/watch?v=qU_MOJVGgbQ http://www.benayoun.com/projet.php?id=31 http://en.wikipedia.org/wiki/Don_Ritter http://en.wikipedia.org/wiki/Myron_Krueger http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_En vironment

×