2. Lesson Objectives
• Describe the game design process.Game Design
• Explain the technique of storyboarding
Storyboarding/
Wire framing
• List the tools available for storyboarding.Tools
3. Game Genre
First and foremost when designing
a game is to look at its genre.
A genre is basically a game
category.
Critical factor in game design
process.
5. Exercise 3 - Activity Time
Spend 10 min on this activity in your groups.
Brainstorm on as many mobile game genres
and pen it on the worksheet provided.
6. Game Design Elements
Areas of game designs for game designers to consider,
1. Narrative design
2. Character design
3. Level/Environment design
4. Gameplay and mechanics design
5. User interface design
7. Narrative Design
Narrative design determines the
plot of the game.
Questions to be asked for example,
1. Is there a mission to save the
world from destruction?
2. Is there a dungeon to escape
from evil monsters?
9. Level/Environment Design
Level and environment design
determines the scene for a player.
Areas of consideration
1. Background
2. Lighting
3. Weather
4. Map
5. Props
10. Game Play and Mechanics
Game play and mechanics determines
how the game works.
Areas of consideration
1. Challenges
2. Activities
3. Rewards
4. Progression
5. Game rules
6. Skills
11. User Interface Design
User interface design determines
how the appearance of a game.
Areas of consideration
1. Control (input) design.
2. Output devices
3. Viewpoint
4. Heads up Display (HUD)
12. Exercise 4 - Activity Time
Spend 30 min on this activity in your groups.
Pick any game and describe its game elements
on the worksheet provided.
13. Flowcharts
Flowcharts are used for the
following reasons
1. Show the correct sequence of
events in a game.
2. Clearly illustrates the
behaviours/functions in a game.
16. Exercise 5 - Activity Time
Spend 20 min on this activity in your groups.
Complete the flowchart using the components
provided on the worksheet provided.
17. Storyboarding/Wire framing
“Storyboards are graphic organizers in the form of illustrations or images
displayed in sequence for the purpose of pre-visualizing a motion picture,
animation, motion graphic or interactive media sequence.” – Wikipedia
“A storyboard is a series of panels that depict key scenes, actions, visuals,
and annotations that define the highlights of a user experience.” – MIT user
experience design assignment
18. Storyboarding
The storyboard technique was
borrowed from the motion picture
industry.
Each sheet is brought to life with
just enough detail and means the
same thing to all viewers.
Gallery effect shows the whole
overview of concept design.
24. Pencil Project
Pencil Project is a no-cost, open source tool. This allows for it to have an
excellent value for cost ratio.
Pencil Project has limited documentation and support which contributes
to its “rough on the edges” feel. In addition, it has a several issues that have
made it difficult to work with.
26. Exercise 6 - Activity Time
Spend 60 min on this activity in your groups.
Replicate the “Run and Jump” storyboard
using Pencil Project on the worksheet
provided.