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In my presentation for State Of The Map 2011 in Denver, I loosely connect three topics: the Warm Geography (expressed by Data Temperature) that makes OpenStreetMap unique; the challenge of converting …

In my presentation for State Of The Map 2011 in Denver, I loosely connect three topics: the Warm Geography (expressed by Data Temperature) that makes OpenStreetMap unique; the challenge of converting sign-ups to contributors in what I call the First Mile, and finally how ideas from gaming can help meeting that challenge and preparing OpenStreetMap for 4 million contributors.

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  • Introduce the topic. This talk was going to be about game concepts in OSM
  • I want to talk about three topics today. First, I want to talk about what makes OSM unique: its contributors and local communities sharing their local knowledge. The people and the community are what define OSM. Then, I want to go into one of the main challenges for OpenstreetMap, which is not in attracting those people, but in guiding them from sign-up to full contributors – what I call the first mile. To conclude I want to propose some ideas borrowed from gaming that I believe may help in that process, and also help scaling the community up.
  • OpenStreetMap has one defining quality: it's warm geography. People sharing their knowledge about their own neighborhoods.
  • First I plan to go into what motivates people in general - as defined in the classic Maslov hierarchy of human needs. The dimensions particularly interesting for OSM are a the ones higher up in the hierarchy: sense of belonging, esteem and self-actualization. I am not an expert on this so I'm just going to go into this briefly. I then plan to connect this to gaming and how playing (certain kinds of) games taps into these needs.
  • Initial idea was about badges. Has drawbacks – people just in it for the badges, It should be about more that just quantitative achievements
  • Introduce the topic. Gaming and quality Create tension – how could gaming help OSM?
  • Transcript

    • 1. Insert Coin To Play Can gaming concepts help make OpenStreetMap better? Martijn van Exel For SOTM11 9/11/11
    • 2. Topics
      • Warm versus Cold Geography
      • 3. The first mile
      • 4. OpenStreetMap as a game – kind of.
    • 5.
      • Free form
      • 6. Driven by personal needs and interests
      • 7. Organic
      • 8. Bottom-up
      • 9. Continuous
      VS. COLD WARM GEOGRAPHY
    • 14. bestofosm.org
    • 15. bestofosm.org
    • 16. HOT – grassroots mapping in Haiti
    • 17. Warm geography requires local communities OpenStreetMap requires local communities. Ortigas/Mandaluyong (Phillipines) mapping party Photo from http://bit.ly/oJ3fKZ
    • 18. Mapquest TIGER viewer
    • 19. osmium fast and flexible C++ and Javascript toolkit and framework for working with OSM data
    • 20.
      • 95% of edits done by 12 % of users
      • 21. 9 % untouched TIGER
      • 22. 4.8 avg version increase of TIGER roads
      • 23. 8 % of features touched in last 3 months, 40 % in last year
      Community score card 77°
    • 24.
      • 95% of edits done by 5 % of users
      • 25. 32 % untouched TIGER
      • 26. 1.4 avg version increase of TIGER roads
      • 27. 14 % of features touched in last 3 months, 52 % in last year
      Community score card 59°
    • 28.
      • 95% of edits done by 13 % of users
      • 29. 4 % untouched TIGER
      • 30. 4.2 avg version increase of TIGER roads
      • 31. 2 % of features touched in last 3 months, 7 % in last year
      Community score card 59°
    • 32.
      • 95% of edits done by 27 % of users
      • 33. 13 % untouched TIGER
      • 34. 2.6 avg version increase of TIGER roads
      • 35. 26 % of features touched in last 3 months, 62 % in last year
      Community score card 87°
    • 36.
      • 95% of edits done by 6 % of users
      • 37. 24 % untouched TIGER
      • 38. 1.5 avg version increase of TIGER roads
      • 39. 3 % of features touched in last 3 months, 5 % in last year
      Community score card 38°
    • 40.
      • 95% of edits done by 8 % of users
      • 41. 40 % untouched TIGER
      • 42. 0.9 avg version increase of TIGER roads
      • 43. 4 % of features touched in last 3 months, 12 % in last year
      Community score card 34°
    • 44.
      • 95% of edits done by 26 % of users
      • 45. 80 % untouched TIGER
      • 46. 0.4 avg version increase of TIGER roads
      • 47. 1 % of features touched in last 3 months, 7 % in last year
      Community score card 20°
    • 48. What Do We See
      • Data turns cold when there's no local community to tend to it.
      • 49. OpenStreetMap becomes Just Another Dataset
    • 50.  
    • 51. SIGN-UP CONTRIBUTE COLLABORATE OWN
    • 52. The First Mile
    • 53.  
    • 54.  
    • 55. The 'MVP OSM' concept
    • 56. Ideas Worth Pondering Over
      • Tiered editing capabilities: you 'earn' the right to make more complicated edits
      • 57. Local OSMasters who watch over newcomers through an auto-OWL
      • 58. New contributors are introduced to their OSMaster(s)
    • 59. How This Would Help
      • A smoother First Mile
      • 60. OSMastery is acknowledged and leveraged
      • 61. Helps make community growth more scalable
    • 62. Thank you Martijn van Exel [email_address]

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