Iñaki and Amaia

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Iñaki and Amaia

  1. 1. CALL IN THE 90´S
  2. 2. BACKGROUND <ul><li>The internet is the most important technological development in the 90´s </li></ul><ul><li>Evolution: </li></ul><ul><ul><li>ARPAnet (Advanced Research Projects Administration) </li></ul></ul><ul><ul><li>LANs (Local Area Networks) </li></ul></ul><ul><ul><li>WAN (Wide Area Network) </li></ul></ul><ul><ul><li>WWW (World Wide Web) </li></ul></ul>
  3. 3. INTERNATIONAL EMAIL TANDEM NETWORK <ul><li>Created by Helmut Brammerts in 1993 </li></ul><ul><li>Language learning by computers mediated communication using the internet </li></ul><ul><li>Consists of a number of subnets which includes a bilingual forum, where participants can engage in discussions and ask each other for advanced in either language </li></ul>
  4. 4. THE CAMILLE
  5. 5. THE CAMILLE <ul><li>Camille is a very funny bear who lives in the Pyrenees and eats a lot of sheeps… </li></ul>
  6. 6. THE CAMILLE <ul><li>Camille is a very funny bear who lives in the Pyrenees and eats a lot of sheeps… </li></ul>
  7. 7. <ul><li>JUST </li></ul><ul><li>KIDDING!! </li></ul>
  8. 8. THE CAMILLE Computer-Aided Multimedia Interactive Language Learning <ul><li>A consortium with partners from UK, France, Spain and The Netherlands </li></ul><ul><li>A project wich grew out of France Interactive, that combines a communicative competence approach to language acquisition with an interactive multimedia environment </li></ul><ul><li>CAMILLE is a learning rather than a teaching resource </li></ul><ul><li>Goals: To provide begginer courses in Dutch and Spanish and advanced courses for Fench and English </li></ul>
  9. 9. THE FRANCE INTERACTIVE MODEL <ul><li>A forum which provides a detailed discussion ot the multimedia development process </li></ul><ul><li>Development process fall into 3 groups </li></ul><ul><ul><li>Hardware issues </li></ul></ul><ul><ul><li>Software issues </li></ul></ul><ul><ul><li>Pedagogical issues </li></ul></ul>
  10. 10. THE ORAL LANGUAGE ARCHIVE <ul><li>Initiated in 1994 to establish a collection digitized sound recordings for L2, accessible from around the world via internet </li></ul><ul><li>Contains a suite of management tools to enable users to locate and use sound segmentseasily and flexibly </li></ul><ul><li>Languages included: French, German and Japanese, with Russian and Spanish to follow </li></ul>
  11. 11. EVALUATION <ul><li>CALL activities: are they all the same? </li></ul><ul><li>It is crucial to understand that CALL does not represent one homogeneous type of activity </li></ul><ul><li>Formative evaluation: “ the systematic collection of information for the purpose of informing decisions to design and improve the product” (Flagg) </li></ul>
  12. 12. <ul><li>Final users vs designers: </li></ul><ul><ul><li>People will always find a way to use things that the designers did not anticipate </li></ul></ul><ul><ul><li>People will need features that they did not know they needed until they begin to use the software </li></ul></ul><ul><ul><li>Preferences and priorities among users and between designers and users will differ </li></ul></ul><ul><ul><li>Important aspects of the way people use the system depend on certain software features and structure </li></ul></ul>
  13. 13. <ul><li>In conclusion, we can state that CALL represents a matrix of diverse activities, however, in spite of the complexity, evaluation studies are crucial if CALL is not to be entirely technology-led, and if we are to identify and build upon prior successes </li></ul>

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