Virtual Worlds for the Humanities, Arts, and Social Sciences

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    Virtual Worlds for the Humanities, Arts, and Social Sciences - Presentation Transcript

    1. Virtual Worlds for the Humanities Arts and Social Sciences Richard Urban (aka Aethalides Kukulcan) Graduate School of Library & Information Science University of Illinois at Urbana-Champaign http://isrl.uiuc.edu/~rjurban
    2. Growth of Virtual Worlds: From…
    3. To… International Space Flight Museum
    4. Subscriptions to MMOG Courtesy mmogdata.com
    5. Second Life Demographics http://secondliferesearch.blogspot.com Residents Logged-In: Last 7 Days: 458,592 Last 14 Days: 637,010 Last 30 Days: 1,031,293 Last 60 Days :1,682,527 Total Residents: 8,350,979 http://www.secondlife.com
    6. So what is it?
      • 3D Multi-user Virtual Environment (MUVE)‏
        • Collaborative Virtual Environment (CVE)‏
      • Proprietary
        • Based on open standards (OpenGL)‏
        • Open-source Client
          • AJAX Life - Browser Based AJAX client https://ajaxlife.katharineberry.co.uk/client/login.kat
        • Open-source server?
    7. So what is it?
      • Convergence Culture (Jenkins)
        • Web 2.0
        • Social Computing
        • Participatory & user generated
        • Video
        • Audio
        • Immersive interfaces
    8. Museums in Second Life
      • Through early 2007 most museums are created, built, and maintained by SL Residents
      • This is changing quickly
        • ‘ Sploland (Exploratorium)
        • Science Center (UK)‏
        • Newseum
        • NASA CoLab
        • Staatliche Kunstsammlungen Dresden
        • Design Museum London
        • Holocaust Museum
      Image courtesy Taran Rampersad
    9. Science
    10. International Space Flight Museum
    11. International Space Flight Museum
    12. NASA CoLab
    13. ‘ Splo (Now Open! Sploland)
    14. Art
    15. Second Louvre Museum
    16. Bolinas Art Museum
    17. Fantasy
    18. Sci-Fi Museum
    19. History/Archeology
    20. Second Life Historical Museum
    21. Xibalba: Maya Museum
    22. Jewish Historical Center
    23. Virtual Morocco
    24. Literature
    25. St. Michael - Jules Verne Museum
    26. Globe Theater
    27. CHASS and Second Life
    28. Stanford Humanities Lab Life to the Second Power
    29. New Media Consortium Aho Museum
    30. NMC - Dante’s Inferno
    31. UCB - Okapi Island
    32. Vasser - Sistine Chapel
    33. SDSU - Virtual Pow Wow
    34. EduServ (UK) - Artsplace
    35. EduServ (UK) - SLashup
    36. EduServ (UK) - Opac
    37. Sculpty Builder
    38. Second Life as Serious Leisure
      • Casual Leisure
        • Immediate
        • No obligations
      • Project-Based Leisure
        • Occasional, infrequent
        • Short-term obligations
    39. Second Life as Serious Leisure
      • Serious Leisure
        • Frequent
        • Requires acquisition/development of specialized knowledge/skills
        • Need to persevere
        • Receive durable benefits
        • Development of a unique ethos - a social world
        • Participants create identity through serious leisure
        • Long-term obligations
        • Development of a leisure career
    40. Serious Leisure and Lifelong Learning
      • Liberal Arts Leisure (Stebbins)
      • Genealogy
      • Railfans
      • History buffs
      • Collectors
      • Museum volunteers
      • Re-enactors
      • Living History
      • Arts/Crafts
      • Many of these serious leisure communities turned to the Internet to build social networks - through bulletin boards, websites, and now Second Life
    41. Amateurs Professionals Museums
    42. Citizen Science
    43. CI Framework
      • Accessible as a public good
      • It will be sustainable
      • It will provide interoperability
      • It will facilitate collaboration
      • It will support experimentation
    44. CI Framework
      • Develop public and institutional policies that foster openness and access.
      • Promote cooperation between the public and private sectors.
      • Develop and maintain open standards and robust tools.
      • Create extensive and reusable digital collections.
    45. Citizen Humanities?
      • How does Second Life measure up to CI Framework? What about alternatives?
      • How do we engage residents of virtual worlds in the co-creation of humanities content?
      • Can this be an opportunity for education/learning about humanities methods and their purpose (e.g. The London Charter?)
    46. Showtime!
      • Let’s watch some videos while we discuss…
      • http://youtube.com/musebrarian
      • If you have a Second Life account you can find the museums in this presentation through my Gridmarks
      • http://www.gridmarker.com/gridmarks/aethalides

    + Richard  UrbanRichard Urban, 3 years ago

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