Great Expectations: Sustaining Participation in Social Media Spaces

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    Great Expectations: Sustaining Participation in Social Media Spaces - Presentation Transcript

    1. Great Expectations: Sustaining Participation in Social Media Spaces Darren Peacock Angelina Russo
    2. Outline
      • Transformations in user and museum expectations
      • Birth of the participative web
      • New constructs and models of participation
      • The tangle of user motivation and rewards
      • Designing for sustainable Web 2.0 participation
      • Further research
    3. Transformations in user expectations
      • Rich interactions
      • Authentic experiences
      • Personalisation
    4. Museum expectations?
    5. Birth of the participative web
      • Web 2.0
      • Participative Web
      • Social Media/Social web
    6. Constructs of participation
      • Participation inequality aka “Participation gap”
      • 80/20 ‘rule’
      • 90-9-1 ‘rule’
      • ( aka 1% ‘rule’)
    7. Image: WillMcC: Wikimedia Commons Data: Click , Bill Tancer, 2008 0.16% 0.18% 3.5%
    8. Pareto meets the long tail ! A long tail of participation
    9. Is demographics destiny?
    10. Frameworks for analysing participation Forrester Research (2007) ‘Participation Ladder’ in Social Technographics
    11. Frameworks for analysing participation Nina Simon (2008) Hierarchy of Social Participation. Museum 2.0 blog (http://museumtwo.blogspot.com/)
    12. Frameworks for analysing participation
    13. New, dynamic models for understanding participation are required… now!
      • Shift from organisation-centric to user-centric models
      • Recognise participation is non-linear and multi-dimensional
      • Get beyond the dichotomy of active and passive
      • Account for network and group effects
      • Describe the dynamics of an ‘ecology of attention’
    14. The tangle of user motivation and reward
      • Intrinsic vs Extrinsic
      • Needs vs goals
      • Multi-faceted view of motivation
      • Do findings from museum visitor studies apply?
      (Lanham, 2006)
    15. Richard Lanham’s: motive spectrum game
    16. purpose
    17. play Flickr: SteveEF
      • Goal-driven rather than needs-driven explanations of motivation and behaviour (Bishop)
      • New models of user behaviour which take account of the social dynamics within this space
      Models of user motivation in social media spaces/online communities
    18. Designing for sustainable participation
      • Clay Shirky: Here Comes Everybody
      • 3 elements for successful social media spaces
        • Promise
        • Effective tool
        • Acceptable bargain
      • Making promises explicit
      • Keep the bargain
    19. Further research to understand:
      • Stated and implicit assumptions of participation
      • Rewards for participation
      • Evaluation from the user point of view
      • Catering for the needs of the ‘vital few’ and the ‘useful many’
      • Leveraging the ‘long tail of participation’
      • Links between motivation & reward from user point of view
      • Individual motivations and rewards in relation to social dynamics of groups
    20. Next steps…
      • Research partnerships and collaborations
      • Application of new models in planning, design evaluation of museum participation experiences
      • Learning from other areas such as social marketing
    21. Thank you!
      • Darren Peacock
      • University of South Australia
      • [email_address]
      • Angelina Russo, PhD
      • Swinburne University
      • [email_address]
    22. Great Expectations Sustaining Participation in Social Media Spaces Darren Peacock Angelina Russo

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