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Presentation to ILC, November 2010<br />Fast Forward for adifferent future<br />How Emerging Technologies are <br />Transf...
This presentation…..<br />Set a challenge context for this discussion….<br />What is happening with technology?<br />How i...
Understanding the context<br />
Significant changes taking place<br />Demographics<br />Low birth rates and dependency on immigration<br />Fast growth of ...
Shifts in K-12 Education<br />Focus on 21st Century Skills<br />Building on skills base of current curriculum, but a signi...
21st Century Skills FrameworkSource: Meteri Group and the North Central Regional Educational Laboratory (USA)<br />
Demand for skills over time(OECD data base)<br />
In Ontario<br />Clear commitment to education from the Premier down<br />Focus on system wide accountability and performan...
Emerging technologies<br />The emerging technologies that are changing the way we work and play<br />
The emerging technologies<br />Low cost (relative to capacity) hand held digital devices – the iPad, smartphone, PlayBook ...
And technological applications<br />The development of 250,000+ apps growing at (approximately) 2,000 a day<br />The emerg...
And technological “solutions”<br />Cloud-based computing<br />Integrated software - permitting easy movement of data, imag...
technology developments / time<br />
How we can leverage emerging technologies to improve learning outcomes in K-12<br />Leveraging Technology for Learning<br />
#1 Blended Learning<br />Designed learning experience which:<br />Use online for knowledge and in class for experiential w...
#4 Cloud-Based Learning<br />In an outcome-based program where credit is awarded following a demonstration of outcome comp...
#5 Digital Textbooks and Libraries<br />#6 Remediation<br />Using the powers of machine learning, robotics and mobility to...
#8 Wicked Problem-Based Learning <br />#7 Location Supported Learning<br />Using teams of learners, supported by an teache...
#9 Just in Time Learning<br />#10 Support for Students with Special Needs<br />Modularised curriculum linked to support fo...
Innovation in action<br />Four examples of emerging technologies used in education and training<br />
Four examples<br />One to One Lap Top Project – The Emerge Project<br />20 jurisdictions, 50 schools, 3500 students, 110+ ...
Literacy and Essential Skills<br />Working with reluctant readers using reading games and reading challenges online<br />W...
Looking globally at trends:<br />More project-based work, less instruction<br />More peer learning, less instruction<br />...
What we can say…<br />Technology supports student achievement<br />Technology builds 21st century skills<br />Technology e...
Barriers to change<br />
System wide<br />Cost of technology and greening the technology infrastructure seen as problematic<br />Equity of access t...
In one Province, the technology adoption level by teachers is app. 40-50% - teachers using technology frequently and in an...
At the school level<br />Teahers<br />Teacher adoption levels “stuck” at early stage – 40-50% of faculty<br />Teachers def...
The opportunity…..<br />
The New school….<br />Will have more individual work spaces  and some rooms for team work<br />Will have wicked problem ba...
stephen@contactnorth.ca<br />(705) 525 7257<br />Contact<br />
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Ontario November 2010 Final Schools

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November 2010 presentation to TV Ontario

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Transcript of "Ontario November 2010 Final Schools"

  1. 1. Presentation to ILC, November 2010<br />Fast Forward for adifferent future<br />How Emerging Technologies are <br />Transforming Education and Schools<br />How To Capitalize on It <br />Stephen Murgatroyd, PhD FBPsS FRSA<br />Chief Innovation Officer<br />
  2. 2. This presentation…..<br />Set a challenge context for this discussion….<br />What is happening with technology?<br />How is this having an impact on education, learning and schools?<br />What are the “design, development and deployment” (3D) implications for schools?<br />What are the challenges this gives rise to?<br />
  3. 3. Understanding the context<br />
  4. 4. Significant changes taking place<br />Demographics<br />Low birth rates and dependency on immigration<br />Fast growth of aboriginal communities<br />Literacy <br />Economics<br />Low productivity<br />Declining competitiveness<br />Major industry sector transitions – manufacturing, forestry, agriculture<br />Socio-economic disruption<br />Social Change<br />New forms of social meaning and networks<br />New globalized relationships – “glocal”<br />New challenges for the curriculum – 21st Century Skills<br />
  5. 5. Shifts in K-12 Education<br />Focus on 21st Century Skills<br />Building on skills base of current curriculum, but a significant shift<br />More project work, less “instruction” – constructivist learning<br />Commitment to essential skills – literacy, numeracy and technological literacy<br />Strong focus on “personalization”<br />Seeking to increase student engagement through enabling more choice<br />Matching personal intentions / skills to curriculum options<br />Accountability<br />Holding schools and school districts accountable for performance<br />Linking resource allocation to performance<br />Focusing on core skills for accountability – especially literacy and numeracy<br />Big focus on student engagement<br />Lower funding with higher outcome expectations<br />Class size, funding for special needs students and FNMI “tight”<br />Resource base (funds for infrastructure, materials and technology) also tight<br />Growing expectations of more throughput to post-secondary<br />
  6. 6. 21st Century Skills FrameworkSource: Meteri Group and the North Central Regional Educational Laboratory (USA)<br />
  7. 7. Demand for skills over time(OECD data base)<br />
  8. 8. In Ontario<br />Clear commitment to education from the Premier down<br />Focus on system wide accountability and performance and system wide development – Ben Levin and Michael Fullan’s interventions<br />Seeking to expand affordable access to post-secondary, especially for first nations and first generation learners – puts pressure on schools to produce more qualified students<br />Seeking to have a major impact on essential skills<br />Seeking to embrace technology in the classroom<br />
  9. 9. Emerging technologies<br />The emerging technologies that are changing the way we work and play<br />
  10. 10. The emerging technologies<br />Low cost (relative to capacity) hand held digital devices – the iPad, smartphone, PlayBook (RIM), Livescribe, GPS….<br />Broadband access at a low cost – free Wi-Fi, cellular bandwidth (4G), new ways to access broadband<br />Increasing graphical capacity and speed of digital devices – e.g. Smart Boards<br />Developments in artificial intelligence and machine learning<br />Developments in robotics, miniaturizing of components and in visual capacities of digital devices<br />3D television and the imminent arrival of 3D video conferencing<br />
  11. 11. And technological applications<br />The development of 250,000+ apps growing at (approximately) 2,000 a day<br />The emergence of social media – Facebook, LinkedIn, Twitter, YouTube<br />The rapid adoption of co-creation systems – Wilki’s and related collaborative software (now integrated into Adobe, Office, etc.), Ning<br />Sophisticated gaming engines and animation – permitting simulation<br />Semantic web – intelligent agents, searching using machine learning<br />
  12. 12. And technological “solutions”<br />Cloud-based computing<br />Integrated software - permitting easy movement of data, images etc., from one place to another for fast creation<br />Integrated resource management – e.g. Alibris, eBay<br />File sharing (Dropbox) and file “stealing” (Pirate Bay)<br />Focused document management (e.g. ancestry.ca)<br />Flash video and easy editing tools<br />Digital photography and digital video<br />
  13. 13. technology developments / time<br />
  14. 14. How we can leverage emerging technologies to improve learning outcomes in K-12<br />Leveraging Technology for Learning<br />
  15. 15. #1 Blended Learning<br />Designed learning experience which:<br />Use online for knowledge and in class for experiential work<br />Engage students in learning through projects and activity- based problem-solving<br />Leverage social networks<br />Use web based resources via Smart Boards and digital devices to support classroom learning<br />#2 Simulation<br />Leveraging digital devices (especially emerging 3D capacities) for:<br />Simulating experiments in science<br />Simulating tasks – e.g. robotics <br />Simulating environmental conditions (e.g. virtual wetlands)<br />Leveraging the power of artificial intelligence / machine learning to use simulations as a competency-based diagnostic tool<br />Classroom Based Teaching<br />
  16. 16. #4 Cloud-Based Learning<br />In an outcome-based program where credit is awarded following a demonstration of outcome competences:<br />Learners use social networks, peer networks and expert clouds to secure their learning<br />Learners access knowledge through digital resource libraries<br />Teaching is minimal, the focus is on competency<br />#3 One to One Lap Top Projects<br />Leveraging the power of technology to enable a learner to:<br />Work in different ways and use different styles of learning <br />Engage with social networks in support of learning<br />Develop 21st century skills<br />Develop critical thinking and analytic skills<br />Focus in classroom on processing knowledge / developing understanding<br />
  17. 17. #5 Digital Textbooks and Libraries<br />#6 Remediation<br />Using the powers of machine learning, robotics and mobility to provide learners with:<br />Patient remedial learning for skills and knowledge they find problematic<br />Using global teaching networks to provide 24x7 coaching help<br />Using peer networks and social networks for remediation<br />Leveraging the power of technology and coopetition to:<br />Developing glocal texts (standard texts with local components) for glocal courses<br />Using the publishing consortia to accelerate the arrival of new knowledge into texts<br />Using online libraries and resource centres for text, audio, video and other resources..<br />
  18. 18. #8 Wicked Problem-Based Learning <br />#7 Location Supported Learning<br />Using teams of learners, supported by an teacher and / or mentor, to tackle problems that matter (e.g. water, literacy, financial literacy):<br />Connecting to “non” academic solutions organizations<br />Leveraging peer networks and social networks – using the cloud<br />Serious research and serious games<br />Community-based assessment – impacts, competencies and outcomes<br />Linking learning activities to location enables<br />A variety of curriculum areas to be linked to place – history, social studies, geography, science..<br />Supports real time biodiversity information being integrated into projects and courses<br />Leverages global knowledge bases around species and environmental genomics<br />Provides rich access to local expertise<br />
  19. 19. #9 Just in Time Learning<br />#10 Support for Students with Special Needs<br />Modularised curriculum linked to support for:<br />Work-based skills – e.g. trades education in school as part of the dual curriculum<br />Essential skills and financial literacy<br />Updating knowledge and skills – the next building code skills, next bio-refining process, the next robotic maintenance process….<br />Using technology to:<br />Enhance learning opportunities and learning experiences of learners with special needs<br />Enhance hearing and visual abilities<br />Enhance motor skills<br />Enable learner support<br />
  20. 20. Innovation in action<br />Four examples of emerging technologies used in education and training<br />
  21. 21. Four examples<br />One to One Lap Top Project – The Emerge Project<br />20 jurisdictions, 50 schools, 3500 students, 110+ teachers and 50 administrators. <br />Results show: increased student engagement, improved readiness for 21st century skills, improved learning outcomes<br />Challenges are: affordability, professional development, the adoption curve for teachers, shifting teaching methods<br />Robotics – The Galileo Educational Network and Lego Serious Games for Schools<br />Project based learning requiring challenge, social networking and creative problem solving<br />Serious games with clear, practical and tangible outcomes<br />
  22. 22. Literacy and Essential Skills<br />Working with reluctant readers using reading games and reading challenges online<br />Word skill development using “build a word” linked to sound and visualization<br />Dedicated literacy software<br />Capturing Aboriginal Knowledge and Content Creation<br />Using video, audio and blogs to capture aboriginal knowledge – e.g. healing properties of plants, “about this place”, our band…<br />Using elders to support students in learning Cree <br />
  23. 23. Looking globally at trends:<br />More project-based work, less instruction<br />More peer learning, less instruction<br />More outcome-based learning, less focus on process (especially time in class)<br />More non-school based learning credits <br />More routes to High School Diplomas – less the one lane highway (New Brunswick, Alberta and BC)<br />…less teaching, more learning… <br />
  24. 24. What we can say…<br />Technology supports student achievement<br />Technology builds 21st century skills<br />Technology engages students in learning and content creation<br />Technology increases educational access to virtual communities and distant expertise<br />Technology fosters inclusion<br />Technology helps reduce dropout<br />Technology facilitates differentiated instruction<br />Technology strengthens career and technical education<br />Technology extends the learning day<br />Technology supports teacher quality<br />Technology supports timely, innovative and diagnostic assessment<br />Technology enables innovation and creativity by both students and teachers<br />
  25. 25. Barriers to change<br />
  26. 26. System wide<br />Cost of technology and greening the technology infrastructure seen as problematic<br />Equity of access to technology (especially broadband) seen as a challenge<br />Equity of access to professional development to support technology implementation in the classroom seen as problematic<br />Not a strong focus on technology in initial teacher education<br />Adoption slow amongst the teaching body<br />
  27. 27. In one Province, the technology adoption level by teachers is app. 40-50% - teachers using technology frequently and in an integrated way in their teaching.<br />
  28. 28. At the school level<br />Teahers<br />Teacher adoption levels “stuck” at early stage – 40-50% of faculty<br />Teachers defense of “classroom teaching” versus technology <br />Scale of curriculum demands inhibits innovation<br />Design Capacities<br />Instructional design capacities low and creation capacities low amongst teacchers<br />Transformative capacity of technology not being fully realized<br />Students<br />Not all want to be engaged learners – many are tactically engaged or compliant<br />Not all have access at home<br />Not all are technological literate<br />Strategic Intent<br />Commitment to technology is “and also..” commitment<br />
  29. 29. The opportunity…..<br />
  30. 30. The New school….<br />Will have more individual work spaces and some rooms for team work<br />Will have wicked problem based courses and programs<br />Will have a requirement for peer, social and networked learning<br />Will have fewer limitations on securing non-school taught credit<br />Will focus on outcomes, not time<br />Will be wired to firms, community and non profits<br />Will have very high levels of student engagement and few tactical compliant learners<br />Will have very satisfied teachers who coach, guide and mentor and support learning as well as provide instruction – more constructivist learning<br />Will be truly learning focused<br />Will be nimble and innovative<br />For an example of such a school, see the RSA Academy at Tipton (UK) http://www.rsaacademy.net/<br />
  31. 31. stephen@contactnorth.ca<br />(705) 525 7257<br />Contact<br />
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