Slavko Milekic, Action, affection and control: Interface guidelines for complex visual content

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    Slavko Milekic, Action, affection and control: Interface guidelines for complex visual content - Presentation Transcript

    1. Museums & Web 2009 April 15-19 Indianapolis Slavko Milekic, M.D., PhD Dept. of Art Education & Art Therapy University of the Arts, Philadelphia Action, affection & control: Interface guidelines for complex visual content
    2. Confessions anyone?
    3. Confessions anyone? www.confessions.com www.webconfessions.com www.paidconfessions.com
    4. Museums & Web 2002 April 17-20 Boston, MA, US Slavko Milekic Dept. of Art Education & Art Therapy University of the Arts, Philadelphia Towards Tangible Virtualities: Tangialities
    5. Touch, the oldest of all senses, is the foundation of our existence. “Not only our geometry and our physics, but our whole conception of what exists outside us, is based upon the sense of touch.” Bertrand Russell
    6. 1 a : capable of being perceived especially by the sense of touch : PALPABLE b : substantially real : MATERIAL 2 : capable of being precisely identified or realized by the mind <her grief was tangible> Merriam-Webster Dictionary, on-line version
    7. synonyms: tangible => PERCEPTIBLE which in turn, has the following synonyms: SENSIBLE, PALPABLE, TANGIBLE, APPRECIABLE, PONDERABLE
    8. basic assumption: association of virtual and abstract information with multimodal sensory experiences creates a new layer of knowledge and action spaces that are more natural and efficient for humans these in-between domains, where interactions with virtual data produce tangible sensations, I dubbed tangialities.
    9. And now to action, affection and control….
    10. Basic premise: Good interface designs tend to be the ones that are usable by the broadest segment of the population.
    11. Most of technologies we are using now started as a response to a special need
    12. Questions: What characteristics of the target population are most relevant for the design process?
    13. Questions: What characteristics of the target population are most relevant for the design process? What is the goal of a particular interface design?
    14. Design principles: - based on users needs
    15. Design principles: -based on users needs which begs the question……… What are our real needs?
    16. Design principles: • Action • Affection • Control
    17. Time for another confession…..
    18. Time for another confession….. I hate PowerPoint…
    19. Action:
    20. Action:
    21. Action:
    22. Action:
    23. Affection:
    24. Affection:
    25. Affection:
    26. Control: In general, the human need for control of their environment can be broken down into three (related) categories. These are the control of: • what (choice) • how (method), and • when (time)
    27. Thank you!
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