City Treasure: Mobile Games for Learning Cultural Heritag

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    City Treasure: Mobile Games for Learning Cultural Heritag - Presentation Transcript

    1. The City Treasure Mobile Games for Learning Cultural Heritage Luca Botturi, Alessandro Inversini, Alessandra di Maria Università della Svizzera italiana, Lugano, Switzerland www.newmine.org
    2. Learning cultural heritage
      • Is complex learning blending
        • History
        • Art
        • Geography
        • Culture
      • Is often pursued through field trips to cities
      • Changes over grades
        • Learn about your city
        • Learn about your region
        • Learning about your country
        • Etc...
    3. Learning through games
      • Can a game help?
        • It is a natural form of learning
        • It is not „an activity“, rather an experience
        • If it is a good game, it is also fun
    4. Games (structure) ability inter-action role-playing strategy infor-mation
    5. Games (dynamic) com-pete mimicry Ilinx chance
    6. Mobile games
      • Games where the location matters, as a single player‘s action
        • GPRS (geo-caching)
        • Mobile phones
      • Many experiences in learning
        • E.g., outdoor/Wilderness games
    7. eTreasure: let tourists play!
      • Developed by webatelier.net, sponsored by Orange (telecom)
      • Features
        • Around the city of Lugano
        • Time based
        • Single-day competition / free use
    8. CityTreasure: development process CLASSROOM PREPARATION EXPERIENCE DESIGN LOGISTICS + ON-SITE SUPPORT CLASSROOM FOLLOW-UP CONTENT DEVELOPMENT INTERNAL TESTING + REVIEW TEACHER TESTING + REVIEW SYSTEM DESIGN SYSTEM REQUIREMENTS points, not time! aligned with school curriculum
    9. CityTreasure: system & package
      • TEACHER GUIDE
      • Locations
      • Questions
      • Hints
      • Answers
      • PARENT GUIDE
      • Locations
      • Questions
      • Hints
      • STUDENT GUIDE
      • Challenge
      • Final meeting point and limit time
      • How to start
      EVALUATION FORM (only for adults) CONTROL PANEL FOR REAL-TIME SUPPORT
    10. City Treasure on the run
      • Real use in May 2008
      • Primary school
        • 4 classes
        • Ages 8-10
        • Total 80 pupils / 16 groups
        • Each group accompanied by an adult
      • Secondary school
        • 4 classes
        • Ages 12
        • Total 80 pupils / 16 groups
        • Groups on their own
    11.  
    12.  
    13.  
    14.  
    15.  
    16. CityTreasure: evaluation framework
      • How would you evaluate a game-based learning experience?
        • Learning effectiveness
        • Memorability
        • Fun
        • Adequate to players
      • Instruments
        • Survey for all adults
    17. CityTreasure: evaluation results /1
    18. CityTreasure: evaluation results /2
    19. Conclusions
      • It works!
        • Children have fun and learn
        • Teachers find it useful and enjoyable
      • You can learn many things
        • About cultural heritage sites
        • Reading a map
        • Moving through the city
        • Collaborating / competing
      • What really makes a difference is the experience , not the system
    20. Outlooks
      • Use treasure hunts again
      • Have classes develop their own treasure hunts and make a treasure hunt challenge
      • From Spring 2009, new network system not bound to a single telecom provider

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