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In my presentation for State Of The Map 2011 in Denver, I loosely connect three topics: the Warm Geography (expressed by Data Temperature) that makes OpenStreetMap unique; the challenge of converting …

In my presentation for State Of The Map 2011 in Denver, I loosely connect three topics: the Warm Geography (expressed by Data Temperature) that makes OpenStreetMap unique; the challenge of converting sign-ups to contributors in what I call the First Mile, and finally how ideas from gaming can help meeting that challenge and preparing OpenStreetMap for 4 million contributors.

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  • Introduce the topic. This talk was going to be about game concepts in OSM
  • I want to talk about three topics today. First, I want to talk about what makes OSM unique: its contributors and local communities sharing their local knowledge. The people and the community are what define OSM. Then, I want to go into one of the main challenges for OpenstreetMap, which is not in attracting those people, but in guiding them from sign-up to full contributors – what I call the first mile. To conclude I want to propose some ideas borrowed from gaming that I believe may help in that process, and also help scaling the community up.
  • OpenStreetMap has one defining quality: it's warm geography. People sharing their knowledge about their own neighborhoods.
  • First I plan to go into what motivates people in general - as defined in the classic Maslov hierarchy of human needs. The dimensions particularly interesting for OSM are a the ones higher up in the hierarchy: sense of belonging, esteem and self-actualization. I am not an expert on this so I'm just going to go into this briefly. I then plan to connect this to gaming and how playing (certain kinds of) games taps into these needs.
  • Initial idea was about badges. Has drawbacks – people just in it for the badges, It should be about more that just quantitative achievements
  • Introduce the topic. Gaming and quality Create tension – how could gaming help OSM?
  • Transcript

    1. Insert Coin To Play Can gaming concepts help make OpenStreetMap better? Martijn van Exel For SOTM11 9/11/11
    2. Topics <ul><li>Warm versus Cold Geography
    3. The first mile
    4. OpenStreetMap as a game – kind of. </li></ul>
    5. <ul><li>Free form
    6. Driven by personal needs and interests
    7. Organic
    8. Bottom-up
    9. Continuous </li></ul><ul><li>Commissioned
    10. Driven by abstracted use cases
    11. Pre-defined
    12. Top-down
    13. Discrete </li></ul>VS. COLD WARM GEOGRAPHY
    14. bestofosm.org
    15. bestofosm.org
    16. HOT – grassroots mapping in Haiti
    17. Warm geography requires local communities OpenStreetMap requires local communities. Ortigas/Mandaluyong (Phillipines) mapping party Photo from http://bit.ly/oJ3fKZ
    18. Mapquest TIGER viewer
    19. osmium fast and flexible C++ and Javascript toolkit and framework for working with OSM data
    20. <ul><li>95% of edits done by 12 % of users
    21. 9 % untouched TIGER
    22. 4.8 avg version increase of TIGER roads
    23. 8 % of features touched in last 3 months, 40 % in last year </li></ul>Community score card 77°
    24. <ul><li>95% of edits done by 5 % of users
    25. 32 % untouched TIGER
    26. 1.4 avg version increase of TIGER roads
    27. 14 % of features touched in last 3 months, 52 % in last year </li></ul>Community score card 59°
    28. <ul><li>95% of edits done by 13 % of users
    29. 4 % untouched TIGER
    30. 4.2 avg version increase of TIGER roads
    31. 2 % of features touched in last 3 months, 7 % in last year </li></ul>Community score card 59°
    32. <ul><li>95% of edits done by 27 % of users
    33. 13 % untouched TIGER
    34. 2.6 avg version increase of TIGER roads
    35. 26 % of features touched in last 3 months, 62 % in last year </li></ul>Community score card 87°
    36. <ul><li>95% of edits done by 6 % of users
    37. 24 % untouched TIGER
    38. 1.5 avg version increase of TIGER roads
    39. 3 % of features touched in last 3 months, 5 % in last year </li></ul>Community score card 38°
    40. <ul><li>95% of edits done by 8 % of users
    41. 40 % untouched TIGER
    42. 0.9 avg version increase of TIGER roads
    43. 4 % of features touched in last 3 months, 12 % in last year </li></ul>Community score card 34°
    44. <ul><li>95% of edits done by 26 % of users
    45. 80 % untouched TIGER
    46. 0.4 avg version increase of TIGER roads
    47. 1 % of features touched in last 3 months, 7 % in last year </li></ul>Community score card 20°
    48. What Do We See <ul><li>Data turns cold when there's no local community to tend to it.
    49. OpenStreetMap becomes Just Another Dataset </li></ul>
    50.  
    51. SIGN-UP CONTRIBUTE COLLABORATE OWN
    52. The First Mile
    53.  
    54.  
    55. The 'MVP OSM' concept
    56. Ideas Worth Pondering Over <ul><li>Tiered editing capabilities: you 'earn' the right to make more complicated edits
    57. Local OSMasters who watch over newcomers through an auto-OWL
    58. New contributors are introduced to their OSMaster(s) </li></ul>
    59. How This Would Help <ul><li>A smoother First Mile
    60. OSMastery is acknowledged and leveraged
    61. Helps make community growth more scalable </li></ul>
    62. Thank you Martijn van Exel [email_address]

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