Slavko Milekic, Action, affection and control: Interface guidelines for complex visual content - Presentation Transcript
Museums & Web 2009
April 15-19
Indianapolis
Slavko Milekic, M.D., PhD
Dept. of Art Education & Art Therapy
University of the Arts, Philadelphia
Action, affection & control:
Interface guidelines for complex visual content
Museums & Web 2002
April 17-20
Boston, MA, US
Slavko Milekic
Dept. of Art Education & Art Therapy
University of the Arts, Philadelphia
Towards Tangible Virtualities: Tangialities
Touch, the oldest of all senses, is the foundation of our
existence.
“Not only our geometry and our physics, but our whole
conception of what exists outside us, is based upon the sense
of touch.”
Bertrand Russell
1 a : capable of being perceived especially by
the sense of touch : PALPABLE
b : substantially real : MATERIAL
2 : capable of being precisely identified or
realized by the mind <her grief was tangible>
Merriam-Webster Dictionary, on-line version
synonyms:
tangible => PERCEPTIBLE
which in turn, has the following synonyms:
SENSIBLE,
PALPABLE,
TANGIBLE,
APPRECIABLE,
PONDERABLE
basic assumption:
association of virtual and abstract information with
multimodal sensory experiences creates a new layer
of knowledge and action spaces that are more natural
and efficient for humans
these in-between domains, where interactions with
virtual data produce tangible sensations, I dubbed
tangialities.
And now to action, affection and control….
Basic premise:
Good interface designs tend to be the
ones that are usable by the broadest segment
of the population.
Most of technologies we are using now started as a response to a special need
Questions:
What characteristics of the target population
are most relevant for the design process?
Questions:
What characteristics of the target population
are most relevant for the design process?
What is the goal of a particular interface design?
Design principles:
- based on users needs
Design principles:
-based on users needs
which begs the question………
What are our real needs?
Design principles:
• Action
• Affection
• Control
Time for another confession…..
Time for another confession…..
I hate PowerPoint…
Action:
Action:
Action:
Action:
Affection:
Affection:
Affection:
Control:
In general, the human need for control
of their environment can be broken
down into three (related) categories.
These are the control of:
• what (choice)
• how (method), and
• when (time)
This paper examines emerging interface paradigms, to a certain extent exemplified by Apple’s iPhone interface, for interacting with complex visual content. It provides an overview of 15 years of research devoted to the creation of intuitive user-friendly interfaces, as well as conceptual analysis of design principles. Implications for the design of interfaces for cultural heritage information are also being discussed. less
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