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In my presentation for State Of The Map 2011 in Denver, I loosely connect three topics: the Warm Geography (expressed by Data Temperature) that makes OpenStreetMap unique; the challenge of converting ...

In my presentation for State Of The Map 2011 in Denver, I loosely connect three topics: the Warm Geography (expressed by Data Temperature) that makes OpenStreetMap unique; the challenge of converting sign-ups to contributors in what I call the First Mile, and finally how ideas from gaming can help meeting that challenge and preparing OpenStreetMap for 4 million contributors.

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  • Introduce the topic. This talk was going to be about game concepts in OSM
  • I want to talk about three topics today. First, I want to talk about what makes OSM unique: its contributors and local communities sharing their local knowledge. The people and the community are what define OSM. Then, I want to go into one of the main challenges for OpenstreetMap, which is not in attracting those people, but in guiding them from sign-up to full contributors – what I call the first mile. To conclude I want to propose some ideas borrowed from gaming that I believe may help in that process, and also help scaling the community up.
  • OpenStreetMap has one defining quality: it's warm geography. People sharing their knowledge about their own neighborhoods.
  • First I plan to go into what motivates people in general - as defined in the classic Maslov hierarchy of human needs. The dimensions particularly interesting for OSM are a the ones higher up in the hierarchy: sense of belonging, esteem and self-actualization. I am not an expert on this so I'm just going to go into this briefly. I then plan to connect this to gaming and how playing (certain kinds of) games taps into these needs.
  • Initial idea was about badges. Has drawbacks – people just in it for the badges, It should be about more that just quantitative achievements
  • Introduce the topic. Gaming and quality Create tension – how could gaming help OSM?

Insert Coin To Play Insert Coin To Play Presentation Transcript

  • Insert Coin To Play Can gaming concepts help make OpenStreetMap better? Martijn van Exel For SOTM11 9/11/11
  • Topics
    • Warm versus Cold Geography
    • The first mile
    • OpenStreetMap as a game – kind of.
    • Free form
    • Driven by personal needs and interests
    • Organic
    • Bottom-up
    • Continuous
    • Commissioned
    • Driven by abstracted use cases
    • Pre-defined
    • Top-down
    • Discrete
    VS. COLD WARM GEOGRAPHY
  • bestofosm.org
  • bestofosm.org
  • HOT – grassroots mapping in Haiti
  • Warm geography requires local communities OpenStreetMap requires local communities. Ortigas/Mandaluyong (Phillipines) mapping party Photo from http://bit.ly/oJ3fKZ
  • Mapquest TIGER viewer
  • osmium fast and flexible C++ and Javascript toolkit and framework for working with OSM data
    • 95% of edits done by 12 % of users
    • 9 % untouched TIGER
    • 4.8 avg version increase of TIGER roads
    • 8 % of features touched in last 3 months, 40 % in last year
    Community score card 77°
    • 95% of edits done by 5 % of users
    • 32 % untouched TIGER
    • 1.4 avg version increase of TIGER roads
    • 14 % of features touched in last 3 months, 52 % in last year
    Community score card 59°
    • 95% of edits done by 13 % of users
    • 4 % untouched TIGER
    • 4.2 avg version increase of TIGER roads
    • 2 % of features touched in last 3 months, 7 % in last year
    Community score card 59°
    • 95% of edits done by 27 % of users
    • 13 % untouched TIGER
    • 2.6 avg version increase of TIGER roads
    • 26 % of features touched in last 3 months, 62 % in last year
    Community score card 87°
    • 95% of edits done by 6 % of users
    • 24 % untouched TIGER
    • 1.5 avg version increase of TIGER roads
    • 3 % of features touched in last 3 months, 5 % in last year
    Community score card 38°
    • 95% of edits done by 8 % of users
    • 40 % untouched TIGER
    • 0.9 avg version increase of TIGER roads
    • 4 % of features touched in last 3 months, 12 % in last year
    Community score card 34°
    • 95% of edits done by 26 % of users
    • 80 % untouched TIGER
    • 0.4 avg version increase of TIGER roads
    • 1 % of features touched in last 3 months, 7 % in last year
    Community score card 20°
  • What Do We See
    • Data turns cold when there's no local community to tend to it.
    • OpenStreetMap becomes Just Another Dataset
  •  
  • SIGN-UP CONTRIBUTE COLLABORATE OWN
  • The First Mile
  •  
  •  
  • The 'MVP OSM' concept
  • Ideas Worth Pondering Over
    • Tiered editing capabilities: you 'earn' the right to make more complicated edits
    • Local OSMasters who watch over newcomers through an auto-OWL
    • New contributors are introduced to their OSMaster(s)
  • How This Would Help
    • A smoother First Mile
    • OSMastery is acknowledged and leveraged
    • Helps make community growth more scalable
  • Thank you Martijn van Exel [email_address]